Synthesis Items & Implicits

Basics:
Base is chosen at random from all three items
Quality is the average across all three items
Total Implicits is chosen the number of Fractured Mods on a random item from all three used.
Item Level is the highest from all three items
1 Fractured Mod Rares become Magic when scoured
2 or 3 Fractured Mod Rares become Rare when scoured
Hybrid Mods split across two lines on holding alt count towards both mod totals (e.g. Life and Energy Shield adds to total of both)
Multi-Line Implicits choose one of the lines at random, but can roll multiple times (e.g. Onslaught or Movement Speed, but can roll twice for both).
Maximum Stat is the maximum stat requirement for that tier. e.g. for 5% attack speed on a ring you'd need Attack Speed +15% to 50% total across all Attack Speed mods
Use the wiki to identify modifier groups (Item Type, Find Mod, Stat ID in right table)
Updated for the 3.6.3 versions of Implicits on the 29th March

Item Class Filter Implicit Mod Search Explicit Mod Search
Synthesised ImplicitRequired Affix StatItem ClassMax
+(2 to 3)% Chance to Block Attack Damage# Chance to Blocklocal_additional_block_chance_%Shields28
+(4 to 5)% Chance to Block Attack Damage# Chance to Blocklocal_additional_block_chance_%Shields50
(6 to 7)% increased Stun and Block Recovery# Chance to Block Attack Damage if you were Damaged by a Hit Recentlyblock_chance_on_damage_taken_%Abyss Jewel4
+(4 to 6) Life gained when you Block# Chance to Block Attack Damage if you were Damaged by a Hit Recentlyblock_chance_on_damage_taken_%Abyss Jewel10
(6 to 7)% increased Stun and Block Recovery# Chance to Block Attack Damage while Dual Wieldingblock_while_dual_wielding_%Jewel2
+(4 to 6) Life gained when you Block# Chance to Block Attack Damage while Dual Wieldingblock_while_dual_wielding_%Jewel10
(6 to 7)% increased Stun and Block Recovery# Chance to Block Attack Damage while holding a Shieldshield_block_%Jewel2
+(4 to 6) Life gained when you Block# Chance to Block Attack Damage while holding a Shieldshield_block_%Jewel10
(6 to 7)% increased Stun and Block Recovery# Chance to Block Attack Damage while wielding a Staffadditional_staff_block_%Jewel2
+(4 to 6) Life gained when you Block# Chance to Block Attack Damage while wielding a Staffadditional_staff_block_%Jewel10
+(2 to 3)% Chance to Block Attack Damage
(2 to 3)% Chance to Block Spell Damage
# Chance to Block Projectile Attack Damageadditional_block_chance_against_projectiles_%Shields28
+(4 to 5)% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
# Chance to Block Projectile Attack Damageadditional_block_chance_against_projectiles_%Shields50
(6 to 7)% increased Stun and Block Recovery# Chance to Block Spell Damage if you were Damaged by a Hit Recentlychance_to_block_spells_%_if_damaged_by_a_hit_recentlyAbyss Jewel4
+(3 to 5) Mana gained when you Block# Chance to Block Spell Damage if you were Damaged by a Hit Recentlychance_to_block_spells_%_if_damaged_by_a_hit_recentlyAbyss Jewel10
(6 to 7)% increased Stun and Block Recovery# Chance to Block Spell Damage while Dual Wieldingspell_block_while_dual_wielding_%Jewel2
+(3 to 5) Mana gained when you Block# Chance to Block Spell Damage while Dual Wieldingspell_block_while_dual_wielding_%Jewel10
(6 to 7)% increased Stun and Block Recovery# Chance to Block Spell Damage while holding a Shieldshield_spell_block_%Jewel2
+(3 to 5) Mana gained when you Block# Chance to Block Spell Damage while holding a Shieldshield_spell_block_%Jewel10
(6 to 7)% increased Stun and Block Recovery# Chance to Block Spell Damage while wielding a Staffspell_block_with_staff_%Jewel2
+(3 to 5) Mana gained when you Block# Chance to Block Spell Damage while wielding a Staffspell_block_with_staff_%Jewel10
1% chance to Dodge Attack Hits# chance to Dodge Attack Hits while Focusseddodge_attacks_chance_%_during_focusBoots, Helmets65
2% chance to Dodge Attack Hits# chance to Dodge Attack Hits while Focusseddodge_attacks_chance_%_during_focusBoots, Helmets100
(10 to 12)% increased Evasion Rating# chance to Evade Attackschance_to_evade_attacks_%Belts, Rings, Amulets, Quivers5
(13 to 15)% increased Evasion Rating
(16 to 25)% chance to Avoid Elemental Ailments
# chance to Evade Attackschance_to_evade_attacks_%Belts10
(13 to 15)% increased Evasion Rating
Grace has (15 to 20)% increased Aura Effect
# chance to Evade Attackschance_to_evade_attacks_%Rings, Amulets, Quivers10
(7 to 9)% increased Evasion Rating# chance to Evade Attackschance_to_evade_attacks_%Belts, Rings, Amulets, Quivers3
+(5 to 6)% to Chaos Resistance# Chaos Resistance against Damage Over Timeadditional_chaos_resistance_against_damage_over_time_%Body Armours, Quivers50
+(7 to 8)% to Chaos Resistance# Chaos Resistance against Damage Over Timeadditional_chaos_resistance_against_damage_over_time_%Body Armours, Quivers100
+(9 to 10)% to Chaos Resistance
+1% to maximum Chaos Resistance
# Chaos Resistance against Damage Over Timeadditional_chaos_resistance_against_damage_over_time_%Body Armours, Quivers200
+(15 to 17)% to Global Critical Strike Multiplier# Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearbyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres40
+(18 to 20)% to Global Critical Strike Multiplier# Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearbyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces60
+(18 to 20)% to Global Critical Strike Multiplier# Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearbyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres80
+(21 to 23)% to Global Critical Strike Multiplier# Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearbyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces120
+(21 to 23)% to Global Critical Strike Multiplier# Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearbyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres150
+(24 to 26)% to Global Critical Strike Multiplier# Critical Strike Multiplier while a Rare or Unique Enemy is Nearbycritical_strike_multiplier_+_if_rare_or_unique_enemy_nearbyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces150
+(1 to 2) Energy Shield gained for each Enemy hit by your Attacks# Energy Shield gained for each Enemy hit by your Attacksenergy_shield_gain_per_targetJewel20
+(3 to 4) to maximum Energy Shield# Energy Shield gained for each Enemy hit by your Attacksenergy_shield_gain_per_targetJewel5
+(3 to 4) to maximum Energy Shield# Energy Shield Regenerated per secondenergy_shield_regeneration_rate_per_secondAbyss Jewel30
0.2% of Energy Shield Regenerated per second# Energy Shield Regenerated per secondenergy_shield_regeneration_rate_per_secondAbyss Jewel100
(0.6 to 0.7)% of Energy Shield Regenerated per second# Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearbyenergy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearbyBody Armours, Belts20000
(0.8 to 0.9)% of Energy Shield Regenerated per second# Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearbyenergy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearbyBody Armours, Belts25000
+(1 to 2) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetJewel50
+(3 to 4) to maximum Life# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetJewel7
+(4 to 5) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetGloves4
+(4 to 5) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetAmulets4
+(6 to 8) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetRings4
+(6 to 8) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetGloves6
+(6 to 8) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetAmulets7
+(9 to 15) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetRings6
+(9 to 15) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetAmulets10
+(9 to 15) Life gained for each Enemy hit by your Attacks# Life gained for each Enemy hit by your Attacksbase_life_gain_per_targetAmulets15
+(12 to 15) Life gained on Kill# Life gained on Killbase_life_gained_on_enemy_deathGloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
+(12 to 15) Life gained on Kill
Recover (1 to 2)% of Maximum Life on Kill
# Life gained on Killbase_life_gained_on_enemy_deathGloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(6 to 8) Life gained on Kill# Life gained on Killbase_life_gained_on_enemy_deathGloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces15
+(9 to 11) Life gained on Kill# Life gained on Killbase_life_gained_on_enemy_deathGloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces25
+(15 to 25) Life gained when you Block# Life gained when you Blocklife_gained_on_blockShields150
+(26 to 35) Life gained when you Block# Life gained when you Blocklife_gained_on_blockShields250
Recover (3 to 5)% of your Maximum Life when you Block# Life gained when you Blocklife_gained_on_blockShields500
(0.6 to 0.7)% of Life Regenerated per second# Life Regenerated per secondbase_life_regeneration_rate_per_minuteAmulets1500
(0.8 to 0.93)% of Life Regenerated per second# Life Regenerated per secondbase_life_regeneration_rate_per_minuteAmulets2500
(11.7 to 18.3) Life Regenerated per second# Life Regenerated per secondbase_life_regeneration_rate_per_minuteBoots, Helmets, Gloves, Body Armours, Shields, Belts, Rings2500
(18.4 to 26.7) Life Regenerated per second# Life Regenerated per secondbase_life_regeneration_rate_per_minuteBoots, Helmets, Gloves, Body Armours, Shields, Belts, Rings3000
(26.7 to 40) Life Regenerated per second
(0.6 to 0.7)% of Life Regenerated per second
# Life Regenerated per secondbase_life_regeneration_rate_per_minuteBoots, Helmets, Gloves, Body Armours, Shields, Belts, Rings3250
(26.7 to 40) Life Regenerated per second
(0.8 to 0.93)% of Life Regenerated per second
# Life Regenerated per secondbase_life_regeneration_rate_per_minuteBoots, Helmets, Gloves, Body Armours, Shields, Belts, Rings3500
(26.7 to 40) Life Regenerated per second
1% of Life Regenerated per second
# Life Regenerated per secondbase_life_regeneration_rate_per_minuteBoots, Helmets, Gloves, Body Armours, Shields, Belts, Rings5000
(5 to 7) Life Regenerated per second# Life Regenerated per secondbase_life_regeneration_rate_per_minuteBoots, Helmets, Gloves, Body Armours, Shields, Belts, Rings1000
(7 to 11.7) Life Regenerated per second# Life Regenerated per secondbase_life_regeneration_rate_per_minuteBoots, Helmets, Gloves, Body Armours, Shields, Belts, Rings1750
+(3 to 4) to maximum Life# Life Regenerated per secondbase_life_regeneration_rate_per_minuteAbyss Jewel1620
0.2% of Life Regenerated per second# Life Regenerated per secondbase_life_regeneration_rate_per_minuteAbyss Jewel5000
1% of Life Regenerated per second# Life Regenerated per secondbase_life_regeneration_rate_per_minuteAmulets3500
1% of Life Regenerated per second
(80 to 100) Life Regenerated per second
# Life Regenerated per secondbase_life_regeneration_rate_per_minuteAmulets5000
+(2 to 3) to maximum Mana# Mana gained for each Enemy hit by your Attacksmana_gain_per_targetJewel5
+1 Mana gained for each Enemy hit by your Attacks# Mana gained for each Enemy hit by your Attacksmana_gain_per_targetJewel20
+2 Mana gained for each Enemy hit by your Attacks# Mana gained for each Enemy hit by your Attacksmana_gain_per_targetGloves5
+3 Mana gained for each Enemy hit by your Attacks# Mana gained for each Enemy hit by your Attacksmana_gain_per_targetGloves10
+4 Mana gained for each Enemy hit by your Attacks# Mana gained for each Enemy hit by your Attacksmana_gain_per_targetGloves50
+3 Mana gained on Kill# Mana gained on Killbase_mana_gained_on_enemy_deathGloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5
+4 Mana gained on Kill# Mana gained on Killbase_mana_gained_on_enemy_deathGloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
+5 Mana gained on Kill# Mana gained on Killbase_mana_gained_on_enemy_deathGloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces15
+5 Mana gained on Kill
Recover (1 to 2)% of Maximum Mana on Kill
# Mana gained on Killbase_mana_gained_on_enemy_deathGloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
+(11 to 15) Mana gained when you Block# Mana gained when you Blockmana_gained_on_blockShields100
+(5 to 10) Mana gained when you Block# Mana gained when you Blockmana_gained_on_blockShields50
Recover (4 to 8)% of your maximum Mana when you Block# Mana gained when you Blockmana_gained_on_blockShields200
(5 to 7)% increased Mana Regeneration Rate# Mana Regenerated per secondbase_mana_regeneration_rate_per_minuteAbyss Jewel1000
+(2 to 3) to maximum Mana# Mana Regenerated per secondbase_mana_regeneration_rate_per_minuteAbyss Jewel420
(-20 to -16) Physical Damage taken from Attacks# Physical Damage takenphysical_damage_taken_+Body Armours-100
(-25 to -21) Physical Damage taken from Attacks# Physical Damage takenphysical_damage_taken_+Body Armours-200
(-40 to -35) Physical Damage taken from Attacks# Physical Damage takenphysical_damage_taken_+Body Armours-500
(11 to 12)% increased Cold Damage# to # Cold Damage per Frenzy Chargemaximum_added_cold_damage_per_frenzy_chargeRings, Quivers10
(13 to 14)% increased Cold Damage# to # Cold Damage per Frenzy Chargemaximum_added_cold_damage_per_frenzy_chargeRings, Quivers15
(15 to 16)% increased Cold Damage
4 to 7 Cold Damage per Frenzy Charge
# to # Cold Damage per Frenzy Chargemaximum_added_cold_damage_per_frenzy_chargeRings, Quivers50
(10 to 11)% increased Global Accuracy Rating# to Accuracy Ratingaccuracy_ratingGloves, Helmets, Quivers, Rings, Amulets, Shields250
(10 to 15)% increased Global Accuracy Rating# to Accuracy Ratinglocal_accuracy_ratingClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
(12 to 13)% increased Global Accuracy Rating# to Accuracy Ratingaccuracy_ratingGloves, Helmets, Quivers, Rings, Amulets, Shields500
(14 to 15)% increased Global Accuracy Rating# to Accuracy Ratingaccuracy_ratingGloves, Helmets, Quivers, Rings, Amulets, Shields750
(16 to 17)% increased Global Accuracy Rating# to Accuracy Ratingaccuracy_ratingGloves, Helmets, Quivers, Rings, Amulets, Shields1000
(18 to 20)% increased Global Accuracy Rating# to Accuracy Ratingaccuracy_ratingGloves, Helmets, Rings, Amulets1400
(18 to 20)% increased Global Accuracy Rating
+(150 to 250) to Accuracy Rating
# to Accuracy Ratingaccuracy_ratingGloves, Helmets, Rings, Amulets2000
(20 to 25)% increased Global Accuracy Rating# to Accuracy Ratinglocal_accuracy_ratingClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
(30 to 35)% increased Global Accuracy Rating# to Accuracy Ratinglocal_accuracy_ratingClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2000
+(21 to 35) to Accuracy Rating# to Accuracy Ratingaccuracy_ratingAbyss Jewel600
+(251 to 350) to Accuracy Rating# to Accuracy Ratingaccuracy_ratingShields2000
+(36 to 50) to Accuracy Rating# to Accuracy Ratingaccuracy_ratingAbyss Jewel2000
Arrows Pierce 3 additional Targets# to Accuracy Ratingaccuracy_ratingQuivers2000
+(10 to 12) to all Attributes# to all Attributesadditional_all_attributesRings45
+(12 to 14) to Strength
+(12 to 14) to Dexterity
+(12 to 14) to Intelligence
# to all Attributesadditional_all_attributesBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
+(2 to 3) to Strength
+(2 to 3) to Dexterity
+(2 to 3) to Intelligence
# to all Attributesadditional_all_attributesJewel, Abyss Jewel20
+(4 to 5) to Strength
+(4 to 5) to Dexterity
+(4 to 5) to Intelligence
# to all Attributesadditional_all_attributesJewel, Abyss Jewel50
+(6 to 7) to all Attributes# to all Attributesadditional_all_attributesRings15
+(6 to 8) to Strength
+(6 to 8) to Dexterity
+(6 to 8) to Intelligence
# to all Attributesadditional_all_attributesBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces15
+(8 to 9) to all Attributes# to all Attributesadditional_all_attributesRings30
+(9 to 11) to Strength
+(9 to 11) to Dexterity
+(9 to 11) to Intelligence
# to all Attributesadditional_all_attributesBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces30
4% increased Strength
4% increased Dexterity
4% increased Intelligence
# to all Attributesadditional_all_attributesAmulets30
5% increased Strength
5% increased Dexterity
5% increased Intelligence
# to all Attributesadditional_all_attributesAmulets60
6% increased Strength
6% increased Dexterity
6% increased Intelligence
# to all Attributesadditional_all_attributesAmulets95
6% increased Strength
6% increased Dexterity
6% increased Intelligence
(4 to 5)% increased Damage per Endurance Charge
(4 to 5)% increased Damage per Frenzy Charge
(4 to 5)% increased Damage per Power Charge
# to all Attributesadditional_all_attributesAmulets200
6% increased Strength
6% increased Dexterity
6% increased Intelligence
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
# to all Attributesadditional_all_attributesRings100
(-15 to -10) Fire Damage taken when Hit
(-15 to -10) Cold Damage taken when Hit
(-15 to -10) Lightning Damage taken when Hit
# to all Elemental Resistancesbase_resist_all_elements_%Rings15
(-40 to -16) Fire Damage taken when Hit
(-40 to -16) Cold Damage taken when Hit
(-40 to -16) Lightning Damage taken when Hit
# to all Elemental Resistancesbase_resist_all_elements_%Rings30
(-80 to -40) Fire Damage taken when Hit
(-80 to -40) Cold Damage taken when Hit
(-80 to -40) Lightning Damage taken when Hit
# to all Elemental Resistancesbase_resist_all_elements_%Rings45
(-80 to -40) Fire Damage taken when Hit
(-80 to -40) Cold Damage taken when Hit
(-80 to -40) Lightning Damage taken when Hit
Grants Level 25 Purity of Fire Skill
Grants Level 25 Purity of Ice Skill
Grants Level 25 Purity of Lightning Skill
# to all Elemental Resistancesbase_resist_all_elements_%Rings100
+(11 to 12)% to Fire Resistance
+(11 to 12)% to Cold Resistance
+(11 to 12)% to Lightning Resistance
# to all Elemental Resistancesbase_resist_all_elements_%Amulets15
+(11 to 12)% to Fire Resistance
+(11 to 12)% to Cold Resistance
+(11 to 12)% to Lightning Resistance
# to all Elemental Resistancesbase_resist_all_elements_%Shields15
+(13 to 14)% to Fire Resistance
+(13 to 14)% to Cold Resistance
+(13 to 14)% to Lightning Resistance
# to all Elemental Resistancesbase_resist_all_elements_%Amulets30
+(13 to 14)% to Fire Resistance
+(13 to 14)% to Cold Resistance
+(13 to 14)% to Lightning Resistance
# to all Elemental Resistancesbase_resist_all_elements_%Shields30
+(15 to 16)% to Fire Resistance
+(15 to 16)% to Cold Resistance
+(15 to 16)% to Lightning Resistance
# to all Elemental Resistancesbase_resist_all_elements_%Amulets45
+(15 to 16)% to Fire Resistance
+(15 to 16)% to Cold Resistance
+(15 to 16)% to Lightning Resistance
# to all Elemental Resistancesbase_resist_all_elements_%Shields45
+(15 to 16)% to Fire Resistance
+(15 to 16)% to Cold Resistance
+(15 to 16)% to Lightning Resistance
+1% to all maximum Resistances
# to all Elemental Resistancesbase_resist_all_elements_%Amulets100
+(15 to 16)% to Fire Resistance
+(15 to 16)% to Cold Resistance
+(15 to 16)% to Lightning Resistance
+2% to all maximum Resistances
# to all Elemental Resistancesbase_resist_all_elements_%Shields100
+(2 to 3)% to Fire Resistance
+(2 to 3)% to Cold Resistance
+(2 to 3)% to Lightning Resistance
# to all Elemental Resistancesbase_resist_all_elements_%Jewel, Abyss Jewel28
+(4 to 5)% to Fire Resistance
+(4 to 5)% to Cold Resistance
+(4 to 5)% to Lightning Resistance
# to all Elemental Resistancesbase_resist_all_elements_%Jewel, Abyss Jewel100
(10 to 12)% increased Armour# to Armourbase_physical_damage_reduction_ratingRings700
(10 to 12)% increased Armour# to Armourbase_physical_damage_reduction_ratingBelts1000
(13 to 15)% increased Armour# to Armourbase_physical_damage_reduction_ratingBelts1500
(13 to 15)% increased Armour# to Armourbase_physical_damage_reduction_ratingRings1500
(13 to 15)% increased Armour
(4 to 6)% additional Physical Damage Reduction while affected by Determination
# to Armourbase_physical_damage_reduction_ratingBelts2000
(3 to 4)% increased Armour# to Armourbase_physical_damage_reduction_ratingAbyss Jewel450
(5 to 6)% increased Armour# to Armourbase_physical_damage_reduction_ratingAbyss Jewel1000
(7 to 9)% increased Armour# to Armourbase_physical_damage_reduction_ratingRings400
(7 to 9)% increased Armour# to Armourbase_physical_damage_reduction_ratingBelts500
+(15 to 20) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBoots, Helmets, Gloves40
+(15 to 20) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBody Armours, Shields200
+(21 to 30) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBoots, Helmets, Gloves80
+(21 to 30) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBody Armours, Shields400
+(31 to 40) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBoots, Helmets, Gloves110
+(31 to 40) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBody Armours, Shields600
+(41 to 55) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBoots, Helmets, Gloves150
+(41 to 55) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBody Armours, Shields800
+(56 to 70) to Armour# to Armourlocal_base_physical_damage_reduction_ratingBoots, Helmets, Gloves200
+(56 to 70) to Armour
2% additional Physical Damage Reduction
# to Armourlocal_base_physical_damage_reduction_ratingBoots, Helmets, Gloves250
+(56 to 70) to Armour
2% additional Physical Damage Reduction
# to Armourlocal_base_physical_damage_reduction_ratingBody Armours, Shields1100
+(56 to 70) to Armour
3% additional Physical Damage Reduction
# to Armourlocal_base_physical_damage_reduction_ratingBoots, Helmets, Gloves1000
+(56 to 70) to Armour
3% additional Physical Damage Reduction
# to Armourlocal_base_physical_damage_reduction_ratingBody Armours, Shields1450
+(56 to 70) to Armour
4% additional Physical Damage Reduction
# to Armourlocal_base_physical_damage_reduction_ratingBody Armours, Shields2000
(10 to 12)% increased Armour
(10 to 12)% increased Evasion Rating
# to Armour and Evasion Ratingbase_physical_damage_reduction_and_evasion_ratingBelts, Quivers700
(13 to 15)% increased Armour
(13 to 15)% increased Evasion Rating
# to Armour and Evasion Ratingbase_physical_damage_reduction_and_evasion_ratingBelts, Quivers1500
(7 to 9)% increased Armour
(7 to 9)% increased Evasion Rating
# to Armour and Evasion Ratingbase_physical_damage_reduction_and_evasion_ratingBelts, Quivers350
+(21 to 30) to Armour# to Armour during Soul Gain Preventionphysical_damage_reduction_rating_during_soul_gain_preventionBody Armours, Shields8000
+(31 to 40) to Armour# to Armour during Soul Gain Preventionphysical_damage_reduction_rating_during_soul_gain_preventionBody Armours, Shields15000
(10 to 12)% increased Armour# to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1200
(13 to 15)% increased Armour# to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres5000
(14 to 16)% increased Armour# to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1100
(17 to 19)% increased Armour# to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2200
(20 to 22)% increased Armour# to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5000
(3 to 4)% increased Armour# to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recentlyJewel, Abyss Jewel800
(5 to 6)% increased Armour# to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recentlyJewel, Abyss Jewel2000
(7 to 9)% increased Armour# to Armour if you've Hit an Enemy Recentlyphysical_damage_reduction_rating_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres600
(-17 to -13) Chaos Damage taken# to Chaos Resistancebase_chaos_damage_resistance_%Rings70
(-31 to -18) Chaos Damage taken# to Chaos Resistancebase_chaos_damage_resistance_%Rings120
+(2 to 3)% to Chaos Resistance# to Chaos Resistancebase_chaos_damage_resistance_%Jewel, Abyss Jewel100
+(5 to 6)% to Chaos Resistance# to Chaos Resistancebase_chaos_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
+(7 to 8)% to Chaos Resistance# to Chaos Resistancebase_chaos_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
+(9 to 10)% to Chaos Resistance# to Chaos Resistancebase_chaos_damage_resistance_%Belts, Amulets100
+(9 to 10)% to Chaos Resistance# to Chaos Resistancebase_chaos_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers100
+(9 to 10)% to Chaos Resistance# to Chaos Resistancebase_chaos_damage_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces120
+(9 to 10)% to Chaos Resistance# to Chaos Resistancebase_chaos_damage_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres120
+(9 to 10)% to Chaos Resistance
(5 to 8)% of Physical Damage from Hits taken as Chaos Damage
# to Chaos Resistancebase_chaos_damage_resistance_%Body Armours120
+(9 to 10)% to Chaos Resistance
+1% to maximum Chaos Resistance
# to Chaos Resistancebase_chaos_damage_resistance_%Boots, Helmets, Gloves, Quivers120
+(9 to 10)% to Chaos Resistance
+2% to maximum Chaos Resistance
# to Chaos Resistancebase_chaos_damage_resistance_%Shields120
+(9 to 10)% to Chaos Resistance
3% reduced Damage taken from Damage Over Time
# to Chaos Resistancebase_chaos_damage_resistance_%Amulets120
+(9 to 10)% to Chaos Resistance
Cannot be Poisoned
# to Chaos Resistancebase_chaos_damage_resistance_%Belts120
+(5 to 6)% to Chaos Resistance# to Chaos Resistance during any Flask Effectchaos_resistance_+_while_using_flaskBelts60
+(7 to 8)% to Chaos Resistance# to Chaos Resistance during any Flask Effectchaos_resistance_+_while_using_flaskBelts120
+(9 to 10)% to Chaos Resistance# to Chaos Resistance during any Flask Effectchaos_resistance_+_while_using_flaskBelts500
+(9 to 10)% to Cold Resistance
+(7 to 8)% to Chaos Resistance
# to Cold and Chaos Resistancescold_and_chaos_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+8% to Cold Resistance
+(5 to 6)% to Chaos Resistance
# to Cold and Chaos Resistancescold_and_chaos_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
+(11 to 12)% to Cold Resistance
+(11 to 12)% to Lightning Resistance
# to Cold and Lightning Resistancescold_and_lightning_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(2 to 3)% to Cold Resistance
+(2 to 3)% to Lightning Resistance
# to Cold and Lightning Resistancescold_and_lightning_damage_resistance_%Jewel, Abyss Jewel34
+(4 to 5)% to Cold Resistance
+(4 to 5)% to Lightning Resistance
# to Cold and Lightning Resistancescold_and_lightning_damage_resistance_%Jewel, Abyss Jewel100
+(9 to 10)% to Cold Resistance
+(9 to 10)% to Lightning Resistance
# to Cold and Lightning Resistancescold_and_lightning_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces40
+8% to Cold Resistance
+8% to Lightning Resistance
# to Cold and Lightning Resistancescold_and_lightning_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
+(11 to 12)% to Cold Damage over Time Multiplier# to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+Daggers, Wands, Sceptres90
+(13 to 15)% to Cold Damage over Time Multiplier# to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+Daggers, Wands, Sceptres500
+(21 to 23)% to Cold Damage over Time Multiplier# to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+Staves100
+(24 to 26)% to Cold Damage over Time Multiplier# to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+Staves200
+(27 to 30)% to Cold Damage over Time Multiplier# to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+Staves500
+(9 to 10)% to Cold Damage over Time Multiplier# to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+Daggers, Wands, Sceptres45
(-15 to -10) Cold Damage taken when Hit# to Cold Resistancebase_cold_damage_resistance_%Rings50
(-40 to -16) Cold Damage taken when Hit# to Cold Resistancebase_cold_damage_resistance_%Rings100
(-80 to -40) Cold Damage taken when Hit# to Cold Resistancebase_cold_damage_resistance_%Rings150
+(11 to 12)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Belts, Amulets50
+(11 to 12)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(13 to 14)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Belts, Amulets100
+(13 to 14)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces125
+(15 to 16)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Belts, Amulets140
+(15 to 16)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers140
+(15 to 16)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces150
+(15 to 16)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres150
+(15 to 16)% to Cold Resistance
(7 to 10)% of Physical Damage from Hits taken as Cold Damage
# to Cold Resistancebase_cold_damage_resistance_%Body Armours150
+(15 to 16)% to Cold Resistance
+1% to maximum Cold Resistance
# to Cold Resistancebase_cold_damage_resistance_%Boots, Helmets, Gloves, Quivers150
+(15 to 16)% to Cold Resistance
+3% to maximum Cold Resistance
# to Cold Resistancebase_cold_damage_resistance_%Shields150
+(15 to 16)% to Cold Resistance
Cannot be Frozen
# to Cold Resistancebase_cold_damage_resistance_%Belts150
+(15 to 16)% to Cold Resistance
Purity of Ice has (30 to 40)% reduced Mana Reservation
# to Cold Resistancebase_cold_damage_resistance_%Amulets150
+(2 to 3)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Jewel, Abyss Jewel35
+(4 to 5)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Jewel, Abyss Jewel100
+(9 to 10)% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces75
+8% to Cold Resistance# to Cold Resistancebase_cold_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(2 to 3)% increased Spell Damage# to Critical Strike Multiplier for Spellsbase_spell_critical_strike_multiplier_+Jewel35
(4 to 5)% increased Spell Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Critical Strike Multiplier for Spellsbase_spell_critical_strike_multiplier_+Jewel100
+(3 to 4)% to Global Critical Strike Multiplier# to Critical Strike Multiplier if you've Killed Recentlycritical_strike_multiplier_+_if_enemy_killed_recentlyAbyss Jewel100
+2% to Global Critical Strike Multiplier# to Critical Strike Multiplier if you've Killed Recentlycritical_strike_multiplier_+_if_enemy_killed_recentlyAbyss Jewel36
+(13 to 14)% to Global Critical Strike Multiplier# to Critical Strike Multiplier if you've Shattered an Enemy Recentlycritical_strike_multiplier_+_if_enemy_shattered_recentlyRings55
+(15 to 16)% to Global Critical Strike Multiplier# to Critical Strike Multiplier if you've Shattered an Enemy Recentlycritical_strike_multiplier_+_if_enemy_shattered_recentlyRings100
+12% to Global Critical Strike Multiplier# to Critical Strike Multiplier if you've Shattered an Enemy Recentlycritical_strike_multiplier_+_if_enemy_shattered_recentlyRings35
(2 to 3)% increased Melee Damage# to Critical Strike Multiplier while Dual Wieldingglobal_critical_strike_multiplier_while_dual_wielding_+Jewel48
(4 to 5)% increased Melee Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Critical Strike Multiplier while Dual Wieldingglobal_critical_strike_multiplier_while_dual_wielding_+Jewel100
(2 to 3)% increased Cold Damage# to Critical Strike Multiplier with Cold Skillscold_critical_strike_multiplier_+Jewel48
(4 to 5)% increased Cold Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Critical Strike Multiplier with Cold Skillscold_critical_strike_multiplier_+Jewel100
(2 to 3)% increased Elemental Damage# to Critical Strike Multiplier with Elemental Skillselemental_critical_strike_multiplier_+Jewel35
(4 to 5)% increased Elemental Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Critical Strike Multiplier with Elemental Skillselemental_critical_strike_multiplier_+Jewel100
(2 to 3)% increased Fire Damage# to Critical Strike Multiplier with Fire Skillsfire_critical_strike_multiplier_+Jewel48
(4 to 5)% increased Fire Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Critical Strike Multiplier with Fire Skillsfire_critical_strike_multiplier_+Jewel100
(2 to 3)% increased Lightning Damage# to Critical Strike Multiplier with Lightning Skillslightning_critical_strike_multiplier_+Jewel48
(4 to 5)% increased Lightning Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Critical Strike Multiplier with Lightning Skillslightning_critical_strike_multiplier_+Jewel100
(2 to 3)% increased Melee Damage# to Critical Strike Multiplier with One Handed Melee Weaponsone_handed_melee_critical_strike_multiplier_+Jewel48
(4 to 5)% increased Melee Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Critical Strike Multiplier with One Handed Melee Weaponsone_handed_melee_critical_strike_multiplier_+Jewel100
(2 to 3)% increased Melee Damage# to Critical Strike Multiplier with Two Handed Melee Weaponstwo_handed_melee_critical_strike_multiplier_+Jewel48
(4 to 5)% increased Melee Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Critical Strike Multiplier with Two Handed Melee Weaponstwo_handed_melee_critical_strike_multiplier_+Jewel100
(10 to 12)% increased Dexterity# to Dexterityadditional_dexterityBelts, Amulets130
(13 to 15)% increased Dexterity# to Dexterityadditional_dexterityBelts, Amulets160
(13 to 15)% increased Dexterity
1% increased Damage per 15 Dexterity
# to Dexterityadditional_dexterityAmulets200
(13 to 15)% increased Dexterity
6% increased Evasion Rating per Frenzy Charge
# to Dexterityadditional_dexterityBelts200
(7 to 9)% increased Dexterity# to Dexterityadditional_dexterityBelts, Amulets100
+(12 to 14) to Dexterity# to Dexterityadditional_dexterityBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(12 to 14) to Dexterity# to Dexterityadditional_dexterityRings100
+(15 to 17) to Dexterity# to Dexterityadditional_dexterityBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces130
+(15 to 17) to Dexterity# to Dexterityadditional_dexterityRings130
+(18 to 20) to Dexterity# to Dexterityadditional_dexterityBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces160
+(18 to 20) to Dexterity# to Dexterityadditional_dexterityRings160
+(18 to 20) to Dexterity
(5 to 10)% chance to gain a Frenzy Charge on Kill
# to Dexterityadditional_dexterityQuivers200
+(18 to 20) to Dexterity
+1 to Maximum Frenzy Charges
# to Dexterityadditional_dexterityGloves200
+(18 to 20) to Dexterity
10% chance to gain a Frenzy Charge on Hit
# to Dexterityadditional_dexterityBody Armours200
+(18 to 20) to Dexterity
5% increased Dexterity
# to Dexterityadditional_dexterityBoots, Helmets200
+(2 to 3) to Dexterity# to Dexterityadditional_dexterityJewel, Abyss Jewel42
+(4 to 5) to Dexterity# to Dexterityadditional_dexterityJewel, Abyss Jewel100
+(6 to 8) to Dexterity# to Dexterityadditional_dexterityBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces40
+(9 to 11) to Dexterity# to Dexterityadditional_dexterityBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
1% increased Spell Damage per 16 Dexterity# to Dexterityadditional_dexterityWands, Sceptres, Daggers200
6% increased Dexterity
+1 to Maximum Frenzy Charges
# to Dexterityadditional_dexterityShields200
6% increased Dexterity
You gain Onslaught for 4 seconds on Hit
# to Dexterityadditional_dexterityRings200
Adds (1 to 2) to (3 to 4) Cold Damage to Attacks with this Weapon per 10 Dexterity# to Dexterityadditional_dexterityClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
Adds (2 to 3) to (4 to 5) Cold Damage to Attacks with this Weapon per 10 Dexterity# to Dexterityadditional_dexterityBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
+(12 to 14) to Dexterity
+(12 to 14) to Intelligence
# to Dexterity and Intelligenceadditional_dexterity_and_intelligenceRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(2 to 3) to Dexterity
+(2 to 3) to Intelligence
# to Dexterity and Intelligenceadditional_dexterity_and_intelligenceJewel, Abyss Jewel27
+(4 to 5) to Dexterity
+(4 to 5) to Intelligence
# to Dexterity and Intelligenceadditional_dexterity_and_intelligenceJewel, Abyss Jewel100
+(6 to 8) to Dexterity
+(6 to 8) to Intelligence
# to Dexterity and Intelligenceadditional_dexterity_and_intelligenceRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
+(9 to 11) to Dexterity
+(9 to 11) to Intelligence
# to Dexterity and Intelligenceadditional_dexterity_and_intelligenceRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces45
(10 to 12)% increased Evasion Rating# to Evasion Ratingbase_evasion_ratingRings, Belts, Quivers300
(13 to 15)% increased Evasion Rating# to Evasion Ratingbase_evasion_ratingRings, Belts, Quivers450
(13 to 15)% increased Evasion Rating
(16 to 25)% chance to Avoid Elemental Ailments
# to Evasion Ratingbase_evasion_ratingRings, Belts, Quivers1000
(13 to 15)% increased Evasion Rating
+(4 to 6)% chance to Evade Attacks while affected by Grace
# to Evasion Ratingbase_evasion_ratingBelts1000
(3 to 4)% increased Evasion Rating# to Evasion Ratingbase_evasion_ratingAbyss Jewel450
(5 to 6)% increased Evasion Rating# to Evasion Ratingbase_evasion_ratingAbyss Jewel1000
(7 to 9)% increased Evasion Rating# to Evasion Ratingbase_evasion_ratingRings, Belts, Quivers150
+(15 to 20) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBoots, Helmets, Gloves35
+(15 to 20) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBody Armours, Shields175
+(21 to 30) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBoots, Helmets, Gloves75
+(21 to 30) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBody Armours, Shields375
+(31 to 40) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBoots, Helmets, Gloves105
+(31 to 40) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBody Armours, Shields575
+(41 to 55) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBoots, Helmets, Gloves145
+(41 to 55) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBody Armours, Shields775
+(56 to 70) to Evasion Rating# to Evasion Ratinglocal_base_evasion_ratingBoots, Helmets, Gloves195
+(56 to 70) to Evasion Rating
+2% chance to Evade Attacks
# to Evasion Ratinglocal_base_evasion_ratingBoots, Helmets, Gloves245
+(56 to 70) to Evasion Rating
+2% chance to Evade Attacks
# to Evasion Ratinglocal_base_evasion_ratingBody Armours, Shields1050
+(56 to 70) to Evasion Rating
+3% chance to Evade Attacks
# to Evasion Ratinglocal_base_evasion_ratingBoots, Helmets, Gloves1000
+(56 to 70) to Evasion Rating
+3% chance to Evade Attacks
# to Evasion Ratinglocal_base_evasion_ratingBody Armours, Shields1400
+(56 to 70) to Evasion Rating
+4% chance to Evade Attacks
# to Evasion Ratinglocal_base_evasion_ratingBody Armours, Shields2000
(10 to 12)% increased Evasion Rating# to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1200
(13 to 15)% increased Evasion Rating# to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres5000
(14 to 16)% increased Evasion Rating# to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1100
(17 to 19)% increased Evasion Rating# to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2200
(20 to 22)% increased Evasion Rating# to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5000
(3 to 4)% increased Evasion Rating# to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recentlyJewel, Abyss Jewel800
(5 to 6)% increased Evasion Rating# to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recentlyJewel, Abyss Jewel2000
(7 to 9)% increased Evasion Rating# to Evasion Rating if Hit an Enemy Recentlyevasion_rating_+_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres600
+(9 to 10)% to Fire Resistance
+(7 to 8)% to Chaos Resistance
# to Fire and Chaos Resistancesfire_and_chaos_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+8% to Fire Resistance
+(5 to 6)% to Chaos Resistance
# to Fire and Chaos Resistancesfire_and_chaos_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
+(11 to 12)% to Fire Resistance
+(11 to 12)% to Cold Resistance
# to Fire and Cold Resistancesfire_and_cold_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(2 to 3)% to Fire Resistance
+(2 to 3)% to Cold Resistance
# to Fire and Cold Resistancesfire_and_cold_damage_resistance_%Jewel, Abyss Jewel34
+(4 to 5)% to Fire Resistance
+(4 to 5)% to Cold Resistance
# to Fire and Cold Resistancesfire_and_cold_damage_resistance_%Jewel, Abyss Jewel100
+(9 to 10)% to Fire Resistance
+(9 to 10)% to Cold Resistance
# to Fire and Cold Resistancesfire_and_cold_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces40
+8% to Fire Resistance
+8% to Cold Resistance
# to Fire and Cold Resistancesfire_and_cold_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
+(11 to 12)% to Fire Resistance
+(11 to 12)% to Lightning Resistance
# to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(2 to 3)% to Fire Resistance
+(2 to 3)% to Lightning Resistance
# to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_%Jewel, Abyss Jewel34
+(4 to 5)% to Fire Resistance
+(4 to 5)% to Lightning Resistance
# to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_%Jewel, Abyss Jewel100
+(9 to 10)% to Fire Resistance
+(9 to 10)% to Lightning Resistance
# to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces40
+8% to Fire Resistance
+8% to Lightning Resistance
# to Fire and Lightning Resistancesfire_and_lightning_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
(-15 to -10) Fire Damage taken when Hit# to Fire Resistancebase_fire_damage_resistance_%Rings50
(-40 to -16) Fire Damage taken when Hit# to Fire Resistancebase_fire_damage_resistance_%Rings100
(-80 to -40) Fire Damage taken when Hit# to Fire Resistancebase_fire_damage_resistance_%Rings150
+(11 to 12)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Belts, Amulets50
+(11 to 12)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(13 to 14)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Belts, Amulets100
+(13 to 14)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces125
+(15 to 16)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Belts, Amulets140
+(15 to 16)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers140
+(15 to 16)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces150
+(15 to 16)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres150
+(15 to 16)% to Fire Resistance
(7 to 10)% of Physical Damage from Hits taken as Fire Damage
# to Fire Resistancebase_fire_damage_resistance_%Body Armours150
+(15 to 16)% to Fire Resistance
+1% to maximum Fire Resistance
# to Fire Resistancebase_fire_damage_resistance_%Boots, Helmets, Gloves, Quivers150
+(15 to 16)% to Fire Resistance
+3% to maximum Fire Resistance
# to Fire Resistancebase_fire_damage_resistance_%Shields150
+(15 to 16)% to Fire Resistance
Cannot be Ignited
# to Fire Resistancebase_fire_damage_resistance_%Belts150
+(15 to 16)% to Fire Resistance
Purity of Fire has (30 to 40)% reduced Mana Reservation
# to Fire Resistancebase_fire_damage_resistance_%Amulets150
+(2 to 3)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Jewel, Abyss Jewel35
+(4 to 5)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Jewel, Abyss Jewel100
+(9 to 10)% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces75
+8% to Fire Resistance# to Fire Resistancebase_fire_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
+(13 to 14)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Amulets70
+(15 to 16)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Rings30
+(15 to 16)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Amulets90
+(15 to 17)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces25
+(15 to 17)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Quivers40
+(17 to 18)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Rings60
+(17 to 18)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Amulets105
+(18 to 20)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
+(18 to 20)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Quivers70
+(19 to 20)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Rings100
+(19 to 20)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Amulets300
+(21 to 23)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces75
+(21 to 23)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Quivers90
+(24 to 26)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(24 to 26)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Quivers105
+(27 to 30)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
+(27 to 30)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Quivers300
+(3 to 4)% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Jewel, Abyss Jewel100
+12% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Amulets40
+2% to Global Critical Strike Multiplier# to Global Critical Strike Multiplierbase_critical_strike_multiplier_+Jewel, Abyss Jewel30
(10 to 12)% increased Intelligence# to Intelligenceadditional_intelligenceBelts, Amulets130
(13 to 15)% increased Intelligence# to Intelligenceadditional_intelligenceBelts, Amulets160
(13 to 15)% increased Intelligence
1% increased Damage per 15 Intelligence
# to Intelligenceadditional_intelligenceAmulets200
(13 to 15)% increased Intelligence
6% increased Spell Damage per Power Charge
# to Intelligenceadditional_intelligenceBelts200
(7 to 9)% increased Intelligence# to Intelligenceadditional_intelligenceBelts, Amulets100
+(12 to 14) to Intelligence# to Intelligenceadditional_intelligenceBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(12 to 14) to Intelligence# to Intelligenceadditional_intelligenceRings100
+(15 to 17) to Intelligence# to Intelligenceadditional_intelligenceBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces130
+(15 to 17) to Intelligence# to Intelligenceadditional_intelligenceRings130
+(18 to 20) to Intelligence# to Intelligenceadditional_intelligenceBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces160
+(18 to 20) to Intelligence# to Intelligenceadditional_intelligenceRings160
+(18 to 20) to Intelligence
+1 to Maximum Power Charges
# to Intelligenceadditional_intelligenceHelmets200
+(18 to 20) to Intelligence
15% chance to gain a Power Charge on Critical Strike
# to Intelligenceadditional_intelligenceBody Armours200
+(18 to 20) to Intelligence
5% increased Intelligence
# to Intelligenceadditional_intelligenceBoots, Gloves, Quivers200
+(2 to 3) to Intelligence# to Intelligenceadditional_intelligenceJewel, Abyss Jewel42
+(4 to 5) to Intelligence# to Intelligenceadditional_intelligenceJewel, Abyss Jewel100
+(6 to 8) to Intelligence# to Intelligenceadditional_intelligenceBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces40
+(9 to 11) to Intelligence# to Intelligenceadditional_intelligenceBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
1% increased Spell Damage per 10 Intelligence# to Intelligenceadditional_intelligenceStaves200
1% increased Spell Damage per 16 Intelligence# to Intelligenceadditional_intelligenceWands, Sceptres, Daggers200
6% increased Intelligence
+1 to Maximum Power Charges
# to Intelligenceadditional_intelligenceShields200
6% increased Intelligence
Gain Arcane Surge on Hit with Spells
# to Intelligenceadditional_intelligenceRings200
Adds 1 to (5 to 6) Lightning Damage to Attacks with this Weapon per 10 Intelligence# to Intelligenceadditional_intelligenceClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
Adds 1 to (7 to 8) Lightning Damage to Attacks with this Weapon per 10 Intelligence# to Intelligenceadditional_intelligenceBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
+(2 to 3)% to Quality of Socketed AoE Gems# to Level of Socketed AoE Gemslocal_socketed_area_of_effect_gem_level_+Gloves, Helmets2
+(4 to 6)% to Quality of Socketed AoE Gems# to Level of Socketed AoE Gemslocal_socketed_area_of_effect_gem_level_+Gloves, Helmets5
+(2 to 3)% to Quality of Socketed Aura Gems# to Level of Socketed Aura Gemslocal_socketed_aura_gem_level_+Helmets3
+(4 to 6)% to Quality of Socketed Aura Gems# to Level of Socketed Aura Gemslocal_socketed_aura_gem_level_+Helmets5
+1 to Level of Socketed Aura Gems# to Level of Socketed Aura Gemslocal_socketed_aura_gem_level_+Helmets10
+(2 to 3)% to Quality of Socketed Bow Gems# to Level of Socketed Bow Gemslocal_socketed_bow_gem_level_+Bows3
+(4 to 6)% to Quality of Socketed Bow Gems# to Level of Socketed Bow Gemslocal_socketed_bow_gem_level_+Bows5
+1 to Level of Socketed Bow Gems# to Level of Socketed Bow Gemslocal_socketed_bow_gem_level_+Bows10
+(2 to 3)% to Quality of Socketed Chaos Gems# to Level of Socketed Chaos Gemslocal_socketed_chaos_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces3
+(4 to 6)% to Quality of Socketed Chaos Gems# to Level of Socketed Chaos Gemslocal_socketed_chaos_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5
+1 to Level of Socketed Chaos Gems# to Level of Socketed Chaos Gemslocal_socketed_chaos_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
+(2 to 3)% to Quality of Socketed Cold Gems# to Level of Socketed Cold Gemslocal_socketed_cold_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces3
+(4 to 6)% to Quality of Socketed Cold Gems# to Level of Socketed Cold Gemslocal_socketed_cold_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5
+1 to Level of Socketed Cold Gems# to Level of Socketed Cold Gemslocal_socketed_cold_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
+(2 to 3)% to Quality of Socketed Dexterity Gems# to Level of Socketed Dexterity Gemslocal_socketed_dexterity_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours1
+(4 to 6)% to Quality of Socketed Dexterity Gems# to Level of Socketed Dexterity Gemslocal_socketed_dexterity_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours2
+1 to Level of Socketed Dexterity Gems# to Level of Socketed Dexterity Gemslocal_socketed_dexterity_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours5
+(2 to 3)% to Quality of Socketed Fire Gems# to Level of Socketed Fire Gemslocal_socketed_fire_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces3
+(4 to 6)% to Quality of Socketed Fire Gems# to Level of Socketed Fire Gemslocal_socketed_fire_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5
+1 to Level of Socketed Fire Gems# to Level of Socketed Fire Gemslocal_socketed_fire_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
+(2 to 3)% to Quality of Socketed Gems# to Level of Socketed Gemslocal_socketed_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1
+(4 to 6)% to Quality of Socketed Gems# to Level of Socketed Gemslocal_socketed_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2
+1 to Level of Socketed Gems# to Level of Socketed Gemslocal_socketed_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
Grants Level 10 Anger Skill
Grants Level 10 Hatred Skill
Grants Level 10 Wrath Skill
# to Level of Socketed Gemslocal_socketed_gem_level_+Rings4
Grants Level 15 Anger Skill
Grants Level 15 Hatred Skill
Grants Level 15 Wrath Skill
# to Level of Socketed Gemslocal_socketed_gem_level_+Rings7
Has 1 Socket# to Level of Socketed Gemslocal_socketed_gem_level_+Rings20
+(2 to 3)% to Quality of Socketed Intelligence Gems# to Level of Socketed Intelligence Gemslocal_socketed_intelligence_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours1
+(4 to 6)% to Quality of Socketed Intelligence Gems# to Level of Socketed Intelligence Gemslocal_socketed_intelligence_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours2
+1 to Level of Socketed Intelligence Gems# to Level of Socketed Intelligence Gemslocal_socketed_intelligence_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours5
+(2 to 3)% to Quality of Socketed Lightning Gems# to Level of Socketed Lightning Gemslocal_socketed_lightning_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces3
+(4 to 6)% to Quality of Socketed Lightning Gems# to Level of Socketed Lightning Gemslocal_socketed_lightning_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5
+1 to Level of Socketed Lightning Gems# to Level of Socketed Lightning Gemslocal_socketed_lightning_gem_level_+Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
+(2 to 3)% to Quality of Socketed Melee Gems# to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+Gloves, Helmets2
+(2 to 3)% to Quality of Socketed Melee Gems# to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves3
+(4 to 6)% to Quality of Socketed Melee Gems# to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+Gloves, Helmets5
+(4 to 6)% to Quality of Socketed Melee Gems# to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves5
+1 to Level of Socketed Melee Gems# to Level of Socketed Melee Gemslocal_socketed_melee_gem_level_+Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves10
Minions deal (11 to 12)% increased Damage# to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+Helmets6
Minions deal (13 to 14)% increased Damage# to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+Helmets8
Minions deal (15 to 16)% increased Damage
+1 to Level of Socketed Minion Gems
# to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+Helmets20
Minions deal (9 to 10)% increased Damage# to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+Helmets4
Minions deal 8% increased Damage# to Level of Socketed Minion Gemslocal_socketed_minion_gem_level_+Helmets2
+(2 to 3)% to Quality of Socketed Projectile Gems# to Level of Socketed Projectile Gemslocal_socketed_projectile_gem_level_+Gloves, Helmets2
+(4 to 6)% to Quality of Socketed Projectile Gems# to Level of Socketed Projectile Gemslocal_socketed_projectile_gem_level_+Gloves, Helmets5
+(2 to 3)% to Quality of Socketed Strength Gems# to Level of Socketed Strength Gemslocal_socketed_strength_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours1
+(4 to 6)% to Quality of Socketed Strength Gems# to Level of Socketed Strength Gemslocal_socketed_strength_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours2
+1 to Level of Socketed Strength Gems# to Level of Socketed Strength Gemslocal_socketed_strength_gem_level_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours5
+(2 to 3)% to Quality of Socketed Support Gems# to Level of Socketed Support Gemslocal_socketed_support_gem_level_+Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces3
+(4 to 6)% to Quality of Socketed Support Gems# to Level of Socketed Support Gemslocal_socketed_support_gem_level_+Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5
+1 to Level of Socketed Support Gems# to Level of Socketed Support Gemslocal_socketed_support_gem_level_+Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
+(9 to 10)% to Lightning Resistance
+(7 to 8)% to Chaos Resistance
# to Lightning and Chaos Resistanceslightning_and_chaos_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+8% to Lightning Resistance
+(5 to 6)% to Chaos Resistance
# to Lightning and Chaos Resistanceslightning_and_chaos_damage_resistance_%Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
(-15 to -10) Lightning Damage taken when Hit# to Lightning Resistancebase_lightning_damage_resistance_%Rings50
(-40 to -16) Lightning Damage taken when Hit# to Lightning Resistancebase_lightning_damage_resistance_%Rings100
(-80 to -40) Lightning Damage taken when Hit# to Lightning Resistancebase_lightning_damage_resistance_%Rings150
+(11 to 12)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Belts, Amulets50
+(11 to 12)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(13 to 14)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Belts, Amulets100
+(13 to 14)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces125
+(15 to 16)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Belts, Amulets140
+(15 to 16)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers140
+(15 to 16)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces150
+(15 to 16)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres150
+(15 to 16)% to Lightning Resistance
(7 to 10)% of Physical Damage from Hits taken as Lightning Damage
# to Lightning Resistancebase_lightning_damage_resistance_%Body Armours150
+(15 to 16)% to Lightning Resistance
+1% to maximum Lightning Resistance
# to Lightning Resistancebase_lightning_damage_resistance_%Boots, Helmets, Gloves, Quivers150
+(15 to 16)% to Lightning Resistance
+3% to maximum Lightning Resistance
# to Lightning Resistancebase_lightning_damage_resistance_%Shields150
+(15 to 16)% to Lightning Resistance
Cannot be Shocked
# to Lightning Resistancebase_lightning_damage_resistance_%Belts150
+(15 to 16)% to Lightning Resistance
Purity of Lightning has (30 to 40)% reduced Mana Reservation
# to Lightning Resistancebase_lightning_damage_resistance_%Amulets150
+(2 to 3)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Jewel, Abyss Jewel35
+(4 to 5)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Jewel, Abyss Jewel100
+(9 to 10)% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces75
+8% to Lightning Resistance# to Lightning Resistancebase_lightning_damage_resistance_%Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(10 to 11)% increased Energy Shield Recharge Rate# to maximum Energy Shieldbase_maximum_energy_shieldQuivers100
(10 to 13)% increased maximum Energy Shield# to maximum Energy Shieldbase_maximum_energy_shieldBelts100
(12 to 15)% increased Energy Shield Recharge Rate# to maximum Energy Shieldbase_maximum_energy_shieldQuivers130
(12 to 15)% increased Energy Shield Recharge Rate
0.3% of Spell Damage Leeched as Energy Shield
# to maximum Energy Shieldbase_maximum_energy_shieldQuivers500
(14 to 16)% increased maximum Energy Shield# to maximum Energy Shieldbase_maximum_energy_shieldBelts130
(14 to 16)% increased maximum Energy Shield
(1.2 to 2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
# to maximum Energy Shieldbase_maximum_energy_shieldBelts500
(4 to 5)% increased maximum Energy Shield# to maximum Energy Shieldbase_maximum_energy_shieldAmulets, Rings50
(6 to 7)% increased maximum Energy Shield# to maximum Energy Shieldbase_maximum_energy_shieldAmulets, Rings100
(7 to 9)% increased maximum Energy Shield# to maximum Energy Shieldbase_maximum_energy_shieldBelts50
(8 to 10)% increased maximum Energy Shield# to maximum Energy Shieldbase_maximum_energy_shieldAmulets, Rings130
(8 to 10)% increased maximum Energy Shield
(7 to 10)% faster start of Energy Shield Recharge
# to maximum Energy Shieldbase_maximum_energy_shieldRings500
(8 to 10)% increased maximum Energy Shield
10% increased Maximum total Recovery per second from Energy Shield Leech
# to maximum Energy Shieldbase_maximum_energy_shieldAmulets500
(8 to 9)% increased Energy Shield Recharge Rate# to maximum Energy Shieldbase_maximum_energy_shieldQuivers50
+(11 to 14) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBoots, Helmets, Gloves75
+(11 to 14) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBody Armours, Shields100
+(15 to 18) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBoots, Helmets, Gloves100
+(15 to 18) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBody Armours, Shields150
+(19 to 23) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBoots, Helmets, Gloves125
+(19 to 23) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBody Armours, Shields200
+(24 to 30) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBoots, Helmets, Gloves150
+(24 to 30) to maximum Energy Shield
(0.6 to 0.7)% of Energy Shield Regenerated per second
# to maximum Energy Shieldlocal_energy_shieldBoots, Helmets, Gloves175
+(24 to 30) to maximum Energy Shield
(0.6 to 0.7)% of Energy Shield Regenerated per second
# to maximum Energy Shieldlocal_energy_shieldBody Armours, Shields300
+(24 to 30) to maximum Energy Shield
(0.8 to 0.9)% of Energy Shield Regenerated per second
# to maximum Energy Shieldlocal_energy_shieldBody Armours, Shields370
+(24 to 30) to maximum Energy Shield
(0.8 to 0.9)% of Energy Shield Regenerated per second
# to maximum Energy Shieldlocal_energy_shieldBoots, Helmets, Gloves500
+(24 to 30) to maximum Energy Shield
1% of Energy Shield Regenerated per second
# to maximum Energy Shieldlocal_energy_shieldBody Armours, Shields500
+(3 to 4) to maximum Energy Shield# to maximum Energy Shieldbase_maximum_energy_shieldAbyss Jewel135
+(5 to 6) to maximum Energy Shield# to maximum Energy Shieldbase_maximum_energy_shieldAbyss Jewel500
+(8 to 10) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBody Armours, Shields50
+(8 to 10) to maximum Energy Shield# to maximum Energy Shieldlocal_energy_shieldBoots, Helmets, Gloves50
(5 to 6)% increased maximum Life# to maximum Lifebase_maximum_lifeAmulets, Rings230
(5 to 6)% increased maximum Life# to maximum Lifebase_maximum_lifeQuivers, Belts280
(5 to 6)% increased maximum Life# to maximum Lifebase_maximum_lifeBody Armours475
(5 to 6)% increased maximum Life# to maximum Lifebase_maximum_lifeBoots, Helmets, Gloves, Shields1000
(7 to 8)% increased maximum Life# to maximum Lifebase_maximum_lifeAmulets, Rings1000
(7 to 8)% increased maximum Life# to maximum Lifebase_maximum_lifeQuivers, Belts1000
(8 to 10)% increased maximum Life# to maximum Lifebase_maximum_lifeBody Armours1000
+(11 to 14) to maximum Life# to maximum Lifebase_maximum_lifeBoots, Helmets, Gloves, Body Armours, Shields175
+(15 to 19) to maximum Life# to maximum Lifebase_maximum_lifeBoots, Helmets, Gloves, Body Armours, Shields250
+(20 to 24) to maximum Life# to maximum Lifebase_maximum_lifeBoots, Helmets, Gloves, Body Armours, Shields325
+(25 to 30) to maximum Life
4% increased maximum Life
# to maximum Lifebase_maximum_lifeBoots, Helmets, Gloves, Body Armours, Shields400
+(3 to 4) to maximum Life# to maximum Lifebase_maximum_lifeAbyss Jewel130
+(5 to 6) to maximum Life# to maximum Lifebase_maximum_lifeAbyss Jewel500
+(8 to 10) to maximum Life# to maximum Lifebase_maximum_lifeBoots, Helmets, Gloves, Body Armours, Shields100
4% increased maximum Life# to maximum Lifebase_maximum_lifeQuivers, Belts, Amulets, Rings200
(12 to 14)% increased Attack Damage per 500 Maximum Mana
(12 to 14)% increased Spell Damage per 500 Maximum Mana
# to maximum Manabase_maximum_manaStaves500
(6 to 8)% increased Attack Damage per 500 Maximum Mana# to maximum Manabase_maximum_manaClaws500
(6 to 8)% increased Attack Damage per 500 Maximum Mana
(6 to 8)% increased Spell Damage per 500 Maximum Mana
# to maximum Manabase_maximum_manaSceptres, Daggers, Wands500
(7 to 8)% increased maximum Mana# to maximum Manabase_maximum_manaAmulets, Rings200
(7 to 8)% increased maximum Mana# to maximum Manabase_maximum_manaBoots, Helmets, Gloves335
(7 to 8)% increased maximum Mana# to maximum Manabase_maximum_manaBody Armours, Shields500
(7 to 8)% increased maximum Mana
(6 to 8)% increased Attack Damage per 500 Maximum Mana
(6 to 8)% increased Spell Damage per 500 Maximum Mana
# to maximum Manabase_maximum_manaShields200
(9 to 10)% increased maximum Mana# to maximum Manabase_maximum_manaAmulets, Rings500
(9 to 10)% increased maximum Mana# to maximum Manabase_maximum_manaBoots, Helmets, Gloves500
+(11 to 14) to maximum Mana# to maximum Manabase_maximum_manaBody Armours, Shields, Claws100
+(11 to 14) to maximum Mana# to maximum Manabase_maximum_manaBoots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves125
+(15 to 19) to maximum Mana# to maximum Manabase_maximum_manaBody Armours, Shields, Claws150
+(15 to 19) to maximum Mana# to maximum Manabase_maximum_manaBoots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves175
+(2 to 3) to maximum Mana# to maximum Manabase_maximum_manaAbyss Jewel130
+(20 to 24) to maximum Mana# to maximum Manabase_maximum_manaBody Armours, Shields, Claws175
+(20 to 24) to maximum Mana# to maximum Manabase_maximum_manaBoots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves230
+(25 to 30) to maximum Mana# to maximum Manabase_maximum_manaClaws200
+(25 to 30) to maximum Mana# to maximum Manabase_maximum_manaSceptres, Daggers, Wands, Staves280
+(25 to 30) to maximum Mana
6% increased maximum Mana
# to maximum Manabase_maximum_manaBody Armours200
+(25 to 30) to maximum Mana
6% increased maximum Mana
# to maximum Manabase_maximum_manaBoots, Helmets, Gloves280
+(4 to 5) to maximum Mana# to maximum Manabase_maximum_manaAbyss Jewel500
+(8 to 10) to maximum Mana# to maximum Manabase_maximum_manaBody Armours, Shields, Claws50
+(8 to 10) to maximum Mana# to maximum Manabase_maximum_manaBoots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves70
6% increased maximum Mana# to maximum Manabase_maximum_manaAmulets, Rings100
Minions deal (11 to 12)% increased Damage# to maximum number of Spectresbase_number_of_spectres_allowedBoots1
Minions deal (13 to 14)% increased Damage# to maximum number of Spectresbase_number_of_spectres_allowedBoots2
Minions deal (15 to 16)% increased Damage
Spectres have (30 to 35)% increased Damage
# to maximum number of Spectresbase_number_of_spectres_allowedBoots5
Minions deal (11 to 12)% increased Damage
Zombies deal (30 to 35)% increased Damage
Skeletons deal (30 to 35)% increased Damage
# to maximum number of Zombiesbase_number_of_zombies_allowedHelmets, Body Armours5
Minions deal (9 to 10)% increased Damage# to maximum number of Zombiesbase_number_of_zombies_allowedHelmets, Body Armours2
Minions deal 8% increased Damage# to maximum number of Zombiesbase_number_of_zombies_allowedHelmets, Body Armours1
(2 to 3)% increased Melee Damage# to Melee Critical Strike Multipliermelee_weapon_critical_strike_multiplier_+Jewel35
(4 to 5)% increased Melee Damage
+(3 to 4)% to Global Critical Strike Multiplier
# to Melee Critical Strike Multipliermelee_weapon_critical_strike_multiplier_+Jewel100
(12 to 15)% increased Endurance Charge Duration# to Minimum Endurance Chargesbase_minimum_endurance_chargesRings, Amulets2
(3 to 4)% increased Damage per Endurance Charge# to Minimum Endurance Chargesbase_minimum_endurance_chargesAmulets5
(8 to 11)% increased Endurance Charge Duration# to Minimum Endurance Chargesbase_minimum_endurance_chargesRings, Amulets1
0.4% of Physical Attack Damage Leeched as Life# to Minimum Endurance Chargeslife_leech_from_physical_attack_damage_permyriadGloves, Amulets100
0.4% of Physical Attack Damage Leeched as Life# to Minimum Endurance Chargeslocal_life_leech_from_physical_damage_permyriadClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(12 to 15)% increased Frenzy Charge Duration# to Minimum Frenzy Chargesbase_minimum_frenzy_chargesRings, Amulets2
(3 to 4)% increased Damage per Frenzy Charge# to Minimum Frenzy Chargesbase_minimum_frenzy_chargesAmulets5
(8 to 11)% increased Frenzy Charge Duration# to Minimum Frenzy Chargesbase_minimum_frenzy_chargesRings, Amulets1
6% increased Evasion Rating per Frenzy Charge# to Minimum Frenzy Chargesbase_minimum_frenzy_chargesRings5
(12 to 15)% increased Power Charge Duration# to Minimum Power Chargesbase_minimum_power_chargesRings, Amulets2
(3 to 4)% increased Damage per Power Charge# to Minimum Power Chargesbase_minimum_power_chargesAmulets5
(8 to 11)% increased Power Charge Duration# to Minimum Power Chargesbase_minimum_power_chargesRings, Amulets1
6% increased Spell Damage per Power Charge# to Minimum Power Chargesbase_minimum_power_chargesRings5
+(11 to 12)% to Non-Ailment Chaos Damage over Time Multiplier# to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+Wands90
+(13 to 15)% to Non-Ailment Chaos Damage over Time Multiplier# to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+Wands500
+(21 to 23)% to Non-Ailment Chaos Damage over Time Multiplier# to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+Staves100
+(24 to 26)% to Non-Ailment Chaos Damage over Time Multiplier# to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+Staves200
+(27 to 30)% to Non-Ailment Chaos Damage over Time Multiplier# to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+Staves500
+(9 to 10)% to Non-Ailment Chaos Damage over Time Multiplier# to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+Wands45
+(2 to 3)% to Quality of Socketed Gems# to Quality of Socketed Gemslocal_socketed_gem_quality_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields20
+(4 to 6)% to Quality of Socketed Gems# to Quality of Socketed Gemslocal_socketed_gem_quality_+Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields50
(10 to 12)% increased Strength# to Strengthadditional_strengthBelts, Amulets130
(13 to 15)% increased Strength# to Strengthadditional_strengthBelts, Amulets160
(13 to 15)% increased Strength
0.3% of maximum Life Regenerated per second per Endurance Charge
# to Strengthadditional_strengthBelts200
(13 to 15)% increased Strength
1% increased Damage per 15 Strength
# to Strengthadditional_strengthAmulets200
(7 to 9)% increased Strength# to Strengthadditional_strengthBelts, Amulets100
+(12 to 14) to Strength# to Strengthadditional_strengthBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(12 to 14) to Strength# to Strengthadditional_strengthRings100
+(15 to 17) to Strength# to Strengthadditional_strengthBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces130
+(15 to 17) to Strength# to Strengthadditional_strengthRings130
+(18 to 20) to Strength# to Strengthadditional_strengthBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces160
+(18 to 20) to Strength# to Strengthadditional_strengthRings160
+(18 to 20) to Strength
+1 to Maximum Endurance Charges
# to Strengthadditional_strengthBoots200
+(18 to 20) to Strength
5% increased Strength
# to Strengthadditional_strengthHelmets, Gloves, Quivers200
+(18 to 20) to Strength
Gain an Endurance Charge every second if you've been Hit Recently
# to Strengthadditional_strengthBody Armours200
+(2 to 3) to Strength# to Strengthadditional_strengthJewel, Abyss Jewel42
+(4 to 5) to Strength# to Strengthadditional_strengthJewel, Abyss Jewel100
+(6 to 8) to Strength# to Strengthadditional_strengthBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces40
+(9 to 11) to Strength# to Strengthadditional_strengthBoots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
1% increased Spell Damage per 10 Strength# to Strengthadditional_strengthStaves200
1% increased Spell Damage per 16 Strength# to Strengthadditional_strengthWands, Sceptres, Daggers200
6% increased Strength
+1 to Maximum Endurance Charges
# to Strengthadditional_strengthShields200
6% increased Strength
Intimidate Enemies for 4 seconds on Hit with Attacks
# to Strengthadditional_strengthRings200
Adds (1 to 2) to (3 to 4) Fire Damage to Attacks with this Weapon per 10 Strength# to Strengthadditional_strengthClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
Adds (2 to 3) to (4 to 5) Fire Damage to Attacks with this Weapon per 10 Strength# to Strengthadditional_strengthBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
+(12 to 14) to Strength
+(12 to 14) to Dexterity
# to Strength and Dexterityadditional_strength_and_dexterityRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(2 to 3) to Strength
+(2 to 3) to Dexterity
# to Strength and Dexterityadditional_strength_and_dexterityJewel, Abyss Jewel27
+(4 to 5) to Strength
+(4 to 5) to Dexterity
# to Strength and Dexterityadditional_strength_and_dexterityJewel, Abyss Jewel100
+(6 to 8) to Strength
+(6 to 8) to Dexterity
# to Strength and Dexterityadditional_strength_and_dexterityRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
+(9 to 11) to Strength
+(9 to 11) to Dexterity
# to Strength and Dexterityadditional_strength_and_dexterityRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces45
+(12 to 14) to Strength
+(12 to 14) to Intelligence
# to Strength and Intelligenceadditional_strength_and_intelligenceRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(2 to 3) to Strength
+(2 to 3) to Intelligence
# to Strength and Intelligenceadditional_strength_and_intelligenceJewel, Abyss Jewel27
+(4 to 5) to Strength
+(4 to 5) to Intelligence
# to Strength and Intelligenceadditional_strength_and_intelligenceJewel, Abyss Jewel100
+(6 to 8) to Strength
+(6 to 8) to Intelligence
# to Strength and Intelligenceadditional_strength_and_intelligenceRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
+(9 to 11) to Strength
+(9 to 11) to Intelligence
# to Strength and Intelligenceadditional_strength_and_intelligenceRings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces45
-1 to Total Mana Cost of Skills# to Total Mana Cost of Skillsskill_mana_cost_+Rings, Amulets-12
-2 to Total Mana Cost of Skills# to Total Mana Cost of Skillsskill_mana_cost_+Rings, Amulets-24
-3 to Total Mana Cost of Skills# to Total Mana Cost of Skillsskill_mana_cost_+Rings, Amulets-50
+1 to Weapon range# to Weapon rangelocal_weapon_range_+Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces7
+2 to Weapon range# to Weapon rangelocal_weapon_range_+Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
(-15 to -11) Physical Damage taken from Attacks#% additional Physical Damage Reductionbase_additional_physical_damage_reduction_%Quivers, Shields6
(-20 to -16) Physical Damage taken from Attacks#% additional Physical Damage Reductionbase_additional_physical_damage_reduction_%Quivers, Shields12
(-25 to -21) Physical Damage taken from Attacks#% additional Physical Damage Reductionbase_additional_physical_damage_reduction_%Quivers, Shields50
2% additional Physical Damage Reduction#% additional Physical Damage Reductionbase_additional_physical_damage_reduction_%Body Armours5
3% additional Physical Damage Reduction#% additional Physical Damage Reductionbase_additional_physical_damage_reduction_%Body Armours9
4% additional Physical Damage Reduction#% additional Physical Damage Reductionbase_additional_physical_damage_reduction_%Body Armours50
(-10 to -8) Physical Damage taken from Attacks#% additional Physical Damage Reduction against Abyssal Monstersadditional_physical_damage_reduction_%_vs_abyssal_monstersAbyss Jewel50
(-7 to -5) Physical Damage taken from Attacks#% additional Physical Damage Reduction against Abyssal Monstersadditional_physical_damage_reduction_%_vs_abyssal_monstersAbyss Jewel15
(-15 to -11) Physical Damage taken from Attacks#% additional Physical Damage Reduction during any Flask Effectadditional_physical_damage_reduction_%_during_flask_effectBelts6
(-20 to -16) Physical Damage taken from Attacks#% additional Physical Damage Reduction during any Flask Effectadditional_physical_damage_reduction_%_during_flask_effectBelts12
(-25 to -21) Physical Damage taken from Attacks#% additional Physical Damage Reduction during any Flask Effectadditional_physical_damage_reduction_%_during_flask_effectBelts50
(-10 to -8) Physical Damage taken from Attacks#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyadditional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recentlyAbyss Jewel10
(-7 to -5) Physical Damage taken from Attacks#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyadditional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recentlyAbyss Jewel4
(-15 to -11) Physical Damage taken from Attacks#% additional Physical Damage Reduction while Focussedadditional_physical_damage_reduction_%_during_focusGloves, Helmets30
(-20 to -16) Physical Damage taken from Attacks#% additional Physical Damage Reduction while Focussedadditional_physical_damage_reduction_%_during_focusGloves, Helmets50
(-15 to -11) Physical Damage taken from Attacks#% additional Physical Damage Reduction while movingadditional_physical_damage_reduction_%_while_movingBoots6
(-20 to -16) Physical Damage taken from Attacks#% additional Physical Damage Reduction while movingadditional_physical_damage_reduction_%_while_movingBoots12
(-25 to -21) Physical Damage taken from Attacks#% additional Physical Damage Reduction while movingadditional_physical_damage_reduction_%_while_movingBoots50
(14 to 18)% increased Damage with Bleeding#% chance for Bleeding inflicted with this Weapon to deal 100% more Damagelocal_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weaponClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
(19 to 23)% increased Damage with Bleeding#% chance for Bleeding inflicted with this Weapon to deal 100% more Damagelocal_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weaponClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces140
(24 to 28)% increased Damage with Bleeding
Bleeding you inflict deals Damage (15 to 20)% faster
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damagelocal_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weaponClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres500
(24 to 28)% increased Damage with Bleeding
Bleeding you inflict deals Damage (30 to 35)% faster
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damagelocal_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weaponBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
(14 to 18)% increased Damage with Poison#% chance for Poisons inflicted with this Weapon to deal 100% more Damagelocal_chance_for_poison_damage_+100%_final_inflicted_with_this_weaponClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
(19 to 23)% increased Damage with Poison#% chance for Poisons inflicted with this Weapon to deal 100% more Damagelocal_chance_for_poison_damage_+100%_final_inflicted_with_this_weaponClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces140
(24 to 28)% increased Damage with Poison
Poisons you inflict deal Damage (15 to 20)% faster
#% chance for Poisons inflicted with this Weapon to deal 100% more Damagelocal_chance_for_poison_damage_+100%_final_inflicted_with_this_weaponClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres500
(24 to 28)% increased Damage with Poison
Poisons you inflict deal Damage (30 to 35)% faster
#% chance for Poisons inflicted with this Weapon to deal 100% more Damagelocal_chance_for_poison_damage_+100%_final_inflicted_with_this_weaponBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
(10 to 11)% reduced Flask Charges used#% chance for your Flasks to not consume Chargesflasks_%_chance_to_not_consume_chargesBelts10
(12 to 13)% reduced Flask Charges used#% chance for your Flasks to not consume Chargesflasks_%_chance_to_not_consume_chargesBelts20
(14 to 15)% reduced Flask Charges used#% chance for your Flasks to not consume Chargesflasks_%_chance_to_not_consume_chargesBelts50
(13 to 14)% chance to Avoid being Frozen#% chance to Avoid being Frozenbase_avoid_freeze_%Boots, Helmets, Belts50
(15 to 17)% chance to Avoid being Frozen#% chance to Avoid being Frozenbase_avoid_freeze_%Boots, Helmets, Belts110
(18 to 20)% chance to Avoid being Frozen#% chance to Avoid being Frozenbase_avoid_freeze_%Boots, Helmets, Belts200
(3 to 5)% chance to Avoid being Frozen#% chance to Avoid being Frozenbase_avoid_freeze_%Abyss Jewel50
(5 to 7)% reduced Elemental Ailment Duration on you#% chance to Avoid being Frozenbase_avoid_freeze_%Abyss Jewel24
(13 to 14)% chance to Avoid being Ignited#% chance to Avoid being Ignitedbase_avoid_ignite_%Boots, Helmets, Belts45
(15 to 17)% chance to Avoid being Ignited#% chance to Avoid being Ignitedbase_avoid_ignite_%Boots, Helmets, Belts90
(18 to 20)% chance to Avoid being Ignited#% chance to Avoid being Ignitedbase_avoid_ignite_%Boots, Helmets, Belts200
(3 to 5)% chance to Avoid being Ignited#% chance to Avoid being Ignitedbase_avoid_ignite_%Abyss Jewel50
(5 to 7)% reduced Elemental Ailment Duration on you#% chance to Avoid being Ignitedbase_avoid_ignite_%Abyss Jewel24
(14 to 16)% chance to Avoid being Poisoned#% chance to Avoid being Poisonedbase_avoid_poison_%Boots, Helmets, Body Armours, Shields55
(18 to 21)% chance to Avoid being Poisoned#% chance to Avoid being Poisonedbase_avoid_poison_%Boots, Helmets, Body Armours, Shields110
(22 to 25)% chance to Avoid being Poisoned#% chance to Avoid being Poisonedbase_avoid_poison_%Boots, Helmets, Body Armours, Shields200
(3 to 5)% chance to Avoid being Poisoned#% chance to Avoid being Poisonedbase_avoid_poison_%Abyss Jewel50
(5 to 7)% reduced Elemental Ailment Duration on you#% chance to Avoid being Poisonedbase_avoid_poison_%Abyss Jewel24
(13 to 14)% chance to Avoid being Shocked#% chance to Avoid being Shockedbase_avoid_shock_%Boots, Helmets, Belts50
(15 to 17)% chance to Avoid being Shocked#% chance to Avoid being Shockedbase_avoid_shock_%Boots, Helmets, Belts110
(18 to 20)% chance to Avoid being Shocked#% chance to Avoid being Shockedbase_avoid_shock_%Boots, Helmets, Belts200
(3 to 5)% chance to Avoid being Shocked#% chance to Avoid being Shockedbase_avoid_shock_%Abyss Jewel50
(5 to 7)% reduced Elemental Ailment Duration on you#% chance to Avoid being Shockedbase_avoid_shock_%Abyss Jewel24
(10 to 11)% chance to Avoid being Stunned#% chance to Avoid being Stunnedbase_avoid_stun_%Shields20
(10 to 11)% chance to Avoid being Stunned#% chance to Avoid being Stunnedbase_avoid_stun_%Gloves, Helmets40
(12 to 13)% chance to Avoid being Stunned#% chance to Avoid being Stunnedbase_avoid_stun_%Shields40
(12 to 13)% chance to Avoid being Stunned#% chance to Avoid being Stunnedbase_avoid_stun_%Gloves, Helmets80
(14 to 15)% chance to Avoid being Stunned#% chance to Avoid being Stunnedbase_avoid_stun_%Shields55
(14 to 15)% chance to Avoid being Stunned#% chance to Avoid being Stunnedbase_avoid_stun_%Gloves, Helmets200
(14 to 15)% chance to Avoid being Stunned
Bleeding cannot be inflicted on you
#% chance to Avoid being Stunnedbase_avoid_stun_%Shields150
(3 to 5)% chance to Avoid being Stunned#% chance to Avoid being Stunnedbase_avoid_stun_%Abyss Jewel100
(6 to 7)% increased Stun and Block Recovery#% chance to Avoid being Stunnedbase_avoid_stun_%Abyss Jewel25
(14 to 16)% chance to avoid Bleeding#% chance to avoid Bleedingbase_avoid_bleed_%Boots, Helmets, Body Armours, Shields55
(18 to 21)% chance to avoid Bleeding#% chance to avoid Bleedingbase_avoid_bleed_%Boots, Helmets, Body Armours, Shields110
(22 to 25)% chance to avoid Bleeding#% chance to avoid Bleedingbase_avoid_bleed_%Boots, Helmets, Body Armours, Shields200
(3 to 5)% chance to avoid Bleeding#% chance to avoid Bleedingbase_avoid_bleed_%Abyss Jewel50
(5 to 7)% reduced Elemental Ailment Duration on you#% chance to avoid Bleedingbase_avoid_bleed_%Abyss Jewel24
+(11 to 12)% to Cold Resistance#% chance to Avoid Cold Damage when Hitavoid_cold_damage_%Body Armours, Shields, Quivers14
+(13 to 14)% to Cold Resistance#% chance to Avoid Cold Damage when Hitavoid_cold_damage_%Body Armours, Shields, Quivers27
+(15 to 16)% to Cold Resistance
(3 to 5)% chance to Avoid Cold Damage when Hit
#% chance to Avoid Cold Damage when Hitavoid_cold_damage_%Shields, Quivers50
+(15 to 16)% to Cold Resistance
+1% to maximum Cold Resistance
#% chance to Avoid Cold Damage when Hitavoid_cold_damage_%Body Armours50
(15 to 20)% reduced Elemental Ailment Duration on you#% chance to Avoid Elemental Ailmentsavoid_all_elemental_status_%Shields, Gloves, Helmets, Body Armours30
(21 to 35)% reduced Elemental Ailment Duration on you#% chance to Avoid Elemental Ailmentsavoid_all_elemental_status_%Shields, Gloves, Helmets, Body Armours60
(36 to 50)% reduced Elemental Ailment Duration on you
(16 to 25)% chance to Avoid Elemental Ailments
#% chance to Avoid Elemental Ailmentsavoid_all_elemental_status_%Shields, Gloves, Helmets, Body Armours200
+(3 to 4)% to all Elemental Resistances#% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionavoid_elemental_damage_chance_%_during_soul_gain_preventionBody Armours20
+(5 to 6)% to all Elemental Resistances#% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionavoid_elemental_damage_chance_%_during_soul_gain_preventionBody Armours50
+(11 to 12)% to Fire Resistance#% chance to Avoid Fire Damage when Hitavoid_fire_damage_%Body Armours, Shields, Quivers14
+(13 to 14)% to Fire Resistance#% chance to Avoid Fire Damage when Hitavoid_fire_damage_%Body Armours, Shields, Quivers27
+(15 to 16)% to Fire Resistance
(3 to 5)% chance to Avoid Fire Damage when Hit
#% chance to Avoid Fire Damage when Hitavoid_fire_damage_%Shields, Quivers50
+(15 to 16)% to Fire Resistance
+1% to maximum Fire Resistance
#% chance to Avoid Fire Damage when Hitavoid_fire_damage_%Body Armours50
(6 to 7)% increased Stun and Block Recovery#% chance to Avoid interruption from Stuns while Castingavoid_interruption_while_casting_%Jewel, Abyss Jewel55
(8 to 10)% chance to Avoid interruption from Stuns while Casting#% chance to Avoid interruption from Stuns while Castingavoid_interruption_while_casting_%Jewel, Abyss Jewel100
+(11 to 12)% to Lightning Resistance#% chance to Avoid Lightning Damage when Hitavoid_lightning_damage_%Body Armours, Shields, Quivers14
+(13 to 14)% to Lightning Resistance#% chance to Avoid Lightning Damage when Hitavoid_lightning_damage_%Body Armours, Shields, Quivers27
+(15 to 16)% to Lightning Resistance
(3 to 5)% chance to Avoid Lightning Damage when Hit
#% chance to Avoid Lightning Damage when Hitavoid_lightning_damage_%Shields, Quivers50
+(15 to 16)% to Lightning Resistance
+1% to maximum Lightning Resistance
#% chance to Avoid Lightning Damage when Hitavoid_lightning_damage_%Body Armours50
(1 to 2)% chance to Blind Enemies on Hit with Attacks#% chance to Blind Enemies on Hit with Attacksattacks_chance_to_blind_on_hit_%Abyss Jewel15
(3 to 4)% chance to Blind Enemies on Hit with Attacks#% chance to Blind Enemies on Hit with Attacksattacks_chance_to_blind_on_hit_%Abyss Jewel50
(4 to 5)% Chance to Block Attack Damage#% Chance to Block Attack Damagemonster_base_block_%Body Armours50
2% Chance to Block Attack Damage#% Chance to Block Attack Damagemonster_base_block_%Body Armours19
(2 to 3)% Chance to Block Spell Damage#% Chance to Block Spell Damagebase_spell_block_%Shields28
(4 to 5)% Chance to Block Spell Damage#% Chance to Block Spell Damagebase_spell_block_%Shields50
(21 to 23)% increased Fire Damage#% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres11
(24 to 26)% increased Fire Damage#% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres22
(27 to 30)% increased Fire Damage#% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(33 to 36)% increased Fire Damage#% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces11
(37 to 40)% increased Fire Damage#% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(41 to 44)% increased Fire Damage#% chance to Cast Level 20 Fire Burst on Hitlocal_display_fire_burst_on_hit_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(14 to 18)% increased Damage with Bleeding#% chance to cause Bleeding on Hitlocal_chance_to_bleed_on_hit_%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows50
(19 to 23)% increased Damage with Bleeding#% chance to cause Bleeding on Hitlocal_chance_to_bleed_on_hit_%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows100
(24 to 28)% increased Damage with Bleeding
(15 to 20)% chance to cause Bleeding on Hit
#% chance to cause Bleeding on Hitlocal_chance_to_bleed_on_hit_%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows300
2% chance to deal Double Damage#% chance to deal Double Damagechance_to_deal_double_damage_%Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres8
3% chance to deal Double Damage#% chance to deal Double Damagechance_to_deal_double_damage_%Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
4% chance to deal Double Damage#% chance to deal Double Damagechance_to_deal_double_damage_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces18
5% chance to deal Double Damage#% chance to deal Double Damagechance_to_deal_double_damage_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(12 to 13)% increased Attack Damage
(12 to 13)% increased Spell Damage
#% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focusedShields20
(14 to 16)% increased Attack Damage
(14 to 16)% increased Spell Damage
#% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focusedShields40
(17 to 20)% increased Attack Damage
(17 to 20)% increased Spell Damage
#% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focusedShields100
(23 to 26)% increased Attack Damage
(23 to 26)% increased Spell Damage
#% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focusedClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres40
(27 to 30)% increased Attack Damage
(27 to 30)% increased Spell Damage
#% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focusedClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
(29 to 35)% increased Attack Damage
(29 to 35)% increased Spell Damage
#% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focusedBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces90
(36 to 44)% increased Attack Damage
(36 to 44)% increased Spell Damage
#% chance to deal Double Damage while Focussedchance_to_deal_double_damage_%_while_focusedBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
(3 to 4)% increased Evasion Rating#% chance to Dodge Attack and Spell Hits if you've been Hit Recentlydodge_attacks_and_spells_%_chance_if_have_been_hit_recentlyAbyss Jewel4
(5 to 7)% chance to Avoid Elemental Ailments#% chance to Dodge Attack and Spell Hits if you've been Hit Recentlydodge_attacks_and_spells_%_chance_if_have_been_hit_recentlyAbyss Jewel10
(4 to 5)% chance to Dodge Attack Hits#% chance to Dodge Attack Hitsbase_chance_to_dodge_%Shields20
(4 to 5)% chance to Dodge Attack Hits#% chance to Dodge Attack Hitsbase_chance_to_dodge_%Body Armours, Boots50
2% chance to Dodge Attack Hits#% chance to Dodge Attack Hitsbase_chance_to_dodge_%Shields10
2% chance to Dodge Attack Hits#% chance to Dodge Attack Hitsbase_chance_to_dodge_%Body Armours, Boots25
(4 to 5)% chance to Dodge Spell Hits#% chance to Dodge Spell Hitsbase_chance_to_dodge_spells_%Shields20
(4 to 5)% chance to Dodge Spell Hits#% chance to Dodge Spell Hitsbase_chance_to_dodge_spells_%Body Armours, Boots50
2% chance to Dodge Spell Hits#% chance to Dodge Spell Hitsbase_chance_to_dodge_spells_%Shields10
2% chance to Dodge Spell Hits#% chance to Dodge Spell Hitsbase_chance_to_dodge_spells_%Body Armours, Boots20
(1 to 2)% chance to Freeze#% chance to Freeze Enemies on Hitbase_chance_to_freeze_%Jewel7
(11 to 12)% chance to Freeze#% chance to Freeze Enemies on Hitbase_chance_to_freeze_%Staves90
(13 to 15)% chance to Freeze
(12 to 15)% increased Freeze Duration on Enemies
#% chance to Freeze Enemies on Hitbase_chance_to_freeze_%Staves200
(9 to 10)% chance to Freeze#% chance to Freeze Enemies on Hitbase_chance_to_freeze_%Staves60
3% chance to Freeze#% chance to Freeze Enemies on Hitbase_chance_to_freeze_%Jewel50
6% chance to Freeze#% chance to Freeze Enemies on Hitbase_chance_to_freeze_%Sceptres, Wands20
7% chance to Freeze#% chance to Freeze Enemies on Hitbase_chance_to_freeze_%Sceptres, Wands40
8% chance to Freeze
(8 to 10)% increased Freeze Duration on Enemies
#% chance to Freeze Enemies on Hitbase_chance_to_freeze_%Sceptres, Wands200
3% increased Attack and Cast Speed#% chance to gain a Frenzy Charge when Hitadd_frenzy_charge_when_hit_%Body Armours25
4% increased Attack and Cast Speed#% chance to gain a Frenzy Charge when Hitadd_frenzy_charge_when_hit_%Body Armours50
5% increased Attack and Cast Speed#% chance to gain a Frenzy Charge when Hitadd_frenzy_charge_when_hit_%Body Armours100
3% increased Attack Speed#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemygain_frenzy_charge_on_hitting_rare_or_unique_enemy_%Quivers6
4% increased Attack Speed#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemygain_frenzy_charge_on_hitting_rare_or_unique_enemy_%Quivers12
5% increased Attack Speed
(5 to 10)% chance to gain a Frenzy Charge on Kill
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemygain_frenzy_charge_on_hitting_rare_or_unique_enemy_%Quivers50
(3 to 4)% increased Damage per Power Charge#% chance to gain a Power Charge when you Blockpower_charge_on_block_%_chanceShields25
(4 to 5)% increased Damage per Power Charge#% chance to gain a Power Charge when you Blockpower_charge_on_block_%_chanceShields50
(12 to 15)% increased Endurance Charge Duration
(12 to 15)% increased Frenzy Charge Duration
(12 to 15)% increased Power Charge Duration
#% chance to gain a Power, Frenzy or Endurance Charge on Killpower_frenzy_or_endurance_charge_on_kill_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces36
(5 to 10)% chance to gain an Endurance Charge on Kill
(5 to 10)% chance to gain a Frenzy Charge on Kill
(5 to 10)% chance to gain a Power Charge on Kill
#% chance to gain a Power, Frenzy or Endurance Charge on Killpower_frenzy_or_endurance_charge_on_kill_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(8 to 11)% increased Endurance Charge Duration
(8 to 11)% increased Frenzy Charge Duration
(8 to 11)% increased Power Charge Duration
#% chance to gain a Power, Frenzy or Endurance Charge on Killpower_frenzy_or_endurance_charge_on_kill_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces18
(2 to 3)% chance to gain an additional Vaal Soul on Kill#% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_%Boots, Helmets11
(4 to 5)% chance to gain an additional Vaal Soul on Kill#% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_%Boots, Helmets22
(5 to 7)% increased Movement Speed if Corrupted#% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_%Boots50
+(8 to 12)% to all Elemental Resistances if Corrupted#% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_%Helmets50
5% reduced Damage taken if Corrupted#% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_%Body Armours50
Immune to Curses if Corrupted#% chance to gain an additional Vaal Soul on Killchance_to_gain_vaal_soul_on_kill_%Shields50
(5 to 6)% increased Movement Speed
(10 to 12)% increased Attack and Cast Speed during Onslaught
#% chance to gain Onslaught for 3 seconds when Hitgain_onslaught_for_3_seconds_%_chance_when_hitBody Armours500
4% increased Movement Speed#% chance to gain Onslaught for 3 seconds when Hitgain_onslaught_for_3_seconds_%_chance_when_hitBody Armours210
(2 to 3)% increased Attack and Cast Speed during Onslaught#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Abyss Jewel20
(3 to 4)% increased Attack Speed#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres22
(3 to 4)% increased Attack Speed#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Two Hand Swords, Two Hand Axes, Two Hand Maces44
(3 to 4)% increased Attack Speed#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Bows100
(3 to 4)% increased Attack Speed
(11 to 12)% increased Cast Speed
#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Staves44
(3 to 4)% increased Attack Speed
(5 to 6)% increased Cast Speed
#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Daggers, Sceptres22
(3 to 4)% increased Attack Speed
(5 to 6)% increased Cast Speed
#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Wands22
(3 to 4)% increased Attack Speed
(7 to 9)% increased Cast Speed
#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Wands50
(4 to 5)% increased Attack and Cast Speed during Onslaught#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Abyss Jewel50
(5 to 6)% increased Attack Speed#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(5 to 6)% increased Attack Speed#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Two Hand Swords, Two Hand Axes, Two Hand Maces100
(5 to 6)% increased Attack Speed
(13 to 15)% increased Cast Speed
#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Staves100
(5 to 6)% increased Attack Speed
(7 to 9)% increased Cast Speed
#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Daggers, Sceptres50
3% increased Attack and Cast Speed#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Shields11
4% increased Attack and Cast Speed#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Shields22
5% increased Attack and Cast Speed
(5 to 8)% chance to gain Onslaught for 4 seconds on Kill
#% chance to gain Onslaught for 4 seconds on Killchance_to_gain_onslaught_on_kill_%Shields50
1% increased Attack and Cast Speed#% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_%Jewel, Abyss Jewel26
2% increased Attack Speed
2% increased Cast Speed
#% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_%Jewel, Abyss Jewel50
3% increased Attack and Cast Speed#% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_%Belts25
4% increased Attack and Cast Speed#% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_%Belts50
5% increased Attack and Cast Speed
(5 to 8)% chance to gain Onslaught for 4 seconds on Kill
#% chance to gain Onslaught when you use a Flaskchance_to_gain_onslaught_on_flask_use_%Belts100
2% increased Movement Speed while Phasing#% chance to gain Phasing for 4 seconds on Killphasing_for_4_seconds_on_kill_%Abyss Jewel20
3% increased Movement Speed while Phasing#% chance to gain Phasing for 4 seconds on Killphasing_for_4_seconds_on_kill_%Abyss Jewel50
(6 to 8)% increased Physical Damage while you have Unholy Might#% chance to Gain Unholy Might for 4 seconds on Melee Killchance_to_gain_unholy_might_on_melee_kill_%Abyss Jewel12
(9 to 10)% increased Physical Damage while you have Unholy Might#% chance to Gain Unholy Might for 4 seconds on Melee Killchance_to_gain_unholy_might_on_melee_kill_%Abyss Jewel50
(1 to 2)% chance to Hinder Enemies on Hit with Spells
with 30% reduced Movement Speed
#% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedspells_chance_to_hinder_on_hit_%Abyss Jewel20
(3 to 4)% chance to Hinder Enemies on Hit with Spells
with 30% reduced Movement Speed
#% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedspells_chance_to_hinder_on_hit_%Abyss Jewel50
(1 to 2)% chance to Ignite#% chance to Ignitebase_chance_to_ignite_%Jewel7
(11 to 12)% chance to Ignite#% chance to Ignitebase_chance_to_ignite_%Staves90
(13 to 15)% chance to Ignite
(12 to 15)% increased Ignite Duration on Enemies
#% chance to Ignitebase_chance_to_ignite_%Staves200
(9 to 10)% chance to Ignite#% chance to Ignitebase_chance_to_ignite_%Staves60
3% chance to Ignite#% chance to Ignitebase_chance_to_ignite_%Jewel50
6% chance to Ignite#% chance to Ignitebase_chance_to_ignite_%Sceptres, Wands20
7% chance to Ignite#% chance to Ignitebase_chance_to_ignite_%Sceptres, Wands40
8% chance to Ignite
(8 to 10)% increased Ignite Duration on Enemies
#% chance to Ignitebase_chance_to_ignite_%Sceptres, Wands200
(4 to 5)% chance to Intimidate Enemies for 4 seconds on Hit#% chance to Intimidate Enemies for 4 seconds on Hitchance_to_intimidate_on_hit_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces16
(6 to 7)% chance to Intimidate Enemies for 4 seconds on Hit#% chance to Intimidate Enemies for 4 seconds on Hitchance_to_intimidate_on_hit_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces32
(8 to 10)% chance to Intimidate Enemies for 4 seconds on Hit#% chance to Intimidate Enemies for 4 seconds on Hitchance_to_intimidate_on_hit_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(2 to 3)% chance to Knock Enemies Back on hit#% chance to Knock Enemies Back on hitbase_global_chance_to_knockback_%Jewel50
(2 to 3)% increased Stun Duration on Enemies#% chance to Knock Enemies Back on hitbase_global_chance_to_knockback_%Jewel12
(1 to 2)% chance to Poison on Hit#% chance to Poison on Hitbase_chance_to_poison_on_hit_%Jewel8
(14 to 18)% increased Damage with Poison#% chance to Poison on Hitlocal_poison_on_hit_%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows50
(19 to 23)% increased Damage with Poison#% chance to Poison on Hitlocal_poison_on_hit_%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows100
(24 to 28)% increased Damage with Poison
(25 to 30)% chance to Poison on Hit
#% chance to Poison on Hitlocal_poison_on_hit_%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows300
3% chance to Poison on Hit#% chance to Poison on Hitbase_chance_to_poison_on_hit_%Jewel50
(2 to 2.5) Mana Regenerated per second#% chance to Recover 10% of Maximum Mana when you use a Skillrecover_10%_of_maximum_mana_on_skill_use_%Amulets11
(2.5 to 3) Mana Regenerated per second#% chance to Recover 10% of Maximum Mana when you use a Skillrecover_10%_of_maximum_mana_on_skill_use_%Amulets22
(3 to 4) Mana Regenerated per second
0.5% of Mana Regenerated per second
#% chance to Recover 10% of Maximum Mana when you use a Skillrecover_10%_of_maximum_mana_on_skill_use_%Amulets50
(1 to 2)% chance to Shock#% chance to Shockbase_chance_to_shock_%Jewel7
(11 to 12)% chance to Shock#% chance to Shockbase_chance_to_shock_%Staves90
(13 to 15)% chance to Shock
(12 to 15)% increased Shock Duration on Enemies
#% chance to Shockbase_chance_to_shock_%Staves200
(9 to 10)% chance to Shock#% chance to Shockbase_chance_to_shock_%Staves60
3% chance to Shock#% chance to Shockbase_chance_to_shock_%Jewel50
6% chance to Shock#% chance to Shockbase_chance_to_shock_%Sceptres, Wands20
7% chance to Shock#% chance to Shockbase_chance_to_shock_%Sceptres, Wands40
8% chance to Shock
(8 to 10)% increased Shock Duration on Enemies
#% chance to Shockbase_chance_to_shock_%Sceptres, Wands200
(1 to 2)% chance to Taunt Enemies on Hit with Attacks#% chance to Taunt Enemies on Hit with Attacksattacks_chance_to_taunt_on_hit_%Abyss Jewel20
(3 to 4)% chance to Taunt Enemies on Hit with Attacks#% chance to Taunt Enemies on Hit with Attacksattacks_chance_to_taunt_on_hit_%Abyss Jewel50
Triggered Spells deal (19 to 22)% increased Spell Damage#% chance to Trigger a Socketed Spell when you Use a Skilltrigger_socketed_spell_on_skill_use_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres250
Triggered Spells deal (23 to 26)% increased Spell Damage#% chance to Trigger a Socketed Spell when you Use a Skilltrigger_socketed_spell_on_skill_use_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres500
Triggered Spells deal (27 to 32)% increased Spell Damage#% chance to Trigger a Socketed Spell when you Use a Skilltrigger_socketed_spell_on_skill_use_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces250
Triggered Spells deal (33 to 38)% increased Spell Damage#% chance to Trigger a Socketed Spell when you Use a Skilltrigger_socketed_spell_on_skill_use_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
Minions deal (11 to 12)% increased Damage#% Chance to Trigger Level 18 Summon Spectral Wolf on Killlocal_display_summon_wolf_on_kill_%Amulets11
Minions deal (13 to 14)% increased Damage#% Chance to Trigger Level 18 Summon Spectral Wolf on Killlocal_display_summon_wolf_on_kill_%Amulets22
Minions deal (15 to 16)% increased Damage#% Chance to Trigger Level 18 Summon Spectral Wolf on Killlocal_display_summon_wolf_on_kill_%Amulets50
Triggered Spells deal (10 to 12)% increased Spell Damage#% chance to Trigger Socketed Spells when you Focustrigger_socketed_spells_when_you_focus_%Helmets210
Triggered Spells deal (13 to 15)% increased Spell Damage#% chance to Trigger Socketed Spells when you Focustrigger_socketed_spells_when_you_focus_%Helmets300
(10 to 12)% increased Armour#% chance when Hit for double Armour effectchance_to_double_armour_effect_on_hit_%Belts, Rings, Amulets50
(13 to 15)% increased Armour
Determination has (15 to 20)% increased Aura Effect
#% chance when Hit for double Armour effectchance_to_double_armour_effect_on_hit_%Rings, Amulets100
(13 to 15)% increased Armour
You take (15 to 25)% reduced Extra Damage from Critical Strikes
#% chance when Hit for double Armour effectchance_to_double_armour_effect_on_hit_%Belts100
(7 to 9)% increased Armour#% chance when Hit for double Armour effectchance_to_double_armour_effect_on_hit_%Belts, Rings, Amulets25
(10 to 11)% increased Energy Shield Recharge Rate
(4 to 6)% faster start of Energy Shield Recharge
#% faster start of Energy Shield Rechargeenergy_shield_delay_-%Rings100
(8 to 9)% increased Energy Shield Recharge Rate#% faster start of Energy Shield Rechargeenergy_shield_delay_-%Rings65
+(3 to 4) to maximum Energy Shield#% faster start of Energy Shield Rechargeenergy_shield_delay_-%Jewel15
0.2% of Energy Shield Regenerated per second#% faster start of Energy Shield Rechargeenergy_shield_delay_-%Jewel50
+(21 to 35) to Accuracy Rating#% increased Accuracy Rating if you haven't Killed Recentlyaccuracy_rating_+%_if_enemy_not_killed_recentlyAbyss Jewel70
+(36 to 50) to Accuracy Rating#% increased Accuracy Rating if you haven't Killed Recentlyaccuracy_rating_+%_if_enemy_not_killed_recentlyAbyss Jewel150
(1 to 2)% increased Area of Effect#% increased Area Damagearea_damage_+%Jewel30
(10 to 12)% increased Area Damage#% increased Area Damagearea_damage_+%Amulets20
(13 to 15)% increased Area Damage#% increased Area Damagearea_damage_+%Amulets40
(3 to 5)% increased Area of Effect#% increased Area Damagearea_damage_+%Jewel100
(9 to 10)% increased Area of Effect#% increased Area Damagearea_damage_+%Amulets100
(5 to 6)% increased Area of Effect#% increased Area of Effectbase_skill_area_of_effect_+%Body Armours11
(7 to 8)% increased Area of Effect#% increased Area of Effectbase_skill_area_of_effect_+%Body Armours21
(9 to 10)% increased Area of Effect#% increased Area of Effectbase_skill_area_of_effect_+%Body Armours50
(10 to 12)% increased Armour#% increased Armourphysical_damage_reduction_rating_+%Amulets40
(13 to 15)% increased Armour#% increased Armourphysical_damage_reduction_rating_+%Amulets55
(13 to 15)% increased Armour
+(1 to 2)% to maximum Chance to Block Attack Damage
+(1 to 2)% to maximum Chance to Block Spell Damage
#% increased Armourphysical_damage_reduction_rating_+%Amulets100
(15 to 18)% increased Armour#% increased Armourlocal_physical_damage_reduction_rating_+%Boots, Helmets, Gloves, Body Armours, Shields100
(15 to 20)% chance when Hit for double Armour effect#% increased Armourlocal_physical_damage_reduction_rating_+%Body Armours1000
(19 to 22)% increased Armour#% increased Armourlocal_physical_damage_reduction_rating_+%Boots, Helmets, Gloves, Body Armours, Shields175
(23 to 26)% increased Armour#% increased Armourlocal_physical_damage_reduction_rating_+%Boots, Helmets, Gloves, Body Armours, Shields250
(27 to 30)% increased Armour#% increased Armourlocal_physical_damage_reduction_rating_+%Boots, Helmets, Gloves, Body Armours, Shields325
(3 to 4)% increased Armour#% increased Armourphysical_damage_reduction_rating_+%Jewel45
(30 to 35)% increased Armour#% increased Armourlocal_physical_damage_reduction_rating_+%Boots, Helmets, Gloves, Body Armours, Shields400
(4 to 5)% Chance to Block Attack Damage
2% Chance to Block Spell Damage
#% increased Armourlocal_physical_damage_reduction_rating_+%Gloves1000
(5 to 6)% increased Armour#% increased Armourphysical_damage_reduction_rating_+%Jewel100
(7 to 9)% increased Armour#% increased Armourphysical_damage_reduction_rating_+%Amulets20
+(4 to 5)% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
#% increased Armourlocal_physical_damage_reduction_rating_+%Shields1000
2% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
#% increased Armourlocal_physical_damage_reduction_rating_+%Helmets1000
2% Chance to Block Attack Damage
2% Chance to Block Spell Damage
#% increased Armourlocal_physical_damage_reduction_rating_+%Boots1000
(15 to 18)% increased Armour
(15 to 16)% increased Energy Shield
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields100
(15 to 20)% chance when Hit for double Armour effect
(10 to 15)% increased Energy Shield Recovery rate
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Body Armours1000
(19 to 22)% increased Armour
(17 to 18)% increased Energy Shield
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields175
(23 to 26)% increased Armour
(19 to 20)% increased Energy Shield
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields250
(27 to 30)% increased Armour
(21 to 22)% increased Energy Shield
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields325
(30 to 35)% increased Armour
(23 to 25)% increased Energy Shield
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields400
(4 to 5)% Chance to Block Attack Damage
2% Chance to Block Spell Damage
Vitality has 10% reduced Mana Reservation
Determination has 10% reduced Mana Reservation
Grace has 10% reduced Mana Reservation
Discipline has 10% reduced Mana Reservation
Purity of Fire has 10% reduced Mana Reservation
Purity of Ice has 10% reduced Mana Reservation
Purity of Lightning has 10% reduced Mana Reservation
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Gloves1000
+(4 to 5)% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
Socketed Gems have 10% reduced Mana Reservation
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Shields1000
2% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
(10 to 15)% increased Effect of Auras on you
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Helmets1000
2% Chance to Block Attack Damage
2% Chance to Block Spell Damage
Vitality has 10% reduced Mana Reservation
Determination has 10% reduced Mana Reservation
Grace has 10% reduced Mana Reservation
Discipline has 10% reduced Mana Reservation
Purity of Fire has 10% reduced Mana Reservation
Purity of Ice has 10% reduced Mana Reservation
Purity of Lightning has 10% reduced Mana Reservation
#% increased Armour and Energy Shieldlocal_armour_and_energy_shield_+%Boots1000
(15 to 18)% increased Armour
(15 to 18)% increased Evasion Rating
#% increased Armour and Evasionlocal_armour_and_evasion_+%Boots, Helmets, Gloves, Body Armours, Shields100
(15 to 20)% chance when Hit for double Armour effect
(10 to 15)% Global chance to Blind Enemies on hit
#% increased Armour and Evasionlocal_armour_and_evasion_+%Body Armours1000
(19 to 22)% increased Armour
(19 to 22)% increased Evasion Rating
#% increased Armour and Evasionlocal_armour_and_evasion_+%Boots, Helmets, Gloves, Body Armours, Shields175
(23 to 26)% increased Armour
(23 to 26)% increased Evasion Rating
#% increased Armour and Evasionlocal_armour_and_evasion_+%Boots, Helmets, Gloves, Body Armours, Shields250
(27 to 30)% increased Armour
(27 to 30)% increased Evasion Rating
#% increased Armour and Evasionlocal_armour_and_evasion_+%Boots, Helmets, Gloves, Body Armours, Shields325
(30 to 35)% increased Armour
(30 to 35)% increased Evasion Rating
#% increased Armour and Evasionlocal_armour_and_evasion_+%Boots, Helmets, Gloves, Body Armours, Shields400
(4 to 5)% Chance to Block Attack Damage
2% Chance to Block Spell Damage
2% chance to Dodge Attack Hits
2% chance to Dodge Spell Hits
#% increased Armour and Evasionlocal_armour_and_evasion_+%Gloves1000
+(4 to 5)% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
(4 to 5)% chance to Dodge Attack Hits
(4 to 5)% chance to Dodge Spell Hits
#% increased Armour and Evasionlocal_armour_and_evasion_+%Shields1000
2% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
2% chance to Dodge Attack Hits
2% chance to Dodge Spell Hits
#% increased Armour and Evasionlocal_armour_and_evasion_+%Helmets1000
2% Chance to Block Attack Damage
2% Chance to Block Spell Damage
(4 to 5)% chance to Dodge Attack Hits
(4 to 5)% chance to Dodge Spell Hits
#% increased Armour and Evasionlocal_armour_and_evasion_+%Boots1000
(3 to 4)% increased Armour#% increased Armour if you haven't Killed Recentlyarmour_+%_if_enemy_not_killed_recentlyAbyss Jewel80
(5 to 6)% increased Armour#% increased Armour if you haven't Killed Recentlyarmour_+%_if_enemy_not_killed_recentlyAbyss Jewel150
(15 to 18)% increased Armour
(15 to 18)% increased Evasion Rating
(15 to 16)% increased Energy Shield
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields100
(15 to 20)% chance when Hit for double Armour effect
(10 to 15)% Global chance to Blind Enemies on hit
(10 to 15)% increased Energy Shield Recovery rate
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Body Armours1000
(19 to 22)% increased Armour
(19 to 22)% increased Evasion Rating
(17 to 18)% increased Energy Shield
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields175
(23 to 26)% increased Armour
(23 to 26)% increased Evasion Rating
(19 to 20)% increased Energy Shield
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields250
(27 to 30)% increased Armour
(27 to 30)% increased Evasion Rating
(21 to 22)% increased Energy Shield
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields325
(30 to 35)% increased Armour
(30 to 35)% increased Evasion Rating
(23 to 25)% increased Energy Shield
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields400
(4 to 5)% Chance to Block Attack Damage
2% Chance to Block Spell Damage
2% chance to Dodge Attack Hits
2% chance to Dodge Spell Hits
Vitality has 10% reduced Mana Reservation
Determination has 10% reduced Mana Reservation
Grace has 10% reduced Mana Reservation
Discipline has 10% reduced Mana Reservation
Purity of Fire has 10% reduced Mana Reservation
Purity of Ice has 10% reduced Mana Reservation
Purity of Lightning has 10% reduced Mana Reservation
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Gloves1000
+(4 to 5)% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
(4 to 5)% chance to Dodge Attack Hits
(4 to 5)% chance to Dodge Spell Hits
Socketed Gems have 10% reduced Mana Reservation
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Shields1000
2% Chance to Block Attack Damage
(4 to 5)% Chance to Block Spell Damage
2% chance to Dodge Attack Hits
2% chance to Dodge Spell Hits
(10 to 15)% increased Effect of Auras on you
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Helmets1000
2% Chance to Block Attack Damage
2% Chance to Block Spell Damage
(4 to 5)% chance to Dodge Attack Hits
(4 to 5)% chance to Dodge Spell Hits
Vitality has 10% reduced Mana Reservation
Determination has 10% reduced Mana Reservation
Grace has 10% reduced Mana Reservation
Discipline has 10% reduced Mana Reservation
Purity of Fire has 10% reduced Mana Reservation
Purity of Ice has 10% reduced Mana Reservation
Purity of Lightning has 10% reduced Mana Reservation
#% increased Armour, Evasion and Energy Shieldlocal_armour_and_evasion_and_energy_shield_+%Boots1000
1% increased Attack Speed
1% increased Cast Speed
#% increased Attack and Cast Speedattack_and_cast_speed_+%Jewel10
2% increased Attack Speed
2% increased Cast Speed
#% increased Attack and Cast Speedattack_and_cast_speed_+%Jewel50
4% increased Attack and Cast Speed#% increased Attack and Cast Speedattack_and_cast_speed_+%Shields, Amulets, Quivers15
5% increased Attack and Cast Speed#% increased Attack and Cast Speedattack_and_cast_speed_+%Shields, Amulets, Quivers50
3% increased Attack and Cast Speed#% increased Attack and Cast Speed if you've Hit an Enemy Recentlyattack_and_cast_speed_+%_if_enemy_hit_recentlyGloves11
4% increased Attack and Cast Speed#% increased Attack and Cast Speed if you've Hit an Enemy Recentlyattack_and_cast_speed_+%_if_enemy_hit_recentlyGloves22
5% increased Attack and Cast Speed#% increased Attack and Cast Speed if you've Hit an Enemy Recentlyattack_and_cast_speed_+%_if_enemy_hit_recentlyGloves50
3% increased Attack and Cast Speed#% increased Attack and Cast Speed while Focussedattack_and_cast_speed_+%_while_focusedGloves90
4% increased Attack and Cast Speed#% increased Attack and Cast Speed while Focussedattack_and_cast_speed_+%_while_focusedGloves200
(23 to 26)% increased Attack Damage#% increased Attack Damageattack_damage_+%Shields60
(27 to 30)% increased Attack Damage#% increased Attack Damageattack_damage_+%Shields90
(31 to 35)% increased Attack Damage#% increased Attack Damageattack_damage_+%Shields500
(3 to 4)% increased Attack Speed#% increased Attack Speedlocal_attack_speed_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces30
(5 to 6)% increased Attack Speed#% increased Attack Speedlocal_attack_speed_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(7 to 8)% increased Attack Speed#% increased Attack Speedlocal_attack_speed_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
1% increased Attack Speed#% increased Attack Speedattack_speed_+%Jewel, Abyss Jewel10
2% increased Attack Speed#% increased Attack Speedattack_speed_+%Jewel, Abyss Jewel50
3% increased Attack Speed#% increased Attack Speedattack_speed_+%Shields20
3% increased Attack Speed#% increased Attack Speedattack_speed_+%Gloves, Quivers30
4% increased Attack Speed#% increased Attack Speedattack_speed_+%Rings15
4% increased Attack Speed#% increased Attack Speedattack_speed_+%Shields30
4% increased Attack Speed#% increased Attack Speedattack_speed_+%Quivers35
4% increased Attack Speed#% increased Attack Speedattack_speed_+%Gloves45
5% increased Attack Speed#% increased Attack Speedattack_speed_+%Rings50
5% increased Attack Speed#% increased Attack Speedattack_speed_+%Gloves, Quivers100
5% increased Attack Speed#% increased Attack Speedattack_speed_+%Shields100
1% increased Attack Speed#% increased Attack Speed if you've dealt a Critical Strike Recentlyattack_speed_+%_if_have_crit_recentlyAbyss Jewel20
2% increased Attack Speed#% increased Attack Speed if you've dealt a Critical Strike Recentlyattack_speed_+%_if_have_crit_recentlyAbyss Jewel50
(3 to 4)% increased Attack Speed#% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearbyClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres30
(3 to 4)% increased Attack Speed#% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearbyStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces56
(3 to 4)% increased Attack Speed#% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearbyBows100
(3 to 4)% increased Attack Speed#% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearbyWands100
(5 to 6)% increased Attack Speed#% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearbyClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
(5 to 6)% increased Attack Speed#% increased Attack Speed while a Rare or Unique Enemy is Nearbyattack_speed_+%_if_rare_or_unique_enemy_nearbyStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(2 to 3)% increased Melee Damage#% increased Attack Speed while Dual Wieldingattack_speed_while_dual_wielding_+%Jewel16
(4 to 5)% increased Melee Damage
2% increased Attack Speed
#% increased Attack Speed while Dual Wieldingattack_speed_while_dual_wielding_+%Jewel50
(2 to 3)% increased Melee Damage#% increased Attack Speed while holding a Shieldattack_speed_+%_while_holding_shieldJewel16
(4 to 5)% increased Melee Damage
2% increased Attack Speed
#% increased Attack Speed while holding a Shieldattack_speed_+%_while_holding_shieldJewel50
(1 to 2)% increased Attack Speed with Axes#% increased Attack Speed with Axesaxe_attack_speed_+%Jewel20
3% increased Attack Speed with Axes#% increased Attack Speed with Axesaxe_attack_speed_+%Jewel50
(1 to 2)% increased Attack Speed with Bows#% increased Attack Speed with Bowsbow_attack_speed_+%Jewel20
3% increased Attack Speed with Bows#% increased Attack Speed with Bowsbow_attack_speed_+%Jewel50
(1 to 2)% increased Attack Speed with Claws#% increased Attack Speed with Clawsclaw_attack_speed_+%Jewel20
3% increased Attack Speed with Claws#% increased Attack Speed with Clawsclaw_attack_speed_+%Jewel50
(1 to 2)% increased Attack Speed with Daggers#% increased Attack Speed with Daggersdagger_attack_speed_+%Jewel20
3% increased Attack Speed with Daggers#% increased Attack Speed with Daggersdagger_attack_speed_+%Jewel50
(1 to 2)% increased Attack Speed with Maces#% increased Attack Speed with Macesmace_attack_speed_+%Jewel20
3% increased Attack Speed with Maces#% increased Attack Speed with Macesmace_attack_speed_+%Jewel50
(2 to 3)% increased Melee Damage#% increased Attack Speed with One Handed Melee Weaponsone_handed_melee_attack_speed_+%Jewel16
(4 to 5)% increased Melee Damage
2% increased Attack Speed
#% increased Attack Speed with One Handed Melee Weaponsone_handed_melee_attack_speed_+%Jewel50
(1 to 2)% increased Attack Speed with Staves#% increased Attack Speed with Stavesstaff_attack_speed_+%Jewel20
3% increased Attack Speed with Staves#% increased Attack Speed with Stavesstaff_attack_speed_+%Jewel50
(1 to 2)% increased Attack Speed with Swords#% increased Attack Speed with Swordssword_attack_speed_+%Jewel20
3% increased Attack Speed with Swords#% increased Attack Speed with Swordssword_attack_speed_+%Jewel50
(2 to 3)% increased Melee Damage#% increased Attack Speed with Two Handed Melee Weaponstwo_handed_melee_attack_speed_+%Jewel16
(4 to 5)% increased Melee Damage
2% increased Attack Speed
#% increased Attack Speed with Two Handed Melee Weaponstwo_handed_melee_attack_speed_+%Jewel50
(1 to 2)% increased Attack Speed with Wands#% increased Attack Speed with Wandswand_attack_speed_+%Jewel20
3% increased Attack Speed with Wands#% increased Attack Speed with Wandswand_attack_speed_+%Jewel50
(5 to 10)% chance to gain a Frenzy Charge on Kill#% increased Attribute Requirementslocal_attribute_requirements_+%Gloves, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, Claws, Daggers-100
(5 to 10)% chance to gain a Power Charge on Kill#% increased Attribute Requirementslocal_attribute_requirements_+%Helmets, Claws, Sceptres, Daggers, Wands-100
+(1 to 2) to Minimum Endurance Charges
+(1 to 2) to Minimum Frenzy Charges
+(1 to 2) to Minimum Power Charges
#% increased Attribute Requirementslocal_attribute_requirements_+%Shields-100
+(10 to 12) to all Attributes#% increased Attribute Requirementslocal_attribute_requirements_+%Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces-85
+(10 to 12) to all Attributes
(5 to 10)% chance to gain an Endurance Charge on Kill
#% increased Attribute Requirementslocal_attribute_requirements_+%Boots, One Hand Axes, One Hand Swords, One Hand Maces, Sceptres-100
+(6 to 7) to all Attributes#% increased Attribute Requirementslocal_attribute_requirements_+%Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces-60
+(8 to 9) to all Attributes#% increased Attribute Requirementslocal_attribute_requirements_+%Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces-70
+1 to Maximum Endurance Charges#% increased Attribute Requirementslocal_attribute_requirements_+%Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves-100
+1 to Maximum Frenzy Charges#% increased Attribute Requirementslocal_attribute_requirements_+%Bows-100
+1 to Maximum Power Charges#% increased Attribute Requirementslocal_attribute_requirements_+%Staves-100
1% reduced Damage taken per 250 Strength
1% reduced Damage taken per 250 Dexterity
1% reduced Damage taken per 250 Intelligence
#% increased Attribute Requirementslocal_attribute_requirements_+%Body Armours-100
2% increased Attributes#% increased Attributesall_attributes_+%Body Armours17
3% increased Attributes#% increased Attributesall_attributes_+%Body Armours50
(14 to 18)% increased Damage with Bleeding#% increased Bleeding Durationbase_bleed_duration_+%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows20
(19 to 23)% increased Damage with Bleeding#% increased Bleeding Durationbase_bleed_duration_+%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows40
(24 to 28)% increased Damage with Bleeding
(8 to 12)% increased Bleeding Duration
#% increased Bleeding Durationbase_bleed_duration_+%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows100
(2 to 3)% increased Brand Attachment range#% increased Brand Attachment rangesigil_target_search_range_+%Gloves, Amulets30
(4 to 5)% increased Brand Attachment range#% increased Brand Attachment rangesigil_target_search_range_+%Gloves, Amulets100
(14 to 18)% increased Burning Damage#% increased Burning Damageburn_damage_+%Sceptres, Wands35
(19 to 23)% increased Burning Damage#% increased Burning Damageburn_damage_+%Sceptres, Wands70
(2 to 3)% increased Burning Damage#% increased Burning Damageburn_damage_+%Jewel50
(22 to 27)% increased Burning Damage#% increased Burning Damageburn_damage_+%Staves70
(24 to 28)% increased Burning Damage
Ignites you inflict deal Damage (15 to 20)% faster
#% increased Burning Damageburn_damage_+%Sceptres, Wands500
(28 to 35)% increased Burning Damage#% increased Burning Damageburn_damage_+%Staves130
(36 to 44)% increased Burning Damage
Ignites you inflict deal Damage (30 to 35)% faster
#% increased Burning Damageburn_damage_+%Staves500
(4 to 5)% increased Burning Damage#% increased Burning Damageburn_damage_+%Jewel100
(10 to 12)% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Wands, Sceptres, Daggers200
(11 to 12)% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Staves50
(13 to 15)% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Staves100
(16 to 18)% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Staves200
(5 to 6)% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Wands, Sceptres, Daggers40
(7 to 9)% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Wands, Sceptres, Daggers65
1% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Jewel, Abyss Jewel10
2% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Jewel, Abyss Jewel50
3% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Amulets20
3% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Shields20
4% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Rings15
4% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Shields30
4% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Amulets35
5% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Rings50
5% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Amulets100
5% increased Cast Speed#% increased Cast Speedbase_cast_speed_+%Shields100
1% increased Cast Speed#% increased Cast Speed if you've dealt a Critical Strike Recentlycast_speed_+%_if_have_crit_recentlyAbyss Jewel18
2% increased Cast Speed#% increased Cast Speed if you've dealt a Critical Strike Recentlycast_speed_+%_if_have_crit_recentlyAbyss Jewel50
(1 to 2)% increased Cast Speed while Dual Wielding#% increased Cast Speed while Dual Wieldingcast_speed_while_dual_wielding_+%Jewel11
3% increased Cast Speed while Dual Wielding#% increased Cast Speed while Dual Wieldingcast_speed_while_dual_wielding_+%Jewel50
(1 to 2)% increased Cast Speed while holding a Shield#% increased Cast Speed while holding a Shieldcast_speed_+%_while_holding_shieldJewel11
3% increased Cast Speed while holding a Shield#% increased Cast Speed while holding a Shieldcast_speed_+%_while_holding_shieldJewel50
(1 to 2)% increased Cast Speed while wielding a Staff#% increased Cast Speed while wielding a Staffcast_speed_+%_while_holding_staffJewel11
3% increased Cast Speed while wielding a Staff#% increased Cast Speed while wielding a Staffcast_speed_+%_while_holding_staffJewel50
(2 to 3)% increased Cold Damage#% increased Cast Speed with Cold Skillscast_speed_for_cold_skills_+%Jewel11
(4 to 5)% increased Cold Damage
2% increased Cast Speed
#% increased Cast Speed with Cold Skillscast_speed_for_cold_skills_+%Jewel50
(2 to 3)% increased Fire Damage#% increased Cast Speed with Fire Skillscast_speed_for_fire_skills_+%Jewel11
(4 to 5)% increased Fire Damage
2% increased Cast Speed
#% increased Cast Speed with Fire Skillscast_speed_for_fire_skills_+%Jewel50
(2 to 3)% increased Lightning Damage#% increased Cast Speed with Lightning Skillscast_speed_for_lightning_skills_+%Jewel11
(4 to 5)% increased Lightning Damage
2% increased Cast Speed
#% increased Cast Speed with Lightning Skillscast_speed_for_lightning_skills_+%Jewel50
(11 to 12)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Belts40
(11 to 12)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Rings, Amulets60
(13 to 14)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Belts60
(13 to 14)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Rings, Amulets80
(15 to 16)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Belts80
(15 to 16)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Amulets200
(15 to 16)% increased Chaos Damage
Adds (11 to 13) to (19 to 23) Chaos Damage
#% increased Chaos Damagechaos_damage_+%Rings200
(17 to 20)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Belts200
(18 to 20)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres75
(2 to 3)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Jewel35
(21 to 23)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres150
(24 to 26)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres500
(29 to 32)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces110
(33 to 36)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces220
(37 to 40)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
(4 to 5)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Jewel100
(9 to 10)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Belts20
(9 to 10)% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Rings, Amulets40
8% increased Chaos Damage#% increased Chaos Damagechaos_damage_+%Rings, Amulets20
+(5 to 6)% to Chaos Resistance#% increased Chaos Damage taken over timechaos_damage_taken_over_time_+%Body Armours-30
+(7 to 8)% to Chaos Resistance#% increased Chaos Damage taken over timechaos_damage_taken_over_time_+%Body Armours-60
+(9 to 10)% to Chaos Resistance
+1% to maximum Chaos Resistance
#% increased Chaos Damage taken over timechaos_damage_taken_over_time_+%Body Armours-100
(10 to 15)% increased Frostbite Curse Effect#% increased Cold Damagecold_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
(11 to 12)% increased Cold Damage#% increased Cold Damagecold_damage_+%Belts40
(11 to 12)% increased Cold Damage#% increased Cold Damagecold_damage_+%Amulets, Rings60
(11 to 12)% increased Cold Damage#% increased Cold Damagecold_damage_+%Shields150
(13 to 14)% increased Cold Damage#% increased Cold Damagecold_damage_+%Belts60
(13 to 14)% increased Cold Damage#% increased Cold Damagecold_damage_+%Amulets, Rings80
(13 to 14)% increased Cold Damage#% increased Cold Damagecold_damage_+%Shields200
(15 to 16)% increased Cold Damage#% increased Cold Damagecold_damage_+%Belts80
(15 to 16)% increased Cold Damage
(20 to 30)% increased Frostbite Curse Effect
#% increased Cold Damagecold_damage_+%Shields500
(15 to 16)% increased Cold Damage
Adds (12 to 16) to (24 to 28) Cold Damage
#% increased Cold Damagecold_damage_+%Rings200
(15 to 16)% increased Cold Damage
Damage Penetrates (3 to 5)% Cold Resistance
#% increased Cold Damagecold_damage_+%Amulets200
(17 to 20)% increased Cold Damage#% increased Cold Damagecold_damage_+%Belts200
(18 to 20)% increased Cold Damage#% increased Cold Damagecold_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
(2 to 3)% increased Cold Damage#% increased Cold Damagecold_damage_+%Jewel42
(20 to 30)% increased Frostbite Curse Effect#% increased Cold Damagecold_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
(21 to 23)% increased Cold Damage#% increased Cold Damagecold_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres160
(24 to 26)% increased Cold Damage#% increased Cold Damagecold_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres220
(27 to 30)% increased Cold Damage#% increased Cold Damagecold_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres280
(29 to 32)% increased Cold Damage#% increased Cold Damagecold_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(33 to 36)% increased Cold Damage#% increased Cold Damagecold_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
(37 to 40)% increased Cold Damage#% increased Cold Damagecold_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
(4 to 5)% increased Cold Damage#% increased Cold Damagecold_damage_+%Jewel100
(41 to 44)% increased Cold Damage#% increased Cold Damagecold_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces350
(9 to 10)% increased Cold Damage#% increased Cold Damagecold_damage_+%Belts20
(9 to 10)% increased Cold Damage#% increased Cold Damagecold_damage_+%Amulets, Rings40
(9 to 10)% increased Cold Damage#% increased Cold Damagecold_damage_+%Shields100
8% increased Cold Damage#% increased Cold Damagecold_damage_+%Amulets, Rings20
8% increased Cold Damage#% increased Cold Damagecold_damage_+%Shields50
(11 to 12)% increased Critical Strike Chance#% increased Critical Strike Chancelocal_critical_strike_chance_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(13 to 15)% increased Critical Strike Chance#% increased Critical Strike Chancelocal_critical_strike_chance_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
(5 to 6)% increased Critical Strike Chance#% increased Critical Strike Chancelocal_critical_strike_chance_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces25
(7 to 8)% increased Critical Strike Chance#% increased Critical Strike Chancelocal_critical_strike_chance_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(9 to 10)% increased Critical Strike Chance#% increased Critical Strike Chancelocal_critical_strike_chance_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces75
(2 to 3)% increased Spell Damage#% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+%Jewel35
(29 to 31)% increased Critical Strike Chance for Spells#% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+%Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(32 to 34)% increased Critical Strike Chance for Spells#% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+%Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces175
(35 to 37)% increased Critical Strike Chance for Spells#% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+%Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces250
(38 to 41)% increased Critical Strike Chance for Spells#% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+%Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces325
(4 to 5)% increased Spell Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+%Jewel100
(42 to 45)% increased Critical Strike Chance for Spells#% increased Critical Strike Chance for Spellsspell_critical_strike_chance_+%Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
(3 to 4)% increased Global Critical Strike Chance#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlycritical_strike_chance_+%_if_have_not_crit_recentlyAbyss Jewel200
2% increased Global Critical Strike Chance#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlycritical_strike_chance_+%_if_have_not_crit_recentlyAbyss Jewel80
(2 to 3)% increased Cold Damage#% increased Critical Strike Chance with Cold Skillscold_critical_strike_chance_+%Jewel48
(4 to 5)% increased Cold Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Critical Strike Chance with Cold Skillscold_critical_strike_chance_+%Jewel100
(2 to 3)% increased Elemental Damage#% increased Critical Strike Chance with Elemental Skillselemental_critical_strike_chance_+%Jewel35
(4 to 5)% increased Elemental Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Critical Strike Chance with Elemental Skillselemental_critical_strike_chance_+%Jewel100
(2 to 3)% increased Fire Damage#% increased Critical Strike Chance with Fire Skillsfire_critical_strike_chance_+%Jewel48
(4 to 5)% increased Fire Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Critical Strike Chance with Fire Skillsfire_critical_strike_chance_+%Jewel100
(2 to 3)% increased Lightning Damage#% increased Critical Strike Chance with Lightning Skillslightning_critical_strike_chance_+%Jewel48
(4 to 5)% increased Lightning Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Critical Strike Chance with Lightning Skillslightning_critical_strike_chance_+%Jewel100
(2 to 3)% increased Melee Damage#% increased Critical Strike Chance with One Handed Melee Weaponsone_handed_melee_critical_strike_chance_+%Jewel48
(4 to 5)% increased Melee Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Critical Strike Chance with One Handed Melee Weaponsone_handed_melee_critical_strike_chance_+%Jewel100
(2 to 3)% increased Melee Damage#% increased Critical Strike Chance with Two Handed Melee Weaponstwo_handed_melee_critical_strike_chance_+%Jewel48
(4 to 5)% increased Melee Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Critical Strike Chance with Two Handed Melee Weaponstwo_handed_melee_critical_strike_chance_+%Jewel100
(10 to 11)% increased Damage#% increased Damagedamage_+%Belts, Rings25
(12 to 13)% increased Damage#% increased Damagedamage_+%Belts, Rings55
(14 to 15)% increased Damage#% increased Damagedamage_+%Belts, Rings100
(3 to 4)% increased Damage#% increased Damagedamage_+%Jewel100
2% increased Damage#% increased Damagedamage_+%Jewel27
(3 to 4)% increased Damage#% increased Damage against Abyssal Monstersdamage_+%_vs_abyssal_monstersAbyss Jewel200
2% increased Damage#% increased Damage against Abyssal Monstersdamage_+%_vs_abyssal_monstersAbyss Jewel100
(10 to 12)% increased Damage during any Flask Effect#% increased Damage during any Flask Effectdamage_+%_during_flask_effectGloves70
(13 to 15)% increased Damage during any Flask Effect#% increased Damage during any Flask Effectdamage_+%_during_flask_effectGloves150
(3 to 4)% increased Damage#% increased Damage if you've Killed Recentlydamage_+%_if_enemy_killed_recentlyAbyss Jewel100
2% increased Damage#% increased Damage if you've Killed Recentlydamage_+%_if_enemy_killed_recentlyAbyss Jewel50
(2 to 3)% increased Damage over Time#% increased Damage over Timedamage_over_time_+%Jewel32
(4 to 5)% increased Damage over Time#% increased Damage over Timedamage_over_time_+%Jewel100
(2 to 3)% increased Damage over Time#% increased Damage over Time while Dual Wieldingdamage_over_time_+%_while_dual_wieldingAbyss Jewel35
(4 to 5)% increased Damage over Time#% increased Damage over Time while Dual Wieldingdamage_over_time_+%_while_dual_wieldingAbyss Jewel100
(2 to 3)% increased Damage over Time#% increased Damage over Time while holding a Shielddamage_over_time_+%_while_holding_a_shieldAbyss Jewel35
(4 to 5)% increased Damage over Time#% increased Damage over Time while holding a Shielddamage_over_time_+%_while_holding_a_shieldAbyss Jewel100
(2 to 3)% increased Damage over Time#% increased Damage over Time while wielding a Two Handed Weapondamage_over_time_+%_while_wielding_two_handed_weaponAbyss Jewel35
(4 to 5)% increased Damage over Time#% increased Damage over Time while wielding a Two Handed Weapondamage_over_time_+%_while_wielding_two_handed_weaponAbyss Jewel100
(3 to 4)% increased Damage per Endurance Charge#% increased Damage per Endurance Chargedamage_+%_per_endurance_chargeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(4 to 5)% increased Damage per Endurance Charge#% increased Damage per Endurance Chargedamage_+%_per_endurance_chargeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
2% increased Damage per Endurance Charge#% increased Damage per Endurance Chargedamage_+%_per_endurance_chargeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres10
2% increased Damage per Endurance Charge#% increased Damage per Endurance Chargedamage_+%_per_endurance_chargeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces16
(3 to 4)% increased Damage per Frenzy Charge#% increased Damage per Frenzy Chargedamage_+%_per_frenzy_chargeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(4 to 5)% increased Damage per Frenzy Charge#% increased Damage per Frenzy Chargedamage_+%_per_frenzy_chargeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
2% increased Damage per Frenzy Charge#% increased Damage per Frenzy Chargedamage_+%_per_frenzy_chargeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres10
2% increased Damage per Frenzy Charge#% increased Damage per Frenzy Chargedamage_+%_per_frenzy_chargeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces16
(3 to 4)% increased Damage per Power Charge#% increased Damage per Power Chargedamage_+%_per_power_chargeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(4 to 5)% increased Damage per Power Charge#% increased Damage per Power Chargedamage_+%_per_power_chargeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
2% increased Damage per Power Charge#% increased Damage per Power Chargedamage_+%_per_power_chargeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres10
2% increased Damage per Power Charge#% increased Damage per Power Chargedamage_+%_per_power_chargeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces16
+(5 to 6)% to Chaos Resistance#% increased Damage taken from Damage Over Timedegen_effect_+%Shields-6
+(7 to 8)% to Chaos Resistance#% increased Damage taken from Damage Over Timedegen_effect_+%Shields-12
+(9 to 10)% to Chaos Resistance#% increased Damage taken from Damage Over Timedegen_effect_+%Shields-20
(15 to 18)% increased Damage#% increased Damage when on Full Lifedamage_+%_when_on_full_lifeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres70
(19 to 22)% increased Damage#% increased Damage when on Full Lifedamage_+%_when_on_full_lifeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres140
(21 to 26)% increased Damage#% increased Damage when on Full Lifedamage_+%_when_on_full_lifeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces130
(23 to 26)% increased Damage#% increased Damage when on Full Lifedamage_+%_when_on_full_lifeClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres500
(27 to 32)% increased Damage#% increased Damage when on Full Lifedamage_+%_when_on_full_lifeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces260
(33 to 38)% increased Damage#% increased Damage when on Full Lifedamage_+%_when_on_full_lifeBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
(10 to 12)% increased Damage while Leeching#% increased Damage while Leechingdamage_+%_while_leechingGloves, Amulets100
(13 to 15)% increased Damage while Leeching#% increased Damage while Leechingdamage_+%_while_leechingGloves, Amulets200
(11 to 12)% increased Damage with Ailments#% increased Damage with Ailmentsbase_ailment_damage_+%Rings, Amulets, Belts90
(13 to 14)% increased Damage with Ailments#% increased Damage with Ailmentsbase_ailment_damage_+%Rings, Amulets, Belts105
(15 to 16)% increased Damage with Ailments#% increased Damage with Ailmentsbase_ailment_damage_+%Amulets200
(15 to 16)% increased Damage with Ailments#% increased Damage with Ailmentsbase_ailment_damage_+%Belts200
(15 to 16)% increased Damage with Ailments
Poisons you inflict deal Damage (7 to 10)% faster
Bleeding you inflict deals Damage (7 to 10)% faster
Ignites you inflict deal Damage (7 to 10)% faster
#% increased Damage with Ailmentsbase_ailment_damage_+%Rings200
(2 to 3)% increased Damage with Ailments#% increased Damage with Ailmentsbase_ailment_damage_+%Jewel, Abyss Jewel50
(4 to 5)% increased Damage with Ailments#% increased Damage with Ailmentsbase_ailment_damage_+%Jewel, Abyss Jewel100
(9 to 10)% increased Damage with Ailments#% increased Damage with Ailmentsbase_ailment_damage_+%Rings, Amulets, Belts60
8% increased Damage with Ailments#% increased Damage with Ailmentsbase_ailment_damage_+%Rings, Amulets, Belts30
(14 to 18)% increased Damage with Bleeding#% increased Damage with Bleedingbleeding_damage_+%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows45
(19 to 23)% increased Damage with Bleeding#% increased Damage with Bleedingbleeding_damage_+%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows90
(2 to 3)% increased Damage with Bleeding#% increased Damage with Bleedingbleeding_damage_+%Jewel50
(24 to 28)% increased Damage with Bleeding
Bleeding you inflict deals Damage (15 to 20)% faster
#% increased Damage with Bleedingbleeding_damage_+%One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces200
(24 to 28)% increased Damage with Bleeding
Bleeding you inflict deals Damage (30 to 35)% faster
#% increased Damage with Bleedingbleeding_damage_+%Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows200
(4 to 5)% increased Damage with Bleeding#% increased Damage with Bleedingbleeding_damage_+%Jewel100
(10 to 11)% increased Damage with Poison#% increased Damage with Poisonbase_poison_damage_+%Rings, Quivers50
(12 to 13)% increased Damage with Poison#% increased Damage with Poisonbase_poison_damage_+%Rings, Quivers100
(14 to 15)% increased Damage with Poison
(8 to 12)% increased Poison Duration
#% increased Damage with Poisonbase_poison_damage_+%Rings, Quivers200
(14 to 18)% increased Damage with Poison#% increased Damage with Poisonbase_poison_damage_+%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows45
(19 to 23)% increased Damage with Poison#% increased Damage with Poisonbase_poison_damage_+%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows90
(2 to 3)% increased Damage with Poison#% increased Damage with Poisonbase_poison_damage_+%Jewel50
(24 to 28)% increased Damage with Poison
Poisons you inflict deal Damage (15 to 20)% faster
#% increased Damage with Poisonbase_poison_damage_+%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers200
(24 to 28)% increased Damage with Poison
Poisons you inflict deal Damage (30 to 35)% faster
#% increased Damage with Poisonbase_poison_damage_+%Two Hand Swords, Bows200
(4 to 5)% increased Damage with Poison#% increased Damage with Poisonbase_poison_damage_+%Jewel100
(12 to 15)% increased Ignite Duration on Enemies
(12 to 15)% increased Freeze Duration on Enemies
(12 to 15)% increased Shock Duration on Enemies
#% increased Duration of Ailments you inflict while Focussedstatus_ailments_you_inflict_duration_+%_while_focusedHelmets500
(8 to 10)% increased Ignite Duration on Enemies
(8 to 10)% increased Freeze Duration on Enemies
(8 to 10)% increased Shock Duration on Enemies
#% increased Duration of Ailments you inflict while Focussedstatus_ailments_you_inflict_duration_+%_while_focusedHelmets250
Determination has (15 to 20)% increased Aura Effect
Grace has (15 to 20)% increased Aura Effect
Discipline has (15 to 20)% increased Aura Effect
#% increased Effect of Auras on youaura_effect_on_self_+%Body Armours100
Determination has 10% reduced Mana Reservation
Grace has 10% reduced Mana Reservation
Discipline has 10% reduced Mana Reservation
#% increased Effect of Auras on youaura_effect_on_self_+%Body Armours65
(2 to 3)% increased Chill Duration on Enemies#% increased Effect of Chillchill_effect_+%Abyss Jewel26
(4 to 5)% increased Chill Duration on Enemies
(2 to 3)% increased Effect of Chill
#% increased Effect of Chillchill_effect_+%Abyss Jewel50
(10 to 11)% increased Flask Effect Duration#% increased Effect of Flasks on youflask_effect_+%Belts20
(12 to 13)% increased Flask Effect Duration#% increased Effect of Flasks on youflask_effect_+%Belts35
(14 to 15)% increased Flask Effect Duration#% increased Effect of Flasks on youflask_effect_+%Belts100
+250 to Armour and Evasion Rating while you have Fortify#% increased Effect of Fortify on youfortify_effect_on_self_+%Amulets20
+500 to Armour and Evasion Rating while you have Fortify#% increased Effect of Fortify on youfortify_effect_on_self_+%Amulets40
+800 to Armour and Evasion Rating while you have Fortify#% increased Effect of Fortify on youfortify_effect_on_self_+%Amulets100
10% increased Effect of Fortify on you#% increased Effect of Fortify on you while Focussedfortify_effect_+%_while_focusedBody Armours300
15% increased Effect of Fortify on you#% increased Effect of Fortify on you while Focussedfortify_effect_+%_while_focusedBody Armours500
5% increased Effect of Fortify on you#% increased Effect of Fortify on you while Focussedfortify_effect_+%_while_focusedBody Armours150
(11 to 15)% increased Effect of Chill
(11 to 15)% increased Effect of Shock
#% increased Effect of non-Damaging Ailments on Enemiesnon_damaging_ailment_effect_+%Boots, Rings100
(7 to 10)% increased Effect of Chill
(7 to 10)% increased Effect of Shock
#% increased Effect of non-Damaging Ailments on Enemiesnon_damaging_ailment_effect_+%Boots, Rings80
(2 to 3)% increased Shock Duration on Enemies#% increased Effect of Shockshock_effect_+%Abyss Jewel26
(4 to 5)% increased Shock Duration on Enemies
(2 to 3)% increased Effect of Shock
#% increased Effect of Shockshock_effect_+%Abyss Jewel50
(10 to 15)% increased Flammability Curse Effect
(10 to 15)% increased Frostbite Curse Effect
(10 to 15)% increased Conductivity Curse Effect
#% increased Effect of your Cursescurse_effect_+%Shields50
Curse Skills have (10 to 15)% increased Skill Effect Duration#% increased Effect of your Cursescurse_effect_+%Shields13
Curse Skills have (16 to 20)% increased Skill Effect Duration#% increased Effect of your Cursescurse_effect_+%Shields26
(11 to 12)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Rings, Belts60
(11 to 12)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Shields60
(13 to 14)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Rings, Belts80
(13 to 14)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Shields80
(15 to 16)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Belts200
(15 to 16)% increased Elemental Damage
(20 to 30)% increased Elemental Weakness Curse Effect
#% increased Elemental Damageelemental_damage_+%Shields500
(15 to 16)% increased Elemental Damage
0.2% of Elemental Damage Leeched as Life
#% increased Elemental Damageelemental_damage_+%Rings200
(17 to 19)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres70
(20 to 22)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres140
(21 to 26)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces130
(23 to 26)% increased Elemental Damage
Damage Penetrates (3 to 5)% Elemental Resistances
#% increased Elemental Damageelemental_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres500
(27 to 32)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces260
(33 to 38)% increased Elemental Damage
Damage Penetrates (3 to 5)% Elemental Resistances
#% increased Elemental Damageelemental_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
(9 to 10)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Rings, Belts40
(9 to 10)% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Shields40
8% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Rings, Belts20
8% increased Elemental Damage#% increased Elemental Damageelemental_damage_+%Shields20
(11 to 12)% increased Elemental Damage#% increased Elemental Damage if you've dealt a Critical Strike Recentlyelemental_damage_+%_if_have_crit_recentlyGloves, Quivers30
(13 to 14)% increased Elemental Damage#% increased Elemental Damage if you've dealt a Critical Strike Recentlyelemental_damage_+%_if_have_crit_recentlyGloves, Quivers60
(15 to 16)% increased Elemental Damage#% increased Elemental Damage if you've dealt a Critical Strike Recentlyelemental_damage_+%_if_have_crit_recentlyGloves, Quivers100
(12 to 13)% increased Elemental Damage with Attack Skills#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Rings30
(12 to 13)% increased Elemental Damage with Attack Skills#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Quivers, Belts, Amulets40
(14 to 15)% increased Elemental Damage with Attack Skills#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Rings60
(14 to 15)% increased Elemental Damage with Attack Skills#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Quivers, Belts, Amulets80
(16 to 18)% increased Elemental Damage with Attack Skills#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Rings90
(16 to 18)% increased Elemental Damage with Attack Skills#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Quivers, Belts, Amulets115
(19 to 21)% increased Elemental Damage with Attack Skills#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Rings115
(19 to 21)% increased Elemental Damage with Attack Skills#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Quivers, Belts, Amulets130
(22 to 24)% increased Elemental Damage with Attack Skills
Curse Enemies with Level 5 Elemental Weakness on Hit
#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Rings200
(22 to 24)% increased Elemental Damage with Attack Skills
Damage Penetrates (3 to 5)% Elemental Resistances
#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Amulets200
(22 to 24)% increased Elemental Damage with Attack Skills
Damage with Weapons Penetrates (4 to 6)% Fire Resistance
Damage with Weapons Penetrates (4 to 6)% Cold Resistance
Damage with Weapons Penetrates (4 to 6)% Lightning Resistance
#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Belts200
(22 to 24)% increased Elemental Damage with Attack Skills
Gain (8 to 10)% of Physical Damage as Extra Damage of a random Element
#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Quivers200
Attacks with this Weapon Penetrate (4 to 5)% Elemental Resistances#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
Attacks with this Weapon Penetrate 2% Elemental Resistances#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
Attacks with this Weapon Penetrate 3% Elemental Resistances#% increased Elemental Damage with Attack Skillselemental_damage_with_attack_skills_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(10 to 15)% increased Effect of Auras on you#% increased Energy Shieldlocal_energy_shield_+%Helmets1000
(10 to 15)% increased Energy Shield Recovery rate#% increased Energy Shieldlocal_energy_shield_+%Body Armours1000
(15 to 16)% increased Energy Shield#% increased Energy Shieldlocal_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields100
(17 to 18)% increased Energy Shield#% increased Energy Shieldlocal_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields175
(19 to 20)% increased Energy Shield#% increased Energy Shieldlocal_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields250
(21 to 22)% increased Energy Shield#% increased Energy Shieldlocal_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields325
(23 to 25)% increased Energy Shield#% increased Energy Shieldlocal_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields400
Socketed Gems have 10% reduced Mana Reservation#% increased Energy Shieldlocal_energy_shield_+%Shields1000
Vitality has 10% reduced Mana Reservation
Determination has 10% reduced Mana Reservation
Grace has 10% reduced Mana Reservation
Discipline has 10% reduced Mana Reservation
Purity of Fire has 10% reduced Mana Reservation
Purity of Ice has 10% reduced Mana Reservation
Purity of Lightning has 10% reduced Mana Reservation
#% increased Energy Shieldlocal_energy_shield_+%Boots, Gloves1000
(10 to 11)% increased Energy Shield Recharge Rate#% increased Energy Shield from Body Armourmaximum_energy_shield_from_body_armour_+%Belts, Rings, Amulets40
(12 to 15)% increased Energy Shield Recharge Rate
(10 to 15)% increased Energy Shield Recovery rate
#% increased Energy Shield from Body Armourmaximum_energy_shield_from_body_armour_+%Belts100
(12 to 15)% increased Energy Shield Recharge Rate
Discipline has (15 to 20)% increased Aura Effect
#% increased Energy Shield from Body Armourmaximum_energy_shield_from_body_armour_+%Rings, Amulets100
(8 to 9)% increased Energy Shield Recharge Rate#% increased Energy Shield from Body Armourmaximum_energy_shield_from_body_armour_+%Belts, Rings, Amulets20
+(3 to 4) to maximum Energy Shield#% increased Energy Shield Recharge Rateenergy_shield_recharge_rate_+%Jewel20
0.3% of Physical Attack Damage Leeched as Life#% increased Energy Shield Recharge Ratelife_leech_from_physical_attack_damage_permyriadGloves, Amulets70
0.3% of Physical Attack Damage Leeched as Life#% increased Energy Shield Recharge Ratelocal_life_leech_from_physical_damage_permyriadClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
(10 to 15)% Global chance to Blind Enemies on hit
(10 to 15)% increased Energy Shield Recovery rate
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Body Armours1000
(15 to 18)% increased Evasion Rating
(15 to 16)% increased Energy Shield
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields100
(19 to 22)% increased Evasion Rating
(17 to 18)% increased Energy Shield
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields175
(23 to 26)% increased Evasion Rating
(19 to 20)% increased Energy Shield
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields250
(27 to 30)% increased Evasion Rating
(21 to 22)% increased Energy Shield
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields325
(30 to 35)% increased Evasion Rating
(23 to 25)% increased Energy Shield
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Boots, Helmets, Gloves, Body Armours, Shields400
(4 to 5)% chance to Dodge Attack Hits
(4 to 5)% chance to Dodge Spell Hits
Socketed Gems have 10% reduced Mana Reservation
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Shields1000
(4 to 5)% chance to Dodge Attack Hits
(4 to 5)% chance to Dodge Spell Hits
Vitality has 10% reduced Mana Reservation
Determination has 10% reduced Mana Reservation
Grace has 10% reduced Mana Reservation
Discipline has 10% reduced Mana Reservation
Purity of Fire has 10% reduced Mana Reservation
Purity of Ice has 10% reduced Mana Reservation
Purity of Lightning has 10% reduced Mana Reservation
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Boots1000
2% chance to Dodge Attack Hits
2% chance to Dodge Spell Hits
(10 to 15)% increased Effect of Auras on you
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Helmets1000
2% chance to Dodge Attack Hits
2% chance to Dodge Spell Hits
Vitality has 10% reduced Mana Reservation
Determination has 10% reduced Mana Reservation
Grace has 10% reduced Mana Reservation
Discipline has 10% reduced Mana Reservation
Purity of Fire has 10% reduced Mana Reservation
Purity of Ice has 10% reduced Mana Reservation
Purity of Lightning has 10% reduced Mana Reservation
#% increased Evasion and Energy Shieldlocal_evasion_and_energy_shield_+%Gloves1000
(10 to 12)% increased Evasion Rating#% increased Evasion Ratingevasion_rating_+%Amulets40
(10 to 15)% Global chance to Blind Enemies on hit#% increased Evasion Ratinglocal_evasion_rating_+%Body Armours1000
(13 to 15)% increased Evasion Rating#% increased Evasion Ratingevasion_rating_+%Amulets55
(13 to 15)% increased Evasion Rating
+(1 to 2)% to maximum Chance to Dodge Attack Hits
+(1 to 2)% to maximum Chance to Dodge Spell Hits
#% increased Evasion Ratingevasion_rating_+%Amulets100
(15 to 18)% increased Evasion Rating#% increased Evasion Ratinglocal_evasion_rating_+%Boots, Helmets, Gloves, Body Armours, Shields100
(19 to 22)% increased Evasion Rating#% increased Evasion Ratinglocal_evasion_rating_+%Boots, Helmets, Gloves, Body Armours, Shields175
(23 to 26)% increased Evasion Rating#% increased Evasion Ratinglocal_evasion_rating_+%Boots, Helmets, Gloves, Body Armours, Shields250
(27 to 30)% increased Evasion Rating#% increased Evasion Ratinglocal_evasion_rating_+%Boots, Helmets, Gloves, Body Armours, Shields325
(3 to 4)% increased Evasion Rating#% increased Evasion Ratingevasion_rating_+%Jewel45
(30 to 35)% increased Evasion Rating#% increased Evasion Ratinglocal_evasion_rating_+%Boots, Helmets, Gloves, Body Armours, Shields400
(4 to 5)% chance to Dodge Attack Hits
(4 to 5)% chance to Dodge Spell Hits
#% increased Evasion Ratinglocal_evasion_rating_+%Boots1000
(4 to 5)% chance to Dodge Attack Hits
(4 to 5)% chance to Dodge Spell Hits
#% increased Evasion Ratinglocal_evasion_rating_+%Shields1000
(5 to 6)% increased Evasion Rating#% increased Evasion Ratingevasion_rating_+%Jewel100
(7 to 9)% increased Evasion Rating#% increased Evasion Ratingevasion_rating_+%Amulets20
2% chance to Dodge Attack Hits
2% chance to Dodge Spell Hits
#% increased Evasion Ratinglocal_evasion_rating_+%Helmets, Gloves1000
(3 to 4)% increased Evasion Rating#% increased Evasion Rating while movingevasion_rating_+%_while_movingAbyss Jewel100
(5 to 6)% increased Evasion Rating#% increased Evasion Rating while movingevasion_rating_+%_while_movingAbyss Jewel500
(10 to 15)% increased Flammability Curse Effect#% increased Fire Damagefire_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
(11 to 12)% increased Fire Damage#% increased Fire Damagefire_damage_+%Belts40
(11 to 12)% increased Fire Damage#% increased Fire Damagefire_damage_+%Amulets, Rings60
(11 to 12)% increased Fire Damage#% increased Fire Damagefire_damage_+%Shields150
(13 to 14)% increased Fire Damage#% increased Fire Damagefire_damage_+%Belts60
(13 to 14)% increased Fire Damage#% increased Fire Damagefire_damage_+%Amulets, Rings80
(13 to 14)% increased Fire Damage#% increased Fire Damagefire_damage_+%Shields200
(15 to 16)% increased Fire Damage#% increased Fire Damagefire_damage_+%Belts80
(15 to 16)% increased Fire Damage
(20 to 30)% increased Flammability Curse Effect
#% increased Fire Damagefire_damage_+%Shields500
(15 to 16)% increased Fire Damage
Adds (13 to 18) to (28 to 33) Fire Damage
#% increased Fire Damagefire_damage_+%Rings200
(15 to 16)% increased Fire Damage
Damage Penetrates (3 to 5)% Fire Resistance
#% increased Fire Damagefire_damage_+%Amulets200
(17 to 20)% increased Fire Damage#% increased Fire Damagefire_damage_+%Belts200
(18 to 20)% increased Fire Damage#% increased Fire Damagefire_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
(2 to 3)% increased Fire Damage#% increased Fire Damagefire_damage_+%Jewel42
(20 to 30)% increased Flammability Curse Effect#% increased Fire Damagefire_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
(21 to 23)% increased Fire Damage#% increased Fire Damagefire_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres160
(24 to 26)% increased Fire Damage#% increased Fire Damagefire_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres220
(27 to 30)% increased Fire Damage#% increased Fire Damagefire_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres280
(29 to 32)% increased Fire Damage#% increased Fire Damagefire_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(33 to 36)% increased Fire Damage#% increased Fire Damagefire_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
(37 to 40)% increased Fire Damage#% increased Fire Damagefire_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
(4 to 5)% increased Fire Damage#% increased Fire Damagefire_damage_+%Jewel100
(41 to 44)% increased Fire Damage#% increased Fire Damagefire_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces350
(9 to 10)% increased Fire Damage#% increased Fire Damagefire_damage_+%Belts20
(9 to 10)% increased Fire Damage#% increased Fire Damagefire_damage_+%Amulets, Rings40
(9 to 10)% increased Fire Damage#% increased Fire Damagefire_damage_+%Shields100
8% increased Fire Damage#% increased Fire Damagefire_damage_+%Amulets, Rings20
8% increased Fire Damage#% increased Fire Damagefire_damage_+%Shields50
(10 to 11)% increased Flask Charges gained#% increased Flask Charges gainedcharges_gained_+%Belts30
(12 to 13)% increased Flask Charges gained#% increased Flask Charges gainedcharges_gained_+%Belts60
(14 to 15)% increased Flask Charges gained#% increased Flask Charges gainedcharges_gained_+%Belts80
(14 to 15)% increased Flask Charges gained
Remove Ignite and Burning when you use a Flask
#% increased Flask Charges gainedcharges_gained_+%Belts150
(10 to 11)% reduced Flask Charges used#% increased Flask Charges usedflask_charges_used_+%Belts-20
(12 to 13)% reduced Flask Charges used#% increased Flask Charges usedflask_charges_used_+%Belts-40
(14 to 15)% reduced Flask Charges used#% increased Flask Charges usedflask_charges_used_+%Belts-50
(14 to 15)% reduced Flask Charges used
Remove Chill and Freeze when you use a Flask
#% increased Flask Charges usedflask_charges_used_+%Belts-100
(10 to 11)% increased Flask Effect Duration#% increased Flask Effect Durationflask_duration_+%Belts20
(12 to 13)% increased Flask Effect Duration#% increased Flask Effect Durationflask_duration_+%Belts40
(14 to 15)% increased Flask Effect Duration#% increased Flask Effect Durationflask_duration_+%Belts50
(14 to 15)% increased Flask Effect Duration
Remove Shock when you use a Flask
#% increased Flask Effect Durationflask_duration_+%Belts100
(11.7 to 18.3) Life Regenerated per second#% increased Flask Life Recovery rateflask_life_recovery_rate_+%Belts75
(11.7 to 18.3) Life Regenerated per second
(10 to 15)% increased Life Recovery rate
#% increased Flask Life Recovery rateflask_life_recovery_rate_+%Belts150
(5 to 7) Life Regenerated per second#% increased Flask Life Recovery rateflask_life_recovery_rate_+%Belts25
(7 to 11.7) Life Regenerated per second#% increased Flask Life Recovery rateflask_life_recovery_rate_+%Belts50
(16 to 18)% increased Mana Regeneration Rate#% increased Flask Mana Recovery rateflask_mana_recovery_rate_+%Belts25
(19 to 21)% increased Mana Regeneration Rate#% increased Flask Mana Recovery rateflask_mana_recovery_rate_+%Belts50
(22 to 24)% increased Mana Regeneration Rate#% increased Flask Mana Recovery rateflask_mana_recovery_rate_+%Belts70
(22 to 24)% increased Mana Regeneration Rate
(10 to 15)% increased Mana Recovery rate
#% increased Flask Mana Recovery rateflask_mana_recovery_rate_+%Belts100
+(21 to 35) to Accuracy Rating#% increased Global Accuracy Ratingaccuracy_rating_+%Jewel32
+(36 to 50) to Accuracy Rating#% increased Global Accuracy Ratingaccuracy_rating_+%Jewel100
(14 to 15)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Gloves, Rings30
(14 to 15)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Amulets40
(16 to 17)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Gloves, Rings60
(16 to 17)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Amulets70
(18 to 20)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Amulets90
(18 to 20)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Gloves, Rings100
(21 to 23)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Amulets105
(24 to 26)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Amulets300
(26 to 28)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Quivers40
(29 to 31)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Quivers70
(3 to 4)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Jewel, Abyss Jewel100
(32 to 34)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Quivers90
(35 to 37)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Quivers105
(38 to 40)% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Quivers300
2% increased Global Critical Strike Chance#% increased Global Critical Strike Chancecritical_strike_chance_+%Jewel, Abyss Jewel30
(3 to 4)% increased Armour
(3 to 4)% increased Evasion Rating
+(3 to 4) to maximum Energy Shield
#% increased Global Defencesglobal_defences_+%Jewel, Abyss Jewel16
(5 to 6)% increased Armour
(5 to 6)% increased Evasion Rating
+(5 to 6) to maximum Energy Shield
#% increased Global Defencesglobal_defences_+%Jewel, Abyss Jewel50
(11 to 12)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Belts40
(11 to 12)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Amulets60
(11 to 12)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Shields60
(11 to 12)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Rings100
(13 to 14)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Belts60
(13 to 14)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Amulets80
(13 to 14)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Shields80
(15 to 16)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Belts80
(15 to 16)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Amulets200
(15 to 16)% increased Global Physical Damage
(20 to 30)% increased Vulnerability Curse Effect
#% increased Global Physical Damagephysical_damage_+%Shields500
(17 to 20)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Belts200
(2 to 3)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Jewel42
(4 to 5)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Jewel100
(9 to 10)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Belts20
(9 to 10)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Amulets40
(9 to 10)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Rings40
(9 to 10)% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Shields40
8% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Amulets20
8% increased Global Physical Damage#% increased Global Physical Damagephysical_damage_+%Shields20
(5 to 6)% increased maximum Life#% increased Life Recovery from Flasksflask_life_to_recover_+%Belts, Rings, Amulets80
(7 to 8)% increased maximum Life
(10 to 15)% increased Life Recovery rate
#% increased Life Recovery from Flasksflask_life_to_recover_+%Belts200
(7 to 8)% increased maximum Life
(7 to 10)% increased Life Recovery from Flasks
#% increased Life Recovery from Flasksflask_life_to_recover_+%Rings200
(7 to 8)% increased maximum Life
(80 to 100) Life Regenerated per second
#% increased Life Recovery from Flasksflask_life_to_recover_+%Amulets200
4% increased maximum Life#% increased Life Recovery from Flasksflask_life_to_recover_+%Belts, Rings, Amulets40
10% increased Light Radius#% increased Light Radiuslight_radius_+%Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
12% increased Light Radius#% increased Light Radiuslight_radius_+%Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces30
15% increased Light Radius#% increased Light Radiuslight_radius_+%Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
15% increased Light Radius
+1 to Level of Socketed Gems
#% increased Light Radiuslight_radius_+%Helmets100
15% increased Light Radius
2% increased Experience gain
#% increased Light Radiuslight_radius_+%Rings100
15% increased Light Radius
Killed Enemies Explode dealing 3% of their Life as Physical Damage
#% increased Light Radiuslight_radius_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
15% increased Light Radius
Killed Enemies Explode dealing 5% of their Life as Physical Damage
#% increased Light Radiuslight_radius_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(10 to 15)% increased Conductivity Curse Effect#% increased Lightning Damagelightning_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
(11 to 12)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Belts40
(11 to 12)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Amulets, Rings60
(11 to 12)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Shields150
(13 to 14)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Belts60
(13 to 14)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Amulets, Rings80
(13 to 14)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Shields200
(15 to 16)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Belts80
(15 to 16)% increased Lightning Damage
(20 to 30)% increased Conductivity Curse Effect
#% increased Lightning Damagelightning_damage_+%Shields500
(15 to 16)% increased Lightning Damage
Adds (1 to 5) to (50 to 52) Lightning Damage
#% increased Lightning Damagelightning_damage_+%Rings200
(15 to 16)% increased Lightning Damage
Damage Penetrates (3 to 5)% Lightning Resistance
#% increased Lightning Damagelightning_damage_+%Amulets200
(17 to 20)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Belts200
(18 to 20)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
(2 to 3)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Jewel42
(20 to 30)% increased Conductivity Curse Effect#% increased Lightning Damagelightning_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
(21 to 23)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres160
(24 to 26)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres220
(27 to 30)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres280
(29 to 32)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(33 to 36)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
(37 to 40)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
(4 to 5)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Jewel100
(41 to 44)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces350
(9 to 10)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Belts20
(9 to 10)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Amulets, Rings40
(9 to 10)% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Shields100
8% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Amulets, Rings20
8% increased Lightning Damage#% increased Lightning Damagelightning_damage_+%Shields50
(22 to 24)% increased Mana Regeneration Rate#% increased Mana Recovery ratemana_recovery_rate_+%Belts, Amulets15
(25 to 27)% increased Mana Regeneration Rate#% increased Mana Recovery ratemana_recovery_rate_+%Belts, Amulets30
(28 to 30)% increased Mana Regeneration Rate
(10 to 15)% increased Mana Recovery rate
#% increased Mana Recovery ratemana_recovery_rate_+%Belts100
(28 to 30)% increased Mana Regeneration Rate
0.5% of Mana Regenerated per second
#% increased Mana Recovery ratemana_recovery_rate_+%Amulets100
(16 to 18)% increased Mana Regeneration Rate#% increased Mana Regeneration Ratemana_regeneration_rate_+%Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves50
(19 to 21)% increased Mana Regeneration Rate#% increased Mana Regeneration Ratemana_regeneration_rate_+%Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves90
(2 to 2.5) Mana Regenerated per second#% increased Mana Regeneration Ratemana_regeneration_rate_+%Amulets75
(2.5 to 3) Mana Regenerated per second#% increased Mana Regeneration Ratemana_regeneration_rate_+%Amulets150
(22 to 24)% increased Mana Regeneration Rate#% increased Mana Regeneration Ratemana_regeneration_rate_+%Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves130
(25 to 27)% increased Mana Regeneration Rate#% increased Mana Regeneration Ratemana_regeneration_rate_+%Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves170
(28 to 30)% increased Mana Regeneration Rate#% increased Mana Regeneration Ratemana_regeneration_rate_+%Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves190
(28 to 30)% increased Mana Regeneration Rate
(3 to 4) Mana Regenerated per second
#% increased Mana Regeneration Ratemana_regeneration_rate_+%Rings500
(28 to 30)% increased Mana Regeneration Rate
0.3% of Mana Regenerated per second
#% increased Mana Regeneration Ratemana_regeneration_rate_+%Sceptres, Daggers, Wands500
(28 to 30)% increased Mana Regeneration Rate
0.3% of Mana Regenerated per second
#% increased Mana Regeneration Ratemana_regeneration_rate_+%Shields500
(28 to 30)% increased Mana Regeneration Rate
0.4% of Attack Damage Leeched as Mana
#% increased Mana Regeneration Ratemana_regeneration_rate_+%Claws500
(28 to 30)% increased Mana Regeneration Rate
0.6% of Mana Regenerated per second
#% increased Mana Regeneration Ratemana_regeneration_rate_+%Staves500
(3 to 4) Mana Regenerated per second#% increased Mana Regeneration Ratemana_regeneration_rate_+%Amulets190
(3 to 4) Mana Regenerated per second
0.5% of Mana Regenerated per second
#% increased Mana Regeneration Ratemana_regeneration_rate_+%Amulets500
(5 to 7)% increased Mana Regeneration Rate#% increased Mana Regeneration Ratemana_regeneration_rate_+%Jewel100
+(2 to 3) to maximum Mana#% increased Mana Regeneration Ratemana_regeneration_rate_+%Jewel35
(22 to 24)% increased Mana Regeneration Rate#% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_movingBoots100
(25 to 27)% increased Mana Regeneration Rate#% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_movingBoots180
(28 to 30)% increased Mana Regeneration Rate
(2.5 to 3) Mana Regenerated per second
#% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_movingBoots500
(5 to 7)% increased Mana Regeneration Rate#% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_movingAbyss Jewel100
+(2 to 3) to maximum Mana#% increased Mana Regeneration Rate while movingmana_regeneration_rate_+%_while_movingAbyss Jewel60
Socketed Skill Gems get a 92% Mana Multiplier#% increased Mana Reservedbase_mana_reservation_+%Helmets-30
Socketed Skill Gems get a 94% Mana Multiplier#% increased Mana Reservedbase_mana_reservation_+%Helmets-12
Socketed Skill Gems get a 96% Mana Multiplier#% increased Mana Reservedbase_mana_reservation_+%Helmets-6
(10 to 11)% increased Energy Shield Recharge Rate#% increased maximum Energy Shieldmaximum_energy_shield_+%Amulets40
(12 to 15)% increased Energy Shield Recharge Rate#% increased maximum Energy Shieldmaximum_energy_shield_+%Amulets55
(12 to 15)% increased Energy Shield Recharge Rate
(3 to 5)% reduced Mana Reserved
#% increased maximum Energy Shieldmaximum_energy_shield_+%Amulets100
(8 to 9)% increased Energy Shield Recharge Rate#% increased maximum Energy Shieldmaximum_energy_shield_+%Amulets20
+(3 to 4) to maximum Energy Shield#% increased maximum Energy Shieldmaximum_energy_shield_+%Jewel22
+(5 to 6) to maximum Energy Shield#% increased maximum Energy Shieldmaximum_energy_shield_+%Jewel50
+(3 to 4) to maximum Life#% increased maximum Lifemaximum_life_+%Jewel17
+(5 to 6) to maximum Life#% increased maximum Lifemaximum_life_+%Jewel100
+(15 to 19) to maximum Mana#% increased maximum Manamaximum_mana_+%Quivers35
+(2 to 3) to maximum Mana#% increased maximum Manamaximum_mana_+%Jewel20
+(20 to 24) to maximum Mana#% increased maximum Manamaximum_mana_+%Quivers70
+(25 to 30) to maximum Mana
(7 to 8)% increased maximum Mana
#% increased maximum Manamaximum_mana_+%Quivers150
+(4 to 5) to maximum Mana#% increased maximum Manamaximum_mana_+%Jewel50
(2 to 3)% increased Melee Damage#% increased Melee Critical Strike Chancemelee_critical_strike_chance_+%Jewel35
(4 to 5)% increased Melee Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Melee Critical Strike Chancemelee_critical_strike_chance_+%Jewel100
(10 to 12)% increased Melee Damage#% increased Melee Damagemelee_damage_+%Amulets20
(13 to 15)% increased Melee Damage#% increased Melee Damagemelee_damage_+%Amulets40
(2 to 3)% increased Melee Damage#% increased Melee Damagemelee_damage_+%Jewel32
(4 to 5)% increased Melee Damage#% increased Melee Damagemelee_damage_+%Jewel100
+1 to Melee Weapon and Unarmed Attack range#% increased Melee Damagemelee_damage_+%Amulets100
(2 to 3)% increased Melee Damage#% increased Melee Physical Damage while holding a Shieldmelee_physical_damage_+%_while_holding_shieldJewel36
(4 to 5)% increased Melee Damage#% increased Melee Physical Damage while holding a Shieldmelee_physical_damage_+%_while_holding_shieldJewel100
(1 to 2)% increased Mine Laying Speed#% increased Mine Damagemine_damage_+%Jewel42
3% increased Mine Laying Speed#% increased Mine Damagemine_damage_+%Jewel100
(1 to 2)% increased Mine Laying Speed#% increased Mine Laying Speedmine_laying_speed_+%Jewel20
(2 to 3)% increased Mine Laying Speed#% increased Mine Laying Speedmine_laying_speed_+%Helmets, Amulets30
(4 to 5)% increased Mine Laying Speed#% increased Mine Laying Speedmine_laying_speed_+%Helmets, Amulets100
3% increased Mine Laying Speed#% increased Mine Laying Speedmine_laying_speed_+%Jewel50
Minions deal (2 to 3)% increased Damage#% increased Minion Damage if you've used a Minion Skill Recentlyminion_damage_+%_if_have_used_a_minion_skill_recentlyAbyss Jewel45
Minions deal (4 to 5)% increased Damage#% increased Minion Damage if you've used a Minion Skill Recentlyminion_damage_+%_if_have_used_a_minion_skill_recentlyAbyss Jewel100
(5 to 6)% increased Movement Speed#% increased Movement Speedbase_movement_velocity_+%Boots70
(7 to 8)% increased Movement Speed#% increased Movement Speedbase_movement_velocity_+%Boots95
(7 to 8)% increased Movement Speed
Onslaught
#% increased Movement Speedbase_movement_velocity_+%Boots120
4% increased Movement Speed#% increased Movement Speedbase_movement_velocity_+%Boots50
(5 to 6)% increased Movement Speed#% increased Movement Speed during any Flask Effectmovement_speed_+%_during_flask_effectBelts25
(7 to 8)% increased Movement Speed#% increased Movement Speed during any Flask Effectmovement_speed_+%_during_flask_effectBelts50
4% increased Movement Speed#% increased Movement Speed during any Flask Effectmovement_speed_+%_during_flask_effectBelts11
1% increased Movement Speed#% increased Movement Speed if you haven't taken Damage Recentlymovement_speed_+%_if_have_not_taken_damage_recentlyAbyss Jewel10
2% increased Movement Speed#% increased Movement Speed if you haven't taken Damage Recentlymovement_speed_+%_if_have_not_taken_damage_recentlyAbyss Jewel20
(5 to 6)% increased Movement Speed#% increased Movement Speed if you've Hit an Enemy Recentlymovement_speed_+%_if_enemy_hit_recentlyBoots30
4% increased Movement Speed#% increased Movement Speed if you've Hit an Enemy Recentlymovement_speed_+%_if_enemy_hit_recentlyBoots12
1% increased Movement Speed#% increased Movement Speed if you've Killed Recentlymovement_speed_+%_if_enemy_killed_recentlyAbyss Jewel10
2% increased Movement Speed#% increased Movement Speed if you've Killed Recentlymovement_speed_+%_if_enemy_killed_recentlyAbyss Jewel20
(5 to 6)% increased Movement Speed#% increased Movement speed while on Burning, Chilled or Shocked groundmovement_speed_+%_while_on_burning_chilled_shocked_groundBoots25
(7 to 8)% increased Movement Speed
Unaffected by Burning Ground
Unaffected by Chilled Ground
Unaffected by Shocked Ground
#% increased Movement speed while on Burning, Chilled or Shocked groundmovement_speed_+%_while_on_burning_chilled_shocked_groundBoots50
4% increased Movement Speed#% increased Movement speed while on Burning, Chilled or Shocked groundmovement_speed_+%_while_on_burning_chilled_shocked_groundBoots13
(13 to 14)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
(13 to 14)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
(15 to 16)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces400
(15 to 16)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres400
(17 to 19)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces600
(17 to 19)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres600
(20 to 22)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces725
(20 to 22)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres725
(23 to 25)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
(23 to 25)% increased Physical Damage#% increased Physical Damagelocal_physical_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
(-10 to -8) Physical Damage taken from Attacks#% increased Physical Damage taken over timebase_physical_damage_over_time_taken_+%Jewel, Abyss Jewel-10
(-7 to -5) Physical Damage taken from Attacks#% increased Physical Damage taken over timebase_physical_damage_over_time_taken_+%Jewel, Abyss Jewel-4
(3 to 4)% increased Physical Damage with Axes#% increased Physical Damage with Axesphysical_axe_damage_+%Jewel42
(5 to 6)% increased Physical Damage with Axes#% increased Physical Damage with Axesphysical_axe_damage_+%Jewel100
(3 to 4)% increased Physical Damage with Bows#% increased Physical Damage with Bowsphysical_bow_damage_+%Jewel42
(5 to 6)% increased Physical Damage with Bows#% increased Physical Damage with Bowsphysical_bow_damage_+%Jewel100
(3 to 4)% increased Physical Damage with Claws#% increased Physical Damage with Clawsphysical_claw_damage_+%Jewel42
(5 to 6)% increased Physical Damage with Claws#% increased Physical Damage with Clawsphysical_claw_damage_+%Jewel100
(3 to 4)% increased Physical Damage with Daggers#% increased Physical Damage with Daggersphysical_dagger_damage_+%Jewel42
(5 to 6)% increased Physical Damage with Daggers#% increased Physical Damage with Daggersphysical_dagger_damage_+%Jewel100
(3 to 4)% increased Physical Damage with Maces#% increased Physical Damage with Macesphysical_mace_damage_+%Jewel42
(5 to 6)% increased Physical Damage with Maces#% increased Physical Damage with Macesphysical_mace_damage_+%Jewel100
(2 to 3)% increased Melee Damage#% increased Physical Damage with One Handed Melee Weaponsone_handed_melee_physical_damage_+%Jewel36
(4 to 5)% increased Melee Damage#% increased Physical Damage with One Handed Melee Weaponsone_handed_melee_physical_damage_+%Jewel100
(3 to 4)% increased Physical Damage with Staves#% increased Physical Damage with Stavesphysical_staff_damage_+%Jewel42
(5 to 6)% increased Physical Damage with Staves#% increased Physical Damage with Stavesphysical_staff_damage_+%Jewel100
(3 to 4)% increased Physical Damage with Swords#% increased Physical Damage with Swordsphysical_sword_damage_+%Jewel42
(5 to 6)% increased Physical Damage with Swords#% increased Physical Damage with Swordsphysical_sword_damage_+%Jewel100
(2 to 3)% increased Melee Damage#% increased Physical Damage with Two Handed Melee Weaponstwo_handed_melee_physical_damage_+%Jewel36
(4 to 5)% increased Melee Damage#% increased Physical Damage with Two Handed Melee Weaponstwo_handed_melee_physical_damage_+%Jewel100
(3 to 4)% increased Physical Damage with Wands#% increased Physical Damage with Wandsphysical_wand_damage_+%Jewel42
(5 to 6)% increased Physical Damage with Wands#% increased Physical Damage with Wandsphysical_wand_damage_+%Jewel100
(2 to 3)% increased Melee Damage#% increased Physical Weapon Damage while Dual Wieldingphysical_damage_while_dual_wielding_+%Jewel36
(4 to 5)% increased Melee Damage#% increased Physical Weapon Damage while Dual Wieldingphysical_damage_while_dual_wielding_+%Jewel100
(14 to 18)% increased Damage with Poison#% increased Poison Durationbase_poison_duration_+%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows20
(19 to 23)% increased Damage with Poison#% increased Poison Durationbase_poison_duration_+%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows40
(24 to 28)% increased Damage with Poison
(8 to 12)% increased Poison Duration
#% increased Poison Durationbase_poison_duration_+%One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows100
(1 to 2)% increased Projectile Speed#% increased Projectile Damageprojectile_damage_+%Jewel30
(10 to 12)% increased Projectile Damage#% increased Projectile Damageprojectile_damage_+%Amulets20
(13 to 15)% increased Projectile Damage#% increased Projectile Damageprojectile_damage_+%Amulets40
(18 to 20)% increased Projectile Speed#% increased Projectile Damageprojectile_damage_+%Amulets100
(3 to 5)% increased Projectile Speed#% increased Projectile Damageprojectile_damage_+%Jewel100
(1 to 2)% increased Projectile Speed#% increased Projectile Speedbase_projectile_speed_+%Jewel20
(11 to 12)% increased Projectile Speed#% increased Projectile Speedbase_projectile_speed_+%Quivers, Bows, Wands80
(13 to 14)% increased Projectile Speed#% increased Projectile Speedbase_projectile_speed_+%Quivers, Bows, Wands115
(15 to 17)% increased Projectile Speed#% increased Projectile Speedbase_projectile_speed_+%Quivers, Bows, Wands135
(18 to 20)% increased Projectile Speed
Bow Attacks fire an additional Arrow
#% increased Projectile Speedbase_projectile_speed_+%Quivers, Bows200
(18 to 20)% increased Projectile Speed
Projectiles Pierce 2 additional Targets
#% increased Projectile Speedbase_projectile_speed_+%Wands200
(3 to 5)% increased Projectile Speed#% increased Projectile Speedbase_projectile_speed_+%Jewel50
(9 to 10)% increased Projectile Speed#% increased Projectile Speedbase_projectile_speed_+%Quivers, Bows, Wands40
(10 to 11)% increased Rarity of Items found#% increased Rarity of Items Dropped by Slain Rare or Unique Enemiesrare_or_unique_monster_dropped_item_rarity_+%Helmets60
(12 to 13)% increased Rarity of Items found#% increased Rarity of Items Dropped by Slain Rare or Unique Enemiesrare_or_unique_monster_dropped_item_rarity_+%Helmets120
(14 to 15)% increased Rarity of Items found#% increased Rarity of Items Dropped by Slain Rare or Unique Enemiesrare_or_unique_monster_dropped_item_rarity_+%Helmets200
(1 to 2)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Jewel16
(1 to 3)% increased Quantity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Boots, Gloves, Helmets200
(10 to 11)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Boots, Gloves, Helmets, Amulets30
(12 to 13)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Boots, Gloves, Helmets, Amulets60
(14 to 15)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Boots, Gloves, Helmets, Amulets90
(16 to 17)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Boots, Gloves, Helmets, Amulets120
(18 to 20)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Boots, Gloves, Helmets, Amulets145
(19 to 20)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Rings50
(21 to 22)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Rings100
(23 to 25)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Rings145
(3 to 4)% increased Rarity of Items found#% increased Rarity of Items foundbase_item_found_rarity_+%Jewel50
(4 to 5)% increased Movement Speed#% increased Rarity of Items foundbase_item_found_rarity_+%Rings, Amulets200
(13 to 15)% reduced Reflected Damage taken#% increased Reflected Damage takenreflect_damage_taken_+%Rings, Quivers-50
(5 to 8)% reduced Reflected Damage taken#% increased Reflected Damage takenreflect_damage_taken_+%Rings, Quivers-11
(9 to 12)% reduced Reflected Damage taken#% increased Reflected Damage takenreflect_damage_taken_+%Rings, Quivers-22
(40 to 50)% increased Attack Damage if Corrupted#% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+%Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces-100
(40 to 50)% increased Attack Damage if Corrupted
(40 to 50)% increased Spell Damage if Corrupted
#% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+%Daggers, Wands, Sceptres-100
(60 to 70)% increased Attack Damage if Corrupted#% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+%Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces-200
(60 to 70)% increased Attack Damage if Corrupted
(60 to 70)% increased Spell Damage if Corrupted
#% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+%Staves-200
Vaal Skills deal (25 to 30)% increased Damage#% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres-25
Vaal Skills deal (31 to 35)% increased Damage#% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres-50
Vaal Skills deal (36 to 44)% increased Damage#% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces-55
Vaal Skills deal (45 to 51)% increased Damage#% increased Soul Cost of Vaal Skillsvaal_skill_soul_cost_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces-110
(16 to 18)% increased Spell Damage#% increased Spell Damagespell_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres90
(19 to 22)% increased Spell Damage#% increased Spell Damagespell_damage_+%Amulets50
(19 to 22)% increased Spell Damage#% increased Spell Damagespell_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres180
(2 to 3)% increased Spell Damage#% increased Spell Damagespell_damage_+%Jewel32
(22 to 24)% increased Spell Damage#% increased Spell Damagespell_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces125
(23 to 26)% increased Spell Damage#% increased Spell Damagespell_damage_+%Amulets70
(23 to 26)% increased Spell Damage#% increased Spell Damagespell_damage_+%Shields150
(23 to 26)% increased Spell Damage#% increased Spell Damagespell_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres270
(25 to 28)% increased Spell Damage#% increased Spell Damagespell_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces250
(27 to 30)% increased Spell Damage#% increased Spell Damagespell_damage_+%Amulets150
(27 to 30)% increased Spell Damage#% increased Spell Damagespell_damage_+%Shields200
(29 to 35)% increased Spell Damage#% increased Spell Damagespell_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces375
(31 to 35)% increased Spell Damage#% increased Spell Damagespell_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres300
(31 to 35)% increased Spell Damage#% increased Spell Damagespell_damage_+%Shields500
(4 to 5)% increased Spell Damage#% increased Spell Damagespell_damage_+%Jewel100
(45 to 51)% increased Spell Damage#% increased Spell Damagespell_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces420
Spells have a (16 to 18)% chance to deal Double Damage#% increased Spell Damagespell_damage_+%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
Spells have a (8 to 10)% chance to deal Double Damage#% increased Spell Damagespell_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
(3 to 4)% increased Spell Damage while Dual Wielding#% increased Spell Damage while Dual Wieldingspell_damage_+%_while_dual_wieldingJewel42
(5 to 6)% increased Spell Damage while Dual Wielding#% increased Spell Damage while Dual Wieldingspell_damage_+%_while_dual_wieldingJewel100
(3 to 4)% increased Spell Damage while holding a Shield#% increased Spell Damage while holding a Shieldspell_damage_+%_while_holding_shieldJewel42
(5 to 6)% increased Spell Damage while holding a Shield#% increased Spell Damage while holding a Shieldspell_damage_+%_while_holding_shieldJewel100
(3 to 4)% increased Spell Damage while wielding a Staff#% increased Spell Damage while wielding a Staffspell_staff_damage_+%Jewel42
(5 to 6)% increased Spell Damage while wielding a Staff#% increased Spell Damage while wielding a Staffspell_staff_damage_+%Jewel100
(10 to 11)% chance to Avoid being Stunned#% increased Stun and Block Recoverybase_stun_recovery_+%Belts50
(10 to 12)% increased Stun and Block Recovery#% increased Stun and Block Recoverybase_stun_recovery_+%Boots, Helmets, Gloves, Body Armours, Shields30
(12 to 13)% chance to Avoid being Stunned#% increased Stun and Block Recoverybase_stun_recovery_+%Belts80
(13 to 15)% increased Stun and Block Recovery#% increased Stun and Block Recoverybase_stun_recovery_+%Boots, Helmets, Gloves, Body Armours, Shields60
(14 to 15)% chance to Avoid being Stunned#% increased Stun and Block Recoverybase_stun_recovery_+%Helmets, Gloves, Body Armours160
(14 to 15)% chance to Avoid being Stunned
Bleeding cannot be inflicted on you
#% increased Stun and Block Recoverybase_stun_recovery_+%Belts150
(16 to 18)% increased Stun and Block Recovery#% increased Stun and Block Recoverybase_stun_recovery_+%Boots, Helmets, Gloves, Body Armours, Shields90
(19 to 21)% increased Stun and Block Recovery#% increased Stun and Block Recoverybase_stun_recovery_+%Boots, Helmets, Gloves, Body Armours, Shields110
(22 to 25)% increased Stun and Block Recovery#% increased Stun and Block Recoverybase_stun_recovery_+%Boots, Helmets, Gloves, Body Armours, Shields130
(22 to 25)% increased Stun and Block Recovery
Unwavering Stance
#% increased Stun and Block Recoverybase_stun_recovery_+%Shields, Boots160
(3 to 5)% chance to Avoid being Stunned#% increased Stun and Block Recoverybase_stun_recovery_+%Jewel100
(6 to 7)% increased Stun and Block Recovery#% increased Stun and Block Recoverybase_stun_recovery_+%Jewel28
(15 to 17)% increased Stun Duration on Enemies#% increased Stun Duration on Enemiesbase_stun_duration_+%Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(18 to 25)% increased Stun Duration on Enemies
(20 to 25)% increased Area of Effect if you have Stunned an Enemy Recently
#% increased Stun Duration on Enemiesbase_stun_duration_+%Quivers, Belts300
(2 to 3)% increased Stun Duration on Enemies#% increased Stun Duration on Enemiesbase_stun_duration_+%Jewel28
(26 to 35)% increased Stun Duration on Enemies#% increased Stun Duration on Enemiesbase_stun_duration_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
(4 to 5)% increased Stun Duration on Enemies#% increased Stun Duration on Enemiesbase_stun_duration_+%Jewel100
(11 to 13)% increased total Recovery per second from Life Leech#% increased total Recovery per second from Life Leechlife_leech_speed_+%Amulets100
(14 to 16)% increased total Recovery per second from Life Leech
10% increased Maximum total Recovery per second from Life Leech
#% increased total Recovery per second from Life Leechlife_leech_speed_+%Amulets200
(8 to 10)% increased total Recovery per second from Life Leech#% increased total Recovery per second from Life Leechlife_leech_speed_+%Amulets50
(1 to 2)% increased Totem Placement speed#% increased Totem Damagetotem_damage_+%Jewel42
3% increased Totem Placement speed#% increased Totem Damagetotem_damage_+%Jewel100
Totems gain +(4 to 5)% to all Elemental Resistances#% increased Totem Lifetotem_life_+%Jewel100
Totems gain +3% to all Elemental Resistances#% increased Totem Lifetotem_life_+%Jewel30
(2 to 3)% increased Totem Placement speed#% increased Totem Placement speedsummon_totem_cast_speed_+%Boots, Amulets75
(4 to 5)% increased Totem Placement speed#% increased Totem Placement speedsummon_totem_cast_speed_+%Boots, Amulets150
(1 to 2)% increased Trap Throwing Speed#% increased Trap Damagetrap_damage_+%Jewel42
3% increased Trap Throwing Speed#% increased Trap Damagetrap_damage_+%Jewel100
(1 to 2)% increased Trap Throwing Speed#% increased Trap Throwing Speedtrap_throwing_speed_+%Jewel20
(2 to 3)% increased Trap Throwing Speed#% increased Trap Throwing Speedtrap_throwing_speed_+%Belts, Amulets30
(4 to 5)% increased Trap Throwing Speed#% increased Trap Throwing Speedtrap_throwing_speed_+%Belts, Amulets100
3% increased Trap Throwing Speed#% increased Trap Throwing Speedtrap_throwing_speed_+%Jewel50
(21 to 30)% increased Vaal Skill Critical Strike Chance#% increased Vaal Skill Critical Strike Chancevaal_skill_critical_strike_chance_+%Gloves, Quivers170
(31 to 40)% increased Vaal Skill Critical Strike Chance#% increased Vaal Skill Critical Strike Chancevaal_skill_critical_strike_chance_+%Gloves, Quivers340
(40 to 50)% increased Global Critical Strike Chance if Corrupted#% increased Vaal Skill Critical Strike Chancevaal_skill_critical_strike_chance_+%Quivers500
(5 to 7)% increased Attack and Cast Speed if Corrupted#% increased Vaal Skill Critical Strike Chancevaal_skill_critical_strike_chance_+%Gloves500
(5 to 8)% increased Vaal Skill Effect Duration#% increased Vaal Skill Effect Durationvaal_skill_effect_duration_+%Amulets35
(6 to 8)% increased maximum Life if Corrupted
(8 to 10)% increased maximum Energy Shield if Corrupted
#% increased Vaal Skill Effect Durationvaal_skill_effect_duration_+%Amulets200
(9 to 12)% increased Vaal Skill Effect Duration#% increased Vaal Skill Effect Durationvaal_skill_effect_duration_+%Amulets70
(2 to 3)% increased Melee Damage#% increased Weapon Critical Strike Chance while Dual Wieldingcritical_strike_chance_while_dual_wielding_+%Jewel48
(4 to 5)% increased Melee Damage
(3 to 4)% increased Global Critical Strike Chance
#% increased Weapon Critical Strike Chance while Dual Wieldingcritical_strike_chance_while_dual_wielding_+%Jewel100
+(3 to 4) to maximum Life#% of Attack Damage Leeched as Lifebase_life_leech_from_attack_damage_permyriadJewel, Abyss Jewel80
0.2% of Attack Damage Leeched as Life#% of Attack Damage Leeched as Lifebase_life_leech_from_attack_damage_permyriadJewel, Abyss Jewel150
(11 to 12)% increased Chaos Damage#% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriadRings25
(11 to 12)% increased Chaos Damage#% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriadAmulets60
(13 to 14)% increased Chaos Damage#% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriadRings50
(13 to 14)% increased Chaos Damage#% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriadAmulets120
(15 to 16)% increased Chaos Damage
0.2% of Chaos Damage Leeched as Life
#% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriadRings100
(15 to 16)% increased Chaos Damage
0.5% of Chaos Damage Leeched as Life
#% of Chaos Damage Leeched as Lifebase_life_leech_from_chaos_damage_permyriadAmulets200
(11 to 12)% increased Cold Damage#% of Cold Damage Leeched as Lifebase_life_leech_from_cold_damage_permyriadRings25
(13 to 14)% increased Cold Damage#% of Cold Damage Leeched as Lifebase_life_leech_from_cold_damage_permyriadRings50
(15 to 16)% increased Cold Damage
0.2% of Cold Damage Leeched as Life
#% of Cold Damage Leeched as Lifebase_life_leech_from_cold_damage_permyriadRings100
(2 to 3)% of Physical Damage is taken from Mana before Life when Hit#% of Damage is taken from Mana before Lifebase_damage_removed_from_mana_before_life_%Body Armours25
(4 to 5)% of Physical Damage is taken from Mana before Life when Hit#% of Damage is taken from Mana before Lifebase_damage_removed_from_mana_before_life_%Body Armours50
(2 to 3)% of Physical Damage is taken from Mana before Life when Hit#% of Damage is taken from Mana before Life while Focusseddamage_removed_from_mana_before_life_%_while_focusedBody Armours60
(4 to 5)% of Physical Damage is taken from Mana before Life when Hit#% of Damage is taken from Mana before Life while Focusseddamage_removed_from_mana_before_life_%_while_focusedBody Armours200
(2 to 2.5) Mana Regenerated per second#% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_%Rings, Amulets8
(2.5 to 3) Mana Regenerated per second#% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_%Rings, Amulets16
(3 to 4) Mana Regenerated per second#% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_%Rings, Amulets50
(5 to 7)% increased Mana Regeneration Rate#% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_%Jewel, Abyss Jewel20
+(2 to 3) to maximum Mana#% of Damage taken gained as Mana over 4 seconds when Hitdamage_taken_goes_to_mana_%Jewel, Abyss Jewel7
(0.6 to 0.7)% of Energy Shield Regenerated per second#% of Energy Shield Regenerated per secondbase_energy_shield_regeneration_rate_per_minute_%Body Armours80
(0.8 to 0.9)% of Energy Shield Regenerated per second#% of Energy Shield Regenerated per secondbase_energy_shield_regeneration_rate_per_minute_%Body Armours120
1% of Energy Shield Regenerated per second#% of Energy Shield Regenerated per secondbase_energy_shield_regeneration_rate_per_minute_%Body Armours500
(10 to 13)% increased maximum Energy Shield#% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces140
(14 to 16)% increased maximum Energy Shield#% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
(4 to 5)% increased maximum Energy Shield#% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres40
(6 to 7)% increased maximum Energy Shield#% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres80
(7 to 9)% increased maximum Energy Shield#% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
(8 to 10)% increased maximum Energy Shield#% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recentlyClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres500
+(3 to 4) to maximum Energy Shield#% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recentlyJewel, Abyss Jewel48
+(5 to 6) to maximum Energy Shield#% of Energy Shield Regenerated per second if you've Hit an Enemy Recentlyenergy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recentlyJewel, Abyss Jewel100
(0.6 to 0.7)% of Life Regenerated per second#% of Evasion Rating is Regenerated as Life per second while Focussedevasion_rating_%_as_life_regeneration_per_minute_during_focusBody Armours170
(0.8 to 0.93)% of Life Regenerated per second#% of Evasion Rating is Regenerated as Life per second while Focussedevasion_rating_%_as_life_regeneration_per_minute_during_focusBody Armours500
(11 to 12)% increased Fire Damage#% of Fire Damage Leeched as Lifebase_life_leech_from_fire_damage_permyriadRings25
(13 to 14)% increased Fire Damage#% of Fire Damage Leeched as Lifebase_life_leech_from_fire_damage_permyriadRings50
(15 to 16)% increased Fire Damage
0.2% of Fire Damage Leeched as Life
#% of Fire Damage Leeched as Lifebase_life_leech_from_fire_damage_permyriadRings100
(11.7 to 18.3) Life Regenerated per second#% of Life Regenerated per secondlife_regeneration_rate_per_minute_%Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets70
(18.4 to 26.7) Life Regenerated per second#% of Life Regenerated per secondlife_regeneration_rate_per_minute_%Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets140
(26.7 to 40) Life Regenerated per second
(0.6 to 0.7)% of Life Regenerated per second
#% of Life Regenerated per secondlife_regeneration_rate_per_minute_%Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets300
+(3 to 4) to maximum Life#% of Life Regenerated per secondlife_regeneration_rate_per_minute_%Jewel, Abyss Jewel48
0.2% of Life Regenerated per second#% of Life Regenerated per secondlife_regeneration_rate_per_minute_%Jewel, Abyss Jewel100
(0.6 to 0.7)% of Life Regenerated per second#% of Life Regenerated per second during any Flask Effectlife_regeneration_rate_per_minute_%_while_using_flaskBelts150
(0.8 to 0.93)% of Life Regenerated per second#% of Life Regenerated per second during any Flask Effectlife_regeneration_rate_per_minute_%_while_using_flaskBelts300
1% of Life Regenerated per second#% of Life Regenerated per second during any Flask Effectlife_regeneration_rate_per_minute_%_while_using_flaskBelts500
+(3 to 4) to maximum Life#% of Life Regenerated per second while movinglife_regeneration_rate_per_minute_%_while_movingAbyss Jewel100
0.2% of Life Regenerated per second#% of Life Regenerated per second while movinglife_regeneration_rate_per_minute_%_while_movingAbyss Jewel500
(11 to 12)% increased Lightning Damage#% of Lightning Damage Leeched as Lifebase_life_leech_from_lightning_damage_permyriadRings25
(13 to 14)% increased Lightning Damage#% of Lightning Damage Leeched as Lifebase_life_leech_from_lightning_damage_permyriadRings50
(15 to 16)% increased Lightning Damage
0.2% of Lightning Damage Leeched as Life
#% of Lightning Damage Leeched as Lifebase_life_leech_from_lightning_damage_permyriadRings100
(22 to 24)% increased Mana Regeneration Rate#% of Mana Regenerated per secondmana_regeneration_rate_per_minute_%Helmets32
(25 to 27)% increased Mana Regeneration Rate#% of Mana Regenerated per secondmana_regeneration_rate_per_minute_%Helmets64
(28 to 30)% increased Mana Regeneration Rate#% of Mana Regenerated per secondmana_regeneration_rate_per_minute_%Helmets200
(22 to 24)% increased Mana Regeneration Rate#% of Mana Regenerated per second if you've Hit an Enemy Recentlymana_regeneration_rate_per_minute_%_if_enemy_hit_recentlyShields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces25
(25 to 27)% increased Mana Regeneration Rate#% of Mana Regenerated per second if you've Hit an Enemy Recentlymana_regeneration_rate_per_minute_%_if_enemy_hit_recentlyShields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(28 to 30)% increased Mana Regeneration Rate
0.2% of Mana Regenerated per second
#% of Mana Regenerated per second if you've Hit an Enemy Recentlymana_regeneration_rate_per_minute_%_if_enemy_hit_recentlyShields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
(28 to 30)% increased Mana Regeneration Rate
0.4% of Mana Regenerated per second
#% of Mana Regenerated per second if you've Hit an Enemy Recentlymana_regeneration_rate_per_minute_%_if_enemy_hit_recentlyBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(13 to 16)% increased Damage while Leeching Life#% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriadQuivers, Rings70
(17 to 21)% increased Damage while Leeching Life#% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriadQuivers, Rings100
(22 to 25)% increased Damage while Leeching Life#% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriadQuivers, Rings400
+(3 to 4) to maximum Life#% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriadJewel100
0.2% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Lifemana_leech_from_physical_attack_damage_permyriadGloves, Amulets70
0.2% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Lifelocal_mana_leech_from_physical_damage_permyriadClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
0.2% of Spell Damage Leeched as Energy Shield#% of Physical Attack Damage Leeched as Lifeenergy_shield_recharge_rate_+%Jewel50
0.3% of maximum Life Regenerated per second per Endurance Charge#% of Physical Attack Damage Leeched as Lifebase_minimum_endurance_chargesRings5
0.3% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Lifemana_leech_from_physical_attack_damage_permyriadGloves, Amulets100
0.3% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Lifelocal_mana_leech_from_physical_damage_permyriadClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
0.4% of Physical Attack Damage Leeched as Life
10% increased Maximum total Recovery per second from Life Leech
#% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriadGloves, Amulets400
0.5% of Fire Damage Leeched as Life
0.5% of Cold Damage Leeched as Life
0.5% of Lightning Damage Leeched as Life
0.5% of Physical Damage Leeched as Life
0.5% of Chaos Damage Leeched as Life
#% of Physical Attack Damage Leeched as Lifegain_vaal_pact_while_focusedAmulets5
1.5% of Physical Attack Damage Leeched as Life#% of Physical Attack Damage Leeched as Lifelocal_life_leech_from_physical_damage_permyriadClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres400
3% of Physical Attack Damage Leeched as Life#% of Physical Attack Damage Leeched as Lifelife_leech_from_physical_attack_damage_permyriadBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces400
(13 to 16)% increased Damage while Leeching Mana#% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriadQuivers, Rings70
(17 to 21)% increased Damage while Leeching Mana#% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriadQuivers, Rings100
(22 to 25)% increased Damage while Leeching Mana#% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriadQuivers, Rings400
+(2 to 3) to maximum Mana#% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriadJewel100
0.1% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Manalocal_mana_leech_from_physical_damage_permyriadClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces40
0.1% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriadGloves, Amulets40
0.1% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Manamana_leech_from_physical_attack_damage_permyriadJewel500
0.2% of Physical Attack Damage Leeched as Life#% of Physical Attack Damage Leeched as Manalife_leech_from_physical_attack_damage_permyriadGloves, Amulets40
0.2% of Physical Attack Damage Leeched as Life#% of Physical Attack Damage Leeched as Manalocal_life_leech_from_physical_damage_permyriadClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces40
0.2% of Physical Attack Damage Leeched as Life#% of Physical Attack Damage Leeched as Manalife_leech_from_physical_attack_damage_permyriadJewel500
0.5% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Manalocal_mana_leech_from_physical_damage_permyriadClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres400
1% of Physical Attack Damage Leeched as Mana#% of Physical Attack Damage Leeched as Manalocal_mana_leech_from_physical_damage_permyriadBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces400
(11 to 12)% increased Cold Damage
(7 to 10)% of Physical Damage Converted to Cold Damage
#% of Physical Damage Converted to Cold Damagebase_physical_damage_%_to_convert_to_coldGloves100
(9 to 10)% increased Cold Damage#% of Physical Damage Converted to Cold Damagebase_physical_damage_%_to_convert_to_coldGloves72
8% increased Cold Damage#% of Physical Damage Converted to Cold Damagebase_physical_damage_%_to_convert_to_coldGloves35
(11 to 12)% increased Fire Damage
(7 to 10)% of Physical Damage Converted to Fire Damage
#% of Physical Damage Converted to Fire Damagebase_physical_damage_%_to_convert_to_fireGloves100
(9 to 10)% increased Fire Damage#% of Physical Damage Converted to Fire Damagebase_physical_damage_%_to_convert_to_fireGloves72
8% increased Fire Damage#% of Physical Damage Converted to Fire Damagebase_physical_damage_%_to_convert_to_fireGloves35
(11 to 12)% increased Lightning Damage
(7 to 10)% of Physical Damage Converted to Lightning Damage
#% of Physical Damage Converted to Lightning Damagebase_physical_damage_%_to_convert_to_lightningGloves100
(9 to 10)% increased Lightning Damage#% of Physical Damage Converted to Lightning Damagebase_physical_damage_%_to_convert_to_lightningGloves72
8% increased Lightning Damage#% of Physical Damage Converted to Lightning Damagebase_physical_damage_%_to_convert_to_lightningGloves35
+(11 to 12)% to Cold Resistance#% of Physical Damage from Hits taken as Cold Damagephysical_damage_taken_%_as_coldBody Armours16
+(13 to 14)% to Cold Resistance#% of Physical Damage from Hits taken as Cold Damagephysical_damage_taken_%_as_coldBody Armours32
+(15 to 16)% to Cold Resistance
(7 to 10)% of Physical Damage from Hits taken as Cold Damage
#% of Physical Damage from Hits taken as Cold Damagephysical_damage_taken_%_as_coldBody Armours100
+(11 to 12)% to Fire Resistance#% of Physical Damage from Hits taken as Fire Damagephysical_damage_taken_%_as_fireHelmets10
+(13 to 14)% to Fire Resistance#% of Physical Damage from Hits taken as Fire Damagephysical_damage_taken_%_as_fireHelmets20
+(15 to 16)% to Fire Resistance#% of Physical Damage from Hits taken as Fire Damagephysical_damage_taken_%_as_fireHelmets50
(11 to 12)% increased Global Physical Damage#% of Physical Damage Leeched as Lifebase_life_leech_from_physical_damage_permyriadRings25
(13 to 14)% increased Global Physical Damage#% of Physical Damage Leeched as Lifebase_life_leech_from_physical_damage_permyriadRings50
(15 to 16)% increased Global Physical Damage
0.2% of Physical Damage Leeched as Life
#% of Physical Damage Leeched as Lifebase_life_leech_from_physical_damage_permyriadRings100
(15 to 20)% reduced Elemental Ailment Duration on you#% reduced Elemental Ailment Duration on youself_elemental_status_duration_-%Boots, Gloves, Helmets, Body Armours, Shields40
(21 to 35)% reduced Elemental Ailment Duration on you#% reduced Elemental Ailment Duration on youself_elemental_status_duration_-%Boots, Gloves, Helmets, Body Armours, Shields75
(36 to 50)% reduced Elemental Ailment Duration on you#% reduced Elemental Ailment Duration on youself_elemental_status_duration_-%Boots, Gloves, Helmets, Body Armours, Shields200
(5 to 6)% reduced Enemy Stun Threshold#% reduced Enemy Stun Thresholdbase_stun_threshold_reduction_+%Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves30
(7 to 8)% reduced Enemy Stun Threshold#% reduced Enemy Stun Thresholdbase_stun_threshold_reduction_+%Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves35
(9 to 10)% reduced Enemy Stun Threshold#% reduced Enemy Stun Thresholdbase_stun_threshold_reduction_+%Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves200
(4 to 5)% reduced Mana Cost of Skills#% reduced Mana Cost of Skillsbase_mana_cost_-%Rings, Amulets50
+(2 to 3) to maximum Mana#% reduced Mana Cost of Skillsbase_mana_cost_-%Jewel11
2% reduced Mana Cost of Skills#% reduced Mana Cost of Skillsbase_mana_cost_-%Rings, Amulets10
2% reduced Mana Cost of Skills#% reduced Mana Cost of Skillsbase_mana_cost_-%Jewel50
3% reduced Mana Cost of Skills#% reduced Mana Cost of Skillsbase_mana_cost_-%Rings, Amulets20
+(25 to 30) Life gained for each Enemy hit by Attacks+# Life gained for each Enemy hit by Attackslocal_life_gain_per_targetClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres15
+(4 to 5) Life gained for each Enemy hit by Attacks+# Life gained for each Enemy hit by Attackslocal_life_gain_per_targetClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces4
+(45 to 50) Life gained for each Enemy hit by Attacks+# Life gained for each Enemy hit by Attackslocal_life_gain_per_targetBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces15
+(6 to 8) Life gained for each Enemy hit by Attacks+# Life gained for each Enemy hit by Attackslocal_life_gain_per_targetClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces7
+(9 to 15) Life gained for each Enemy hit by Attacks+# Life gained for each Enemy hit by Attackslocal_life_gain_per_targetClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
(2 to 3)% increased Cold Damage+#% to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+Jewel8
(4 to 5)% increased Cold Damage+#% to Cold Damage over Time Multipliercold_non_ailment_damage_over_time_multiplier_+Jewel25
(2 to 3)% increased Chaos Damage+#% to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+Jewel8
(4 to 5)% increased Chaos Damage+#% to Non-Ailment Chaos Damage over Time Multiplierchaos_non_ailment_damage_over_time_multiplier_+Jewel25
(11 to 12)% increased Chaos DamageAdds # to # Chaos Damageglobal_maximum_added_chaos_damageGloves40
(13 to 14)% increased Chaos DamageAdds # to # Chaos Damageglobal_maximum_added_chaos_damageGloves80
(15 to 16)% increased Chaos DamageAdds # to # Chaos Damageglobal_maximum_added_chaos_damageGloves200
Adds (10 to 18) to (22 to 34) Chaos DamageAdds # to # Chaos Damagelocal_maximum_added_chaos_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres320
Adds (13 to 21) to (27 to 49) Chaos DamageAdds # to # Chaos Damagelocal_maximum_added_chaos_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces450
Adds (19 to 28) to (35 to 49) Chaos DamageAdds # to # Chaos Damagelocal_maximum_added_chaos_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
Adds (22 to 43) to (50 to 74) Chaos DamageAdds # to # Chaos Damagelocal_maximum_added_chaos_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
Adds (4 to 9) to (11 to 21) Chaos DamageAdds # to # Chaos Damagelocal_maximum_added_chaos_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
Adds (7 to 12) to (15 to 26) Chaos DamageAdds # to # Chaos Damagelocal_maximum_added_chaos_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
(11 to 12)% increased Chaos DamageAdds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damageRings, Amulets40
(11 to 12)% increased Chaos DamageAdds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damageGloves, Quivers100
(13 to 14)% increased Chaos DamageAdds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damageRings, Amulets75
(15 to 16)% increased Chaos DamageAdds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damageRings, Amulets200
(3 to 4)% increased Chaos Damage with Attack SkillsAdds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damageAbyss Jewel16
(5 to 6)% increased Chaos Damage with Attack SkillsAdds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damageAbyss Jewel100
(9 to 10)% increased Chaos DamageAdds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damageGloves, Quivers45
8% increased Chaos DamageAdds # to # Chaos Damage to Attacksattack_maximum_added_chaos_damageGloves, Quivers25
(3 to 4)% increased Chaos Damage with Spell SkillsAdds # to # Chaos Damage to Spellsspell_maximum_added_chaos_damageAbyss Jewel45
(5 to 6)% increased Chaos Damage with Spell SkillsAdds # to # Chaos Damage to Spellsspell_maximum_added_chaos_damageAbyss Jewel100
(2 to 3)% increased Critical Strike Chance for Spells while Dual WieldingAdds # to # Chaos Damage to Spells while Dual Wieldingspell_maximum_added_chaos_damage_while_dual_wieldingAbyss Jewel60
(4 to 5)% increased Critical Strike Chance for Spells while Dual WieldingAdds # to # Chaos Damage to Spells while Dual Wieldingspell_maximum_added_chaos_damage_while_dual_wieldingAbyss Jewel200
(2 to 3)% increased Critical Strike Chance for Spells while holding a ShieldAdds # to # Chaos Damage to Spells while holding a Shieldspell_maximum_added_chaos_damage_while_holding_a_shieldAbyss Jewel60
(4 to 5)% increased Critical Strike Chance for Spells while holding a ShieldAdds # to # Chaos Damage to Spells while holding a Shieldspell_maximum_added_chaos_damage_while_holding_a_shieldAbyss Jewel200
(2 to 3)% increased Critical Strike Chance for Spells while wielding a StaffAdds # to # Chaos Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_chaos_damage_while_wielding_two_handed_weaponAbyss Jewel60
(4 to 5)% increased Critical Strike Chance for Spells while wielding a StaffAdds # to # Chaos Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_chaos_damage_while_wielding_two_handed_weaponAbyss Jewel200
(11 to 12)% increased Cold DamageAdds # to # Cold Damageglobal_maximum_added_cold_damageGloves45
(11 to 12)% increased Cold DamageAdds # to # Cold Damageglobal_maximum_added_cold_damageQuivers100
(11 to 12)% increased Cold DamageAdds # to # Cold Damageglobal_maximum_added_cold_damageRings, Shields100
(13 to 14)% increased Cold DamageAdds # to # Cold Damageglobal_maximum_added_cold_damageGloves90
(15 to 16)% increased Cold DamageAdds # to # Cold Damageglobal_maximum_added_cold_damageGloves200
(9 to 10)% increased Cold DamageAdds # to # Cold Damageglobal_maximum_added_cold_damageQuivers25
(9 to 10)% increased Cold DamageAdds # to # Cold Damageglobal_maximum_added_cold_damageRings, Shields40
8% increased Cold DamageAdds # to # Cold Damageglobal_maximum_added_cold_damageRings, Shields20
Adds (11 to 15) to (19 to 26) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows150
Adds (16 to 20) to (27 to 35) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows200
Adds (16 to 22) to (29 to 39) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
Adds (21 to 25) to (36 to 43) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows1000
Adds (23 to 30) to (40 to 53) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces360
Adds (3 to 6) to (7 to 11) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows50
Adds (31 to 37) to (44 to 65) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
Adds (5 to 8) to (11 to 18) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces120
Adds (7 to 10) to (12 to 18) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows100
Adds (9 to 15) to (19 to 28) Cold DamageAdds # to # Cold Damagelocal_maximum_added_cold_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces240
(11 to 12)% increased Cold DamageAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageRings, Amulets30
(11 to 12)% increased Cold DamageAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageGloves, Quivers33
(13 to 14)% increased Cold DamageAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageGloves, Quivers42
(13 to 14)% increased Cold DamageAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageRings, Amulets60
(15 to 16)% increased Cold DamageAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageRings, Amulets90
(15 to 16)% increased Cold Damage
(15 to 25)% of Physical Damage Converted to Cold Damage
Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damageQuivers100
(15 to 16)% increased Cold Damage
(15 to 25)% of Physical Damage Converted to Cold Damage
Curse Enemies with Level 8 Frostbite on Hit
Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damageGloves100
(15 to 16)% increased Cold Damage
0.5% of Cold Damage Leeched as Life
Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damageAmulets105
(15 to 16)% increased Cold Damage
Curse Enemies with Level 5 Frostbite on Hit
Adds # to # Cold Damage to Attacksattack_maximum_added_cold_damageRings105
(3 to 4)% increased Cold Damage with Attack SkillsAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageAbyss Jewel95
(5 to 6)% increased Cold Damage with Attack SkillsAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageAbyss Jewel200
(9 to 10)% increased Cold DamageAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageGloves, Quivers22
8% increased Cold DamageAdds # to # Cold Damage to Attacksattack_maximum_added_cold_damageGloves, Quivers15
(2 to 3)% increased Accuracy Rating with AxesAdds # to # Cold Damage to Axe Attacksattack_maximum_added_cold_damage_with_axesAbyss Jewel102
(4 to 5)% increased Accuracy Rating with AxesAdds # to # Cold Damage to Axe Attacksattack_maximum_added_cold_damage_with_axesAbyss Jewel500
(2 to 3)% increased Accuracy Rating with BowsAdds # to # Cold Damage to Bow Attacksattack_maximum_added_cold_damage_with_bowsAbyss Jewel102
(4 to 5)% increased Accuracy Rating with BowsAdds # to # Cold Damage to Bow Attacksattack_maximum_added_cold_damage_with_bowsAbyss Jewel500
(2 to 3)% increased Accuracy Rating with ClawsAdds # to # Cold Damage to Claw Attacksattack_maximum_added_cold_damage_with_clawsAbyss Jewel102
(4 to 5)% increased Accuracy Rating with ClawsAdds # to # Cold Damage to Claw Attacksattack_maximum_added_cold_damage_with_clawsAbyss Jewel500
(2 to 3)% increased Accuracy Rating with DaggersAdds # to # Cold Damage to Dagger Attacksattack_maximum_added_cold_damage_with_daggersAbyss Jewel102
(4 to 5)% increased Accuracy Rating with DaggersAdds # to # Cold Damage to Dagger Attacksattack_maximum_added_cold_damage_with_daggersAbyss Jewel500
(2 to 3)% increased Accuracy Rating with MacesAdds # to # Cold Damage to Mace Attacksattack_maximum_added_cold_damage_with_macesAbyss Jewel102
(4 to 5)% increased Accuracy Rating with MacesAdds # to # Cold Damage to Mace Attacksattack_maximum_added_cold_damage_with_macesAbyss Jewel500
(3 to 4)% increased Cold Damage with Spell SkillsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageAbyss Jewel70
(5 to 6)% increased Cold Damage with Spell SkillsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageAbyss Jewel200
Adds (12 to 14) to (19 to 25) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres180
Adds (12 to 16) to (21 to 28) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces250
Adds (15 to 18) to (26 to 31) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
Adds (17 to 21) to (28 to 38) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces280
Adds (22 to 26) to (31 to 46) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
Adds (3 to 5) to (5 to 8) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres60
Adds (4 to 6) to (8 to 13) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
Adds (5 to 7) to (9 to 13) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres120
Adds (7 to 11) to (14 to 20) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces180
Adds (8 to 11) to (14 to 19) Cold Damage to SpellsAdds # to # Cold Damage to Spellsspell_maximum_added_cold_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres160
(0.5 to 0.7) Mana Regenerated per Second while Dual WieldingAdds # to # Cold Damage to Spells while Dual Wieldingspell_maximum_added_cold_damage_while_dual_wieldingAbyss Jewel80
(0.8 to 1) Mana Regenerated per Second while Dual WieldingAdds # to # Cold Damage to Spells while Dual Wieldingspell_maximum_added_cold_damage_while_dual_wieldingAbyss Jewel200
(0.5 to 0.7) Mana Regenerated per Second while holding a ShieldAdds # to # Cold Damage to Spells while holding a Shieldspell_maximum_added_cold_damage_while_holding_a_shieldAbyss Jewel80
(0.8 to 1) Mana Regenerated per Second while holding a ShieldAdds # to # Cold Damage to Spells while holding a Shieldspell_maximum_added_cold_damage_while_holding_a_shieldAbyss Jewel200
(0.5 to 0.7) Mana Regenerated per Second while wielding a StaffAdds # to # Cold Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_cold_damage_while_wielding_two_handed_weaponAbyss Jewel80
(0.8 to 1) Mana Regenerated per Second while wielding a StaffAdds # to # Cold Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_cold_damage_while_wielding_two_handed_weaponAbyss Jewel200
(2 to 3)% increased Accuracy Rating with StavesAdds # to # Cold Damage to Staff Attacksattack_maximum_added_cold_damage_with_stavesAbyss Jewel102
(4 to 5)% increased Accuracy Rating with StavesAdds # to # Cold Damage to Staff Attacksattack_maximum_added_cold_damage_with_stavesAbyss Jewel500
(2 to 3)% increased Accuracy Rating with SwordsAdds # to # Cold Damage to Sword Attacksattack_maximum_added_cold_damage_with_swordsAbyss Jewel102
(4 to 5)% increased Accuracy Rating with SwordsAdds # to # Cold Damage to Sword Attacksattack_maximum_added_cold_damage_with_swordsAbyss Jewel500
(2 to 3)% increased Accuracy Rating with WandsAdds # to # Cold Damage to Wand Attacksattack_maximum_added_cold_damage_with_wandAbyss Jewel102
(4 to 5)% increased Accuracy Rating with WandsAdds # to # Cold Damage to Wand Attacksattack_maximum_added_cold_damage_with_wandAbyss Jewel500
(11 to 12)% increased Fire DamageAdds # to # Fire Damageglobal_maximum_added_fire_damageGloves45
(11 to 12)% increased Fire DamageAdds # to # Fire Damageglobal_maximum_added_fire_damageQuivers100
(11 to 12)% increased Fire DamageAdds # to # Fire Damageglobal_maximum_added_fire_damageRings, Shields100
(13 to 14)% increased Fire DamageAdds # to # Fire Damageglobal_maximum_added_fire_damageGloves90
(15 to 16)% increased Fire DamageAdds # to # Fire Damageglobal_maximum_added_fire_damageGloves200
(9 to 10)% increased Fire DamageAdds # to # Fire Damageglobal_maximum_added_fire_damageQuivers25
(9 to 10)% increased Fire DamageAdds # to # Fire Damageglobal_maximum_added_fire_damageRings, Shields40
8% increased Fire DamageAdds # to # Fire Damageglobal_maximum_added_fire_damageRings, Shields20
Adds (13 to 18) to (24 to 31) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows210
Adds (13 to 19) to (22 to 35) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
Adds (19 to 24) to (32 to 43) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows250
Adds (20 to 27) to (36 to 48) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces375
Adds (25 to 30) to (44 to 53) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows1000
Adds (28 to 35) to (49 to 64) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces450
Adds (36 to 45) to (65 to 80) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
Adds (4 to 8) to (9 to 15) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows80
Adds (7 to 12) to (13 to 21) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces150
Adds (9 to 12) to (16 to 23) Fire DamageAdds # to # Fire Damagelocal_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows160
(18 to 20)% increased Fire DamageAdds # to # Fire Damage if you've Blocked Recentlymaximum_added_fire_damage_if_blocked_recentlyShields90
(21 to 23)% increased Fire DamageAdds # to # Fire Damage if you've Blocked Recentlymaximum_added_fire_damage_if_blocked_recentlyShields170
(24 to 26)% increased Fire DamageAdds # to # Fire Damage if you've Blocked Recentlymaximum_added_fire_damage_if_blocked_recentlyShields500
(11 to 12)% increased Fire DamageAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageGloves, Quivers35
(11 to 12)% increased Fire DamageAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageRings, Amulets40
(13 to 14)% increased Fire DamageAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageGloves, Quivers45
(13 to 14)% increased Fire DamageAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageRings, Amulets80
(15 to 16)% increased Fire DamageAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageRings, Amulets120
(15 to 16)% increased Fire Damage
(15 to 25)% of Physical Damage Converted to Fire Damage
Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damageQuivers100
(15 to 16)% increased Fire Damage
(15 to 25)% of Physical Damage Converted to Fire Damage
Curse Enemies with Level 8 Flammability on Hit
Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damageGloves100
(15 to 16)% increased Fire Damage
0.5% of Fire Damage Leeched as Life
Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damageAmulets200
(15 to 16)% increased Fire Damage
Curse Enemies with Level 5 Flammability on Hit
Adds # to # Fire Damage to Attacksattack_maximum_added_fire_damageRings200
(3 to 4)% increased Fire Damage with Attack SkillsAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageAbyss Jewel100
(5 to 6)% increased Fire Damage with Attack SkillsAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageAbyss Jewel200
(9 to 10)% increased Fire DamageAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageGloves, Quivers25
8% increased Fire DamageAdds # to # Fire Damage to Attacksattack_maximum_added_fire_damageGloves, Quivers15
+(2 to 3)% to Critical Strike Multiplier with AxesAdds # to # Fire Damage to Axe Attacksattack_maximum_added_fire_damage_with_axesAbyss Jewel114
+(4 to 5)% to Critical Strike Multiplier with AxesAdds # to # Fire Damage to Axe Attacksattack_maximum_added_fire_damage_with_axesAbyss Jewel500
+(2 to 3)% to Critical Strike Multiplier with BowsAdds # to # Fire Damage to Bow Attacksattack_maximum_added_fire_damage_with_bowAbyss Jewel114
+(4 to 5)% to Critical Strike Multiplier with BowsAdds # to # Fire Damage to Bow Attacksattack_maximum_added_fire_damage_with_bowAbyss Jewel500
+(2 to 3)% to Critical Strike Multiplier with ClawsAdds # to # Fire Damage to Claw Attacksattack_maximum_added_fire_damage_with_clawsAbyss Jewel114
+(4 to 5)% to Critical Strike Multiplier with ClawsAdds # to # Fire Damage to Claw Attacksattack_maximum_added_fire_damage_with_clawsAbyss Jewel500
+(2 to 3)% to Critical Strike Multiplier with DaggersAdds # to # Fire Damage to Dagger Attacksattack_maximum_added_fire_damage_with_daggersAbyss Jewel114
+(4 to 5)% to Critical Strike Multiplier with DaggersAdds # to # Fire Damage to Dagger Attacksattack_maximum_added_fire_damage_with_daggersAbyss Jewel500
+(2 to 3)% to Critical Strike Multiplier with MacesAdds # to # Fire Damage to Mace Attacksattack_maximum_added_fire_damage_with_macesAbyss Jewel114
+(4 to 5)% to Critical Strike Multiplier with MacesAdds # to # Fire Damage to Mace Attacksattack_maximum_added_fire_damage_with_macesAbyss Jewel500
(3 to 4)% increased Fire Damage with Spell SkillsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageAbyss Jewel70
(5 to 6)% increased Fire Damage with Spell SkillsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageAbyss Jewel200
Adds (10 to 13) to (17 to 22) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
Adds (10 to 14) to (16 to 25) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
Adds (14 to 17) to (23 to 31) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres230
Adds (14 to 19) to (26 to 34) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces275
Adds (18 to 21) to (31 to 38) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
Adds (20 to 25) to (35 to 45) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces320
Adds (26 to 32) to (46 to 56) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
Adds (3 to 6) to (7 to 11) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres75
Adds (5 to 9) to (10 to 15) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
Adds (7 to 9) to (12 to 17) Fire Damage to SpellsAdds # to # Fire Damage to Spellsspell_maximum_added_fire_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres150
+(2 to 3)% to Critical Strike Multiplier for Spells while Dual WieldingAdds # to # Fire Damage to Spells while Dual Wieldingspell_maximum_added_fire_damage_while_dual_wieldingAbyss Jewel80
+(4 to 5)% to Critical Strike Multiplier for Spells while Dual WieldingAdds # to # Fire Damage to Spells while Dual Wieldingspell_maximum_added_fire_damage_while_dual_wieldingAbyss Jewel200
+(2 to 3)% to Critical Strike Multiplier for Spells while holding a ShieldAdds # to # Fire Damage to Spells while holding a Shieldspell_maximum_added_fire_damage_while_holding_a_shieldAbyss Jewel80
+(4 to 5)% to Critical Strike Multiplier for Spells while holding a ShieldAdds # to # Fire Damage to Spells while holding a Shieldspell_maximum_added_fire_damage_while_holding_a_shieldAbyss Jewel200
+(2 to 3)% to Critical Strike Multiplier for Spells while wielding a StaffAdds # to # Fire Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_fire_damage_while_wielding_two_handed_weaponAbyss Jewel80
+(4 to 5)% to Critical Strike Multiplier for Spells while wielding a StaffAdds # to # Fire Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_fire_damage_while_wielding_two_handed_weaponAbyss Jewel200
+(2 to 3)% to Critical Strike Multiplier with StavesAdds # to # Fire Damage to Staff Attacksattack_maximum_added_fire_damage_with_stavesAbyss Jewel114
+(4 to 5)% to Critical Strike Multiplier with StavesAdds # to # Fire Damage to Staff Attacksattack_maximum_added_fire_damage_with_stavesAbyss Jewel500
+(2 to 3)% to Critical Strike Multiplier with SwordsAdds # to # Fire Damage to Sword Attacksattack_maximum_added_fire_damage_with_swordsAbyss Jewel114
+(4 to 5)% to Critical Strike Multiplier with SwordsAdds # to # Fire Damage to Sword Attacksattack_maximum_added_fire_damage_with_swordsAbyss Jewel500
+(2 to 3)% to Critical Strike Multiplier with WandsAdds # to # Fire Damage to Wand Attacksattack_maximum_added_fire_damage_with_wandAbyss Jewel114
+(4 to 5)% to Critical Strike Multiplier with WandsAdds # to # Fire Damage to Wand Attacksattack_maximum_added_fire_damage_with_wandAbyss Jewel500
(11 to 12)% increased Lightning DamageAdds # to # Lightning Damageglobal_maximum_added_lightning_damageGloves100
(11 to 12)% increased Lightning DamageAdds # to # Lightning Damageglobal_maximum_added_lightning_damageQuivers100
(11 to 12)% increased Lightning DamageAdds # to # Lightning Damageglobal_maximum_added_lightning_damageRings, Shields100
(13 to 14)% increased Lightning DamageAdds # to # Lightning Damageglobal_maximum_added_lightning_damageGloves160
(15 to 16)% increased Lightning DamageAdds # to # Lightning Damageglobal_maximum_added_lightning_damageGloves200
(9 to 10)% increased Lightning DamageAdds # to # Lightning Damageglobal_maximum_added_lightning_damageQuivers40
(9 to 10)% increased Lightning DamageAdds # to # Lightning Damageglobal_maximum_added_lightning_damageRings, Shields65
8% increased Lightning DamageAdds # to # Lightning Damageglobal_maximum_added_lightning_damageRings, Shields35
Adds (1 to 2) to (26 to 40) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows300
Adds (1 to 3) to (41 to 55) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows375
Adds (1 to 3) to (41 to 65) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces400
Adds (2 to 5) to (56 to 70) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows430
Adds (2 to 5) to (66 to 82) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces550
Adds (2 to 6) to (71 to 83) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows1000
Adds (2 to 7) to (83 to 106) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces650
Adds (3 to 9) to (107 to 125) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
Adds 1 to (16 to 25) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows150
Adds 1 to (25 to 40) Lightning DamageAdds # to # Lightning Damagelocal_maximum_added_lightning_damageStaves, Two Hand Swords, Two Hand Axes, Two Hand Maces200
(11 to 12)% increased Lightning DamageAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageGloves, Quivers60
(11 to 12)% increased Lightning DamageAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageRings, Amulets75
(13 to 14)% increased Lightning DamageAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageGloves, Quivers75
(13 to 14)% increased Lightning DamageAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageRings, Amulets150
(15 to 16)% increased Lightning DamageAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageRings, Amulets190
(15 to 16)% increased Lightning Damage
(15 to 25)% of Physical Damage Converted to Lightning Damage
Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageQuivers100
(15 to 16)% increased Lightning Damage
(15 to 25)% of Physical Damage Converted to Lightning Damage
Curse Enemies with Level 8 Conductivity on Hit
Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageGloves100
(15 to 16)% increased Lightning Damage
0.5% of Lightning Damage Leeched as Life
Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageAmulets300
(15 to 16)% increased Lightning Damage
Curse Enemies with Level 5 Conductivity on Hit
Adds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageRings300
(3 to 4)% increased Lightning Damage with Attack SkillsAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageAbyss Jewel160
(5 to 6)% increased Lightning Damage with Attack SkillsAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageAbyss Jewel300
(9 to 10)% increased Lightning DamageAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageGloves, Quivers45
8% increased Lightning DamageAdds # to # Lightning Damage to Attacksattack_maximum_added_lightning_damageGloves, Quivers30
(1 to 2)% increased Attack Speed with AxesAdds # to # Lightning Damage to Axe Attacksattack_maximum_added_lightning_damage_with_axesAbyss Jewel183
3% increased Attack Speed with AxesAdds # to # Lightning Damage to Axe Attacksattack_maximum_added_lightning_damage_with_axesAbyss Jewel500
(1 to 2)% increased Attack Speed with BowsAdds # to # Lightning Damage to Bow Attacksattack_maximum_added_lightning_damage_with_bowsAbyss Jewel183
3% increased Attack Speed with BowsAdds # to # Lightning Damage to Bow Attacksattack_maximum_added_lightning_damage_with_bowsAbyss Jewel500
(1 to 2)% increased Attack Speed with ClawsAdds # to # Lightning Damage to Claw Attacksattack_maximum_added_lightning_damage_with_clawsAbyss Jewel183
3% increased Attack Speed with ClawsAdds # to # Lightning Damage to Claw Attacksattack_maximum_added_lightning_damage_with_clawsAbyss Jewel500
(1 to 2)% increased Attack Speed with DaggersAdds # to # Lightning Damage to Dagger Attacksattack_maximum_added_lightning_damage_with_daggersAbyss Jewel183
3% increased Attack Speed with DaggersAdds # to # Lightning Damage to Dagger Attacksattack_maximum_added_lightning_damage_with_daggersAbyss Jewel500
(1 to 2)% increased Attack Speed with MacesAdds # to # Lightning Damage to Mace Attacksattack_maximum_added_lightning_damage_with_macesAbyss Jewel183
3% increased Attack Speed with MacesAdds # to # Lightning Damage to Mace Attacksattack_maximum_added_lightning_damage_with_macesAbyss Jewel500
(3 to 4)% increased Lightning Damage with Spell SkillsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageAbyss Jewel100
(5 to 6)% increased Lightning Damage with Spell SkillsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageAbyss Jewel300
Adds (1 to 2) to (19 to 28) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
Adds (1 to 3) to (29 to 39) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres300
Adds (1 to 3) to (29 to 46) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces300
Adds (2 to 4) to (40 to 49) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres370
Adds (2 to 4) to (47 to 58) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces450
Adds (2 to 5) to (50 to 59) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1000
Adds (2 to 5) to (59 to 75) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces540
Adds (3 to 7) to (75 to 88) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1000
Adds 1 to (12 to 18) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
Adds 1 to (18 to 28) Lightning Damage to SpellsAdds # to # Lightning Damage to Spellsspell_maximum_added_lightning_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces150
(1 to 2)% increased Cast Speed while Dual WieldingAdds # to # Lightning Damage to Spells while Dual Wieldingspell_maximum_added_lightning_damage_while_dual_wieldingAbyss Jewel130
3% increased Cast Speed while Dual WieldingAdds # to # Lightning Damage to Spells while Dual Wieldingspell_maximum_added_lightning_damage_while_dual_wieldingAbyss Jewel200
(1 to 2)% increased Cast Speed while holding a ShieldAdds # to # Lightning Damage to Spells while holding a Shieldspell_maximum_added_lightning_damage_while_holding_a_shieldAbyss Jewel130
3% increased Cast Speed while holding a ShieldAdds # to # Lightning Damage to Spells while holding a Shieldspell_maximum_added_lightning_damage_while_holding_a_shieldAbyss Jewel200
(1 to 2)% increased Cast Speed while wielding a StaffAdds # to # Lightning Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_lightning_damage_while_wielding_two_handed_weaponAbyss Jewel130
3% increased Cast Speed while wielding a StaffAdds # to # Lightning Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_lightning_damage_while_wielding_two_handed_weaponAbyss Jewel200
(1 to 2)% increased Attack Speed with StavesAdds # to # Lightning Damage to Staff Attacksattack_maximum_added_lightning_damage_with_stavesAbyss Jewel183
3% increased Attack Speed with StavesAdds # to # Lightning Damage to Staff Attacksattack_maximum_added_lightning_damage_with_stavesAbyss Jewel500
(1 to 2)% increased Attack Speed with SwordsAdds # to # Lightning Damage to Sword Attacksattack_maximum_added_lightning_damage_with_swordsAbyss Jewel183
3% increased Attack Speed with SwordsAdds # to # Lightning Damage to Sword Attacksattack_maximum_added_lightning_damage_with_swordsAbyss Jewel500
(1 to 2)% increased Attack Speed with WandsAdds # to # Lightning Damage to Wand Attacksattack_maximum_added_lightning_damage_with_wandAbyss Jewel183
3% increased Attack Speed with WandsAdds # to # Lightning Damage to Wand Attacksattack_maximum_added_lightning_damage_with_wandAbyss Jewel500
(11 to 12)% increased Global Physical DamageAdds # to # Physical Damageglobal_maximum_added_physical_damageGloves20
(13 to 14)% increased Global Physical DamageAdds # to # Physical Damageglobal_maximum_added_physical_damageGloves30
(15 to 16)% increased Global Physical DamageAdds # to # Physical Damageglobal_maximum_added_physical_damageGloves200
Adds (2 to 3) to (3 to 4) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres80
Adds (2 to 3) to (4 to 5) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
Adds (3 to 4) to (5 to 6) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres120
Adds (4 to 5) to (6 to 7) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces150
Adds (5 to 6) to (7 to 8) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres135
Adds (6 to 7) to (8 to 10) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces180
Adds (6 to 7) to (9 to 10) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres500
Adds (8 to 9) to (11 to 13) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
Adds 1 to (2 to 3) Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
Adds 1 to 2 Physical DamageAdds # to # Physical Damagelocal_maximum_added_physical_damageClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres40
(10 to 11)% increased Damage with BleedingAdds # to # Physical Damage against Bleeding Enemiesmaximum_added_physical_damage_vs_bleeding_enemiesGloves25
(12 to 13)% increased Damage with BleedingAdds # to # Physical Damage against Bleeding Enemiesmaximum_added_physical_damage_vs_bleeding_enemiesGloves45
(14 to 15)% increased Damage with Bleeding
(8 to 12)% increased Bleeding Duration
Adds # to # Physical Damage against Bleeding Enemiesmaximum_added_physical_damage_vs_bleeding_enemiesGloves100
(10 to 11)% increased Damage with PoisonAdds # to # Physical Damage against Poisoned Enemiesmaximum_added_physical_damage_vs_poisoned_enemiesGloves25
(12 to 13)% increased Damage with PoisonAdds # to # Physical Damage against Poisoned Enemiesmaximum_added_physical_damage_vs_poisoned_enemiesGloves45
(14 to 15)% increased Damage with Poison
(8 to 12)% increased Poison Duration
Adds # to # Physical Damage against Poisoned Enemiesmaximum_added_physical_damage_vs_poisoned_enemiesGloves100
(11 to 12)% increased Global Physical DamageAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageRings, Amulets20
(11 to 12)% increased Global Physical DamageAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageGloves, Quivers24
(13 to 14)% increased Global Physical DamageAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageGloves, Quivers28
(13 to 14)% increased Global Physical DamageAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageRings, Amulets30
(15 to 16)% increased Global Physical DamageAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageRings40
(15 to 16)% increased Global Physical DamageAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageAmulets70
(15 to 16)% increased Global Physical Damage
(6 to 10)% chance to Impale Enemies on Hit with Attacks
Curse Enemies with Level 8 Vulnerability on Hit
Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damageGloves50
(15 to 16)% increased Global Physical Damage
(9 to 10)% reduced Enemy Stun Threshold
Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damageQuivers50
(15 to 16)% increased Global Physical Damage
0.5% of Physical Damage Leeched as Life
Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damageAmulets100
(15 to 16)% increased Global Physical Damage
Curse Enemies with Level 5 Vulnerability on Hit
Adds # to # Physical Damage to Attacksattack_maximum_added_physical_damageRings100
(3 to 4)% increased Physical Damage with Attack SkillsAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageAbyss Jewel16
(5 to 6)% increased Physical Damage with Attack SkillsAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageAbyss Jewel100
(9 to 10)% increased Global Physical DamageAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageGloves, Quivers16
8% increased Global Physical DamageAdds # to # Physical Damage to Attacksattack_maximum_added_physical_damageGloves, Quivers8
(3 to 4)% increased Physical Damage with AxesAdds # to # Physical Damage to Axe Attacksattack_maximum_added_physical_damage_with_axesAbyss Jewel27
(5 to 6)% increased Physical Damage with AxesAdds # to # Physical Damage to Axe Attacksattack_maximum_added_physical_damage_with_axesAbyss Jewel100
(3 to 4)% increased Physical Damage with BowsAdds # to # Physical Damage to Bow Attacksattack_maximum_added_physical_damage_with_bowAbyss Jewel27
(5 to 6)% increased Physical Damage with BowsAdds # to # Physical Damage to Bow Attacksattack_maximum_added_physical_damage_with_bowAbyss Jewel100
(3 to 4)% increased Physical Damage with ClawsAdds # to # Physical Damage to Claw Attacksattack_maximum_added_physical_damage_with_clawsAbyss Jewel27
(5 to 6)% increased Physical Damage with ClawsAdds # to # Physical Damage to Claw Attacksattack_maximum_added_physical_damage_with_clawsAbyss Jewel100
(3 to 4)% increased Physical Damage with DaggersAdds # to # Physical Damage to Dagger Attacksattack_maximum_added_physical_damage_with_daggersAbyss Jewel27
(3 to 4)% increased Physical Damage with DaggersAdds # to # Physical Damage to Dagger Attacksattack_maximum_added_physical_damage_with_daggersAbyss Jewel100
(3 to 4)% increased Physical Damage with MacesAdds # to # Physical Damage to Mace Attacksattack_maximum_added_physical_damage_with_macesAbyss Jewel27
(5 to 6)% increased Physical Damage with MacesAdds # to # Physical Damage to Mace Attacksattack_maximum_added_physical_damage_with_macesAbyss Jewel100
(3 to 4)% increased Physical Damage with Spell SkillsAdds # to # Physical Damage to Spellsspell_maximum_added_physical_damageAbyss Jewel45
(5 to 6)% increased Physical Damage with Spell SkillsAdds # to # Physical Damage to Spellsspell_maximum_added_physical_damageAbyss Jewel100
(3 to 4)% increased Spell Damage while Dual WieldingAdds # to # Physical Damage to Spells while Dual Wieldingspell_maximum_added_physical_damage_while_dual_wieldingAbyss Jewel60
(5 to 6)% increased Spell Damage while Dual WieldingAdds # to # Physical Damage to Spells while Dual Wieldingspell_maximum_added_physical_damage_while_dual_wieldingAbyss Jewel200
(3 to 4)% increased Spell Damage while holding a ShieldAdds # to # Physical Damage to Spells while holding a Shieldspell_maximum_added_physical_damage_while_holding_a_shieldAbyss Jewel60
(5 to 6)% increased Spell Damage while holding a ShieldAdds # to # Physical Damage to Spells while holding a Shieldspell_maximum_added_physical_damage_while_holding_a_shieldAbyss Jewel200
(3 to 4)% increased Spell Damage while wielding a StaffAdds # to # Physical Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_physical_damage_while_wielding_two_handed_weaponAbyss Jewel60
(5 to 6)% increased Spell Damage while wielding a StaffAdds # to # Physical Damage to Spells while wielding a Two Handed Weaponspell_maximum_added_physical_damage_while_wielding_two_handed_weaponAbyss Jewel200
(3 to 4)% increased Physical Damage with StavesAdds # to # Physical Damage to Staff Attacksattack_maximum_added_physical_damage_with_stavesAbyss Jewel27
(5 to 6)% increased Physical Damage with StavesAdds # to # Physical Damage to Staff Attacksattack_maximum_added_physical_damage_with_stavesAbyss Jewel100
(3 to 4)% increased Physical Damage with SwordsAdds # to # Physical Damage to Sword Attacksattack_maximum_added_physical_damage_with_swordsAbyss Jewel27
(5 to 6)% increased Physical Damage with SwordsAdds # to # Physical Damage to Sword Attacksattack_maximum_added_physical_damage_with_swordsAbyss Jewel100
(3 to 4)% increased Physical Damage with WandsAdds # to # Physical Damage to Wand Attacksattack_maximum_added_physical_damage_with_wandsAbyss Jewel27
(5 to 6)% increased Physical Damage with WandsAdds # to # Physical Damage to Wand Attacksattack_maximum_added_physical_damage_with_wandsAbyss Jewel100
Attacks have (1 to 2)% chance to cause BleedingAttacks have #% chance to cause Bleedingbleed_on_hit_with_attacks_%Jewel8
Attacks have 3% chance to cause BleedingAttacks have #% chance to cause Bleedingbleed_on_hit_with_attacks_%Jewel50
(15 to 17)% increased Chaos DamageAttacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres22
(18 to 20)% increased Chaos DamageAttacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres44
(21 to 23)% increased Chaos DamageAttacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
(25 to 28)% increased Chaos DamageAttacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(29 to 32)% increased Chaos DamageAttacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces44
(33 to 36)% increased Chaos DamageAttacks with this Weapon Penetrate #% Chaos Resistancelocal_chaos_penetration_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(17 to 19)% increased Elemental DamageAttacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres22
(20 to 22)% increased Elemental DamageAttacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres44
(21 to 26)% increased Elemental DamageAttacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(23 to 26)% increased Elemental Damage
Attacks with this Weapon Penetrate 3% Elemental Resistances
Attacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres100
(27 to 32)% increased Elemental DamageAttacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces44
(33 to 38)% increased Elemental Damage
Attacks with this Weapon Penetrate 3% Elemental Resistances
Attacks with this Weapon Penetrate #% Elemental Resistanceslocal_elemental_penetration_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
You and Allies affected by your Aura Skills deal (10 to 12)% increased DamageAuras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_alliesClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres5
You and Allies affected by your Aura Skills deal (13 to 15)% increased DamageAuras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_alliesClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres20
You and Allies affected by your Aura Skills deal (13 to 16)% increased DamageAuras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_alliesBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5
You and Allies affected by your Aura Skills deal (17 to 21)% increased DamageAuras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_alliesBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces9
You and Allies affected by your Aura Skills deal (22 to 25)% increased DamageAuras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_alliesBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
You and Allies affected by your Aura Skills deal (7 to 9)% increased DamageAuras from your Skills grant #% increased Damage to you and Alliesauras_grant_damage_+%_to_you_and_your_alliesClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres3
(14 to 16)% chance to Avoid being Chilled
(13 to 14)% chance to Avoid being Frozen
Cannot be Chilled or Frozen while movingcannot_be_chilled_or_frozen_while_movingAmulets1
(18 to 21)% chance to Avoid being Chilled
(15 to 17)% chance to Avoid being Frozen
Cannot be Chilled or Frozen while movingcannot_be_chilled_or_frozen_while_movingAmulets2
(22 to 25)% chance to Avoid being Chilled
(18 to 20)% chance to Avoid being Frozen
Cannot be Chilled or Frozen while movingcannot_be_chilled_or_frozen_while_movingAmulets5
(14 to 16)% chance to Avoid being PoisonedCannot be Poisonedcannot_be_poisonedBoots1
(18 to 21)% chance to Avoid being PoisonedCannot be Poisonedcannot_be_poisonedBoots2
(22 to 25)% chance to Avoid being PoisonedCannot be Poisonedcannot_be_poisonedBoots5
(13 to 14)% chance to Avoid being Ignited
(13 to 14)% chance to Avoid being Shocked
Cannot be Shocked or Ignited while movingcannot_be_shocked_or_ignited_while_movingRings1
(15 to 17)% chance to Avoid being Ignited
(15 to 17)% chance to Avoid being Shocked
Cannot be Shocked or Ignited while movingcannot_be_shocked_or_ignited_while_movingRings2
(18 to 20)% chance to Avoid being Ignited
(18 to 20)% chance to Avoid being Shocked
Cannot be Shocked or Ignited while movingcannot_be_shocked_or_ignited_while_movingRings5
(11 to 15)% increased Effect of ChillChill Nearby Enemies when you Blocknearby_enemies_chilled_on_blockShields5
(7 to 10)% increased Effect of ChillChill Nearby Enemies when you Blocknearby_enemies_chilled_on_blockShields2
(18 to 20)% increased Chaos DamageCurse Enemies with Level # Despair on Hitcurse_on_hit_level_despairClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres11
(21 to 23)% increased Chaos DamageCurse Enemies with Level # Despair on Hitcurse_on_hit_level_despairClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres22
(24 to 26)% increased Chaos DamageCurse Enemies with Level # Despair on Hitcurse_on_hit_level_despairClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(29 to 32)% increased Chaos DamageCurse Enemies with Level # Despair on Hitcurse_on_hit_level_despairBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces11
(33 to 36)% increased Chaos DamageCurse Enemies with Level # Despair on Hitcurse_on_hit_level_despairBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(37 to 40)% increased Chaos DamageCurse Enemies with Level # Despair on Hitcurse_on_hit_level_despairBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(2 to 3)% increased Cold DamageDamage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_%Jewel, Abyss Jewel2
(21 to 23)% increased Cold DamageDamage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres11
(24 to 26)% increased Cold DamageDamage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres22
(27 to 30)% increased Cold DamageDamage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(33 to 36)% increased Cold DamageDamage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(37 to 40)% increased Cold DamageDamage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces44
(4 to 5)% increased Cold DamageDamage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_%Jewel, Abyss Jewel5
(41 to 44)% increased Cold DamageDamage Penetrates #% Cold Resistancebase_reduce_enemy_cold_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(2 to 3)% increased Elemental DamageDamage Penetrates #% Elemental Resistance if you haven't Killed Recentlydamage_penetrates_%_elemental_resistance_if_enemy_not_killed_recentlyAbyss Jewel4
(4 to 5)% increased Elemental DamageDamage Penetrates #% Elemental Resistance if you haven't Killed Recentlydamage_penetrates_%_elemental_resistance_if_enemy_not_killed_recentlyAbyss Jewel10
(17 to 19)% increased Elemental DamageDamage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_%Amulets, Quivers6
(2 to 3)% increased Elemental DamageDamage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_%Jewel, Abyss Jewel2
(20 to 22)% increased Elemental DamageDamage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_%Amulets, Quivers12
(23 to 26)% increased Elemental DamageDamage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_%Amulets, Quivers50
(4 to 5)% increased Elemental DamageDamage Penetrates #% Elemental Resistancesreduce_enemy_elemental_resistance_%Jewel, Abyss Jewel5
(11 to 12)% increased Elemental DamageDamage Penetrates #% Elemental Resistances during any Flask Effectelemental_penetration_%_during_flask_effectBelts6
(13 to 14)% increased Elemental DamageDamage Penetrates #% Elemental Resistances during any Flask Effectelemental_penetration_%_during_flask_effectBelts12
(15 to 16)% increased Elemental DamageDamage Penetrates #% Elemental Resistances during any Flask Effectelemental_penetration_%_during_flask_effectBelts50
(2 to 3)% increased Fire DamageDamage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_%Jewel, Abyss Jewel2
(21 to 23)% increased Fire DamageDamage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres11
(24 to 26)% increased Fire DamageDamage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres22
(27 to 30)% increased Fire DamageDamage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(33 to 36)% increased Fire DamageDamage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(37 to 40)% increased Fire DamageDamage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces44
(4 to 5)% increased Fire DamageDamage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_%Jewel, Abyss Jewel5
(41 to 44)% increased Fire DamageDamage Penetrates #% Fire Resistancebase_reduce_enemy_fire_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(2 to 3)% increased Lightning DamageDamage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_%Jewel, Abyss Jewel2
(21 to 23)% increased Lightning DamageDamage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres11
(24 to 26)% increased Lightning DamageDamage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres22
(27 to 30)% increased Lightning DamageDamage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(33 to 36)% increased Lightning DamageDamage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(37 to 40)% increased Lightning DamageDamage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces44
(4 to 5)% increased Lightning DamageDamage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_%Jewel, Abyss Jewel5
(41 to 44)% increased Lightning DamageDamage Penetrates #% Lightning Resistancebase_reduce_enemy_lightning_resistance_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(3 to 4)% to all Elemental Resistancesessence_buff_elemental_damage_taken_+%essence_buff_elemental_damage_taken_+%Boots-6
+(5 to 6)% to all Elemental Resistancesessence_buff_elemental_damage_taken_+%essence_buff_elemental_damage_taken_+%Boots-12
+(7 to 8)% to all Elemental Resistancesessence_buff_elemental_damage_taken_+%essence_buff_elemental_damage_taken_+%Boots-50
(10 to 11)% increased Burning Damageessence_buff_ground_fire_damage_to_deal_per_secondessence_buff_ground_fire_damage_to_deal_per_secondBoots2600
(12 to 13)% increased Burning Damageessence_buff_ground_fire_damage_to_deal_per_secondessence_buff_ground_fire_damage_to_deal_per_secondBoots5100
(14 to 15)% increased Burning Damage
1% increased Fire Damage per 20 Strength
essence_buff_ground_fire_damage_to_deal_per_secondessence_buff_ground_fire_damage_to_deal_per_secondBoots10000
(21 to 23)% increased Cold DamageGain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields16
(24 to 26)% increased Cold DamageGain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields32
(27 to 30)% increased Cold Damage
Gain (4 to 6)% of Cold Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields100
(33 to 36)% increased Cold DamageGain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
(37 to 40)% increased Cold DamageGain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
(41 to 44)% increased Cold Damage
Gain (7 to 10)% of Cold Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damagecold_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(21 to 23)% increased Fire DamageGain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields16
(24 to 26)% increased Fire DamageGain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields32
(27 to 30)% increased Fire Damage
Gain (4 to 6)% of Fire Damage as Extra Chaos Damage
Gain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields100
(33 to 36)% increased Fire DamageGain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
(37 to 40)% increased Fire DamageGain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
(41 to 44)% increased Fire Damage
Gain (7 to 10)% of Fire Damage as Extra Chaos Damage
Gain #% of Fire Damage as Extra Chaos Damagefire_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(21 to 23)% increased Lightning DamageGain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields16
(24 to 26)% increased Lightning DamageGain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields32
(27 to 30)% increased Lightning Damage
Gain (4 to 6)% of Lightning Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields100
(33 to 36)% increased Lightning DamageGain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
(37 to 40)% increased Lightning DamageGain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
(41 to 44)% increased Lightning Damage
Gain (7 to 10)% of Lightning Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damagelightning_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
+(11 to 14) to maximum Energy ShieldGain #% of Maximum Life as Extra Maximum Energy Shieldmaximum_life_%_to_add_as_maximum_energy_shieldBody Armours26
+(15 to 18) to maximum Energy Shield
Gain 3% of Maximum Life as Extra Maximum Energy Shield
Gain #% of Maximum Life as Extra Maximum Energy Shieldmaximum_life_%_to_add_as_maximum_energy_shieldBody Armours50
(15 to 17)% increased Chaos DamageGain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres5
(18 to 20)% increased Chaos DamageGain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres10
(21 to 23)% increased Chaos DamageGain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres50
(25 to 28)% increased Chaos DamageGain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10
(29 to 32)% increased Chaos DamageGain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
(33 to 36)% increased Chaos DamageGain #% of Non-Chaos Damage as extra Chaos Damagenon_chaos_damage_to_add_as_chaos_damage_%Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces50
(19 to 22)% increased Global Physical DamageGain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields16
(23 to 26)% increased Global Physical DamageGain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields32
(27 to 30)% increased Global Physical Damage
Gain (4 to 6)% of Physical Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaosClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields100
(27 to 32)% increased Global Physical DamageGain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces35
(33 to 38)% increased Global Physical DamageGain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces70
(39 to 44)% increased Global Physical Damage
Gain (7 to 10)% of Physical Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damagephysical_damage_%_to_add_as_chaosBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(11 to 12)% increased Fire DamageGain #% of Physical Damage as Extra Fire Damagephysical_damage_%_to_add_as_fireRings, Quivers11
(13 to 14)% increased Fire DamageGain #% of Physical Damage as Extra Fire Damagephysical_damage_%_to_add_as_fireRings, Quivers22
(15 to 16)% increased Fire Damage
Gain (3 to 5)% of Physical Damage as Extra Fire Damage
Gain #% of Physical Damage as Extra Fire Damagephysical_damage_%_to_add_as_fireRings50
(15 to 16)% increased Fire Damage
Gain (6 to 8)% of Physical Damage as Extra Fire Damage
Gain #% of Physical Damage as Extra Fire Damagephysical_damage_%_to_add_as_fireQuivers50
(2 to 3)% increased Fire DamageGain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recentlyphysical_damage_%_to_add_as_fire_if_have_crit_recentlyAbyss Jewel10
(4 to 5)% increased Fire Damage
3% of Physical Damage Converted to Fire Damage
Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recentlyphysical_damage_%_to_add_as_fire_if_have_crit_recentlyAbyss Jewel50
(15 to 20)% increased Damage against Abyssal MonstersHas 1 Abyssal Socketlocal_has_X_abyss_socketsClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves1
(2 to 3)% additional Physical Damage Reduction against Abyssal MonstersHas 1 Abyssal Socketlocal_has_X_abyss_socketsBoots, Body Armours1
(21 to 25)% increased Damage against Abyssal MonstersHas 1 Abyssal Socketlocal_has_X_abyss_socketsClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves2
(4 to 5)% additional Physical Damage Reduction against Abyssal MonstersHas 1 Abyssal Socketlocal_has_X_abyss_socketsBoots, Body Armours2
25% increased Effect of Socketed JewelsHas 1 Abyssal Socketlocal_has_X_abyss_socketsClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Boots, Body Armours5
(10 to 15)% increased Global Accuracy RatingHits can't be Evadedlocal_always_hitClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1
(20 to 25)% increased Global Accuracy RatingHits can't be Evadedlocal_always_hitClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2
(30 to 35)% increased Global Accuracy Rating
100% increased Global Accuracy Rating
Hits can't be Evadedlocal_always_hitClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5
(5 to 6)% increased Movement SpeedIgnore all Movement Penalties from Armourignore_armour_movement_penaltiesHelmets5
4% increased Movement SpeedIgnore all Movement Penalties from Armourignore_armour_movement_penaltiesHelmets2
+15% to Animated Guardian Elemental ResistancesItem drops on Death if Equipped by an Animated Guardianlocal_item_drops_on_death_if_equipped_by_animate_armourBody Armours2
Item drops on Death if Equipped by an Animated GuardianItem drops on Death if Equipped by an Animated Guardianlocal_item_drops_on_death_if_equipped_by_animate_armourBody Armours5
Minions have +(4 to 5)% to all Elemental ResistancesMinions deal # to # additional Chaos Damageminion_global_maximum_added_chaos_damageAbyss Jewel100
Minions have +3% to all Elemental ResistancesMinions deal # to # additional Chaos Damageminion_global_maximum_added_chaos_damageAbyss Jewel55
Minions have (2 to 3)% increased maximum LifeMinions deal # to # additional Cold Damageminion_global_maximum_added_cold_damageAbyss Jewel55
Minions have (4 to 5)% increased maximum LifeMinions deal # to # additional Cold Damageminion_global_maximum_added_cold_damageAbyss Jewel100
Minions deal (2 to 3)% increased DamageMinions deal # to # additional Fire Damageminion_global_maximum_added_fire_damageAbyss Jewel55
Minions deal (4 to 5)% increased DamageMinions deal # to # additional Fire Damageminion_global_maximum_added_fire_damageAbyss Jewel100
(3 to 4)% increased Minion Accuracy RatingMinions deal # to # additional Lightning Damageminion_global_maximum_added_lightning_damageAbyss Jewel150
2% increased Minion Accuracy RatingMinions deal # to # additional Lightning Damageminion_global_maximum_added_lightning_damageAbyss Jewel85
Minions have (1 to 2)% increased Movement SpeedMinions deal # to # additional Physical Damageminion_global_maximum_added_physical_damageAbyss Jewel55
Minions have 3% increased Movement SpeedMinions deal # to # additional Physical Damageminion_global_maximum_added_physical_damageAbyss Jewel100
Minions deal (11 to 12)% increased DamageMinions deal #% increased Damageminion_damage_+%Gloves100
Minions deal (19 to 22)% increased DamageMinions deal #% increased Damageminion_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces90
Minions deal (2 to 3)% increased DamageMinions deal #% increased Damageminion_damage_+%Jewel42
Minions deal (23 to 26)% increased DamageMinions deal #% increased Damageminion_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces180
Minions deal (27 to 30)% increased DamageMinions deal #% increased Damageminion_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
Minions deal (27 to 32)% increased DamageMinions deal #% increased Damageminion_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces140
Minions deal (33 to 38)% increased DamageMinions deal #% increased Damageminion_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces280
Minions deal (39 to 44)% increased DamageMinions deal #% increased Damageminion_damage_+%Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces500
Minions deal (4 to 5)% increased DamageMinions deal #% increased Damageminion_damage_+%Jewel100
Minions deal (9 to 10)% increased DamageMinions deal #% increased Damageminion_damage_+%Gloves35
Minions deal (2 to 3)% increased DamageMinions deal #% increased Damage against Abyssal Monstersminion_damage_+%_vs_abyssal_monstersAbyss Jewel100
Minions deal (4 to 5)% increased DamageMinions deal #% increased Damage against Abyssal Monstersminion_damage_+%_vs_abyssal_monstersAbyss Jewel200
Minions have (2 to 3)% increased maximum LifeMinions have # Chance to Block Attack Damageminion_block_%Jewel8
Minions have (4 to 5)% increased maximum LifeMinions have # Chance to Block Attack Damageminion_block_%Jewel50
Minions have +(4 to 5)% to all Elemental ResistancesMinions have # to all Elemental Resistancesminion_elemental_resistance_%Jewel, Abyss Jewel100
Minions have +3% to all Elemental ResistancesMinions have # to all Elemental Resistancesminion_elemental_resistance_%Jewel, Abyss Jewel25
Minions have +(4 to 5)% to all Elemental ResistancesMinions have # to Chaos Resistanceminion_chaos_resistance_%Abyss Jewel100
Minions have +3% to all Elemental ResistancesMinions have # to Chaos Resistanceminion_chaos_resistance_%Abyss Jewel27
(3 to 4)% increased Minion Accuracy RatingMinions have #% chance to Blind on Hit with Attacksminion_attacks_chance_to_blind_on_hit_%Abyss Jewel50
2% increased Minion Accuracy RatingMinions have #% chance to Blind on Hit with Attacksminion_attacks_chance_to_blind_on_hit_%Abyss Jewel15
Minions have +(4 to 5)% to all Elemental ResistancesMinions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedminion_spells_chance_to_hinder_on_hit_%Abyss Jewel50
Minions have +3% to all Elemental ResistancesMinions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speedminion_spells_chance_to_hinder_on_hit_%Abyss Jewel20
(3 to 4)% increased Minion Accuracy RatingMinions have #% chance to Taunt on Hit with Attacksminion_attacks_chance_to_taunt_on_hit_%Abyss Jewel50
2% increased Minion Accuracy RatingMinions have #% chance to Taunt on Hit with Attacksminion_attacks_chance_to_taunt_on_hit_%Abyss Jewel20
Minions have (1 to 2)% increased Attack Speed
Minions have (1 to 2)% increased Cast Speed
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recentlyminion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recentlyAbyss Jewel21
Minions have 3% increased Attack Speed
Minions have 3% increased Cast Speed
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recentlyminion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recentlyAbyss Jewel50
Minions have (1 to 2)% increased Attack SpeedMinions have #% increased Attack Speedminion_attack_speed_+%Jewel, Abyss Jewel15
Minions have 3% increased Attack SpeedMinions have #% increased Attack Speedminion_attack_speed_+%Jewel, Abyss Jewel50
Minions have (1 to 2)% increased Cast SpeedMinions have #% increased Cast Speedminion_cast_speed_+%Jewel, Abyss Jewel15
Minions have 3% increased Cast SpeedMinions have #% increased Cast Speedminion_cast_speed_+%Jewel, Abyss Jewel50
Minions have (10 to 12)% increased maximum LifeMinions have #% increased maximum Lifeminion_maximum_life_+%Boots, Gloves, Helmets, Body Armours, Belts, Shields80
Minions have (13 to 15)% increased maximum LifeMinions have #% increased maximum Lifeminion_maximum_life_+%Boots, Gloves, Helmets, Body Armours, Belts, Shields150
Minions have (2 to 3)% increased maximum LifeMinions have #% increased maximum Lifeminion_maximum_life_+%Abyss Jewel30
Minions have (2 to 3)% increased maximum LifeMinions have #% increased maximum Lifeminion_maximum_life_+%Jewel30
Minions have (4 to 5)% increased maximum LifeMinions have #% increased maximum Lifeminion_maximum_life_+%Abyss Jewel100
Minions have (4 to 5)% increased maximum LifeMinions have #% increased maximum Lifeminion_maximum_life_+%Jewel100
Minions have (7 to 9)% increased maximum LifeMinions have #% increased maximum Lifeminion_maximum_life_+%Boots, Gloves, Helmets, Body Armours, Belts, Shields40
Minions have (1 to 2)% increased Movement SpeedMinions have #% increased Movement Speedminion_movement_speed_+%Abyss Jewel24
Minions have (4 to 5)% increased Movement SpeedMinions have #% increased Movement Speedminion_movement_speed_+%Amulets, Rings, Quivers40
Minions have (6 to 7)% increased Movement SpeedMinions have #% increased Movement Speedminion_movement_speed_+%Amulets, Rings, Quivers75
Minions have (8 to 10)% increased Movement SpeedMinions have #% increased Movement Speedminion_movement_speed_+%Amulets, Rings, Quivers200
Minions have 3% increased Movement SpeedMinions have #% increased Movement Speedminion_movement_speed_+%Abyss Jewel100
Minions deal (2 to 3)% increased DamageMinions Leech #% of Damage as Lifeminion_life_leech_from_any_damage_permyriadAbyss Jewel120
Minions deal (4 to 5)% increased DamageMinions Leech #% of Damage as Lifeminion_life_leech_from_any_damage_permyriadAbyss Jewel500
Minions Regenerate 0.3% Life per secondMinions Recover #% of their Life when you Focusminions_recover_%_maximum_life_when_you_focusGloves250
Minions Regenerate 0.5% Life per secondMinions Recover #% of their Life when you Focusminions_recover_%_maximum_life_when_you_focusGloves500
Minions have (2 to 3)% increased maximum LifeMinions Regenerate # Life per secondminion_life_regeneration_rate_per_secondAbyss Jewel30
Minions have (4 to 5)% increased maximum LifeMinions Regenerate # Life per secondminion_life_regeneration_rate_per_secondAbyss Jewel100
Minions have (2 to 3)% increased maximum LifeMinions Regenerate #% Life per secondminion_life_regeneration_rate_per_minute_%Abyss Jewel120
Minions have (4 to 5)% increased maximum LifeMinions Regenerate #% Life per secondminion_life_regeneration_rate_per_minute_%Abyss Jewel500
Vaal Skills deal (13 to 16)% increased DamageNon-Vaal Skills deal #% increased Damage during Soul Gain Preventiondamage_+%_with_non_vaal_skills_during_soul_gain_preventionBoots, Gloves150
Vaal Skills deal (17 to 21)% increased DamageNon-Vaal Skills deal #% increased Damage during Soul Gain Preventiondamage_+%_with_non_vaal_skills_during_soul_gain_preventionBoots, Gloves500
Arrows Pierce 2 additional TargetsProjectiles Pierce an additional Targetprojectile_base_number_of_targets_to_pierceQuivers10
Arrows Pierce an additional TargetProjectiles Pierce an additional Targetprojectile_base_number_of_targets_to_pierceQuivers5
(19 to 21)% increased Mana Regeneration Rate
(8 to 9)% increased Energy Shield Recharge Rate
Recover #% of Mana and Energy Shield when you Focusrestore_energy_shield_and_mana_when_you_focus_%Body Armours85
(22 to 24)% increased Mana Regeneration Rate
(10 to 11)% increased Energy Shield Recharge Rate
Recover #% of Mana and Energy Shield when you Focusrestore_energy_shield_and_mana_when_you_focus_%Body Armours150
+(11 to 15) Mana gained when you BlockRecover #% of your maximum Mana when you Blockmana_%_gained_on_blockShields5
+(5 to 10) Mana gained when you BlockRecover #% of your maximum Mana when you Blockmana_%_gained_on_blockShields3
Recover (4 to 8)% of your maximum Mana when you BlockRecover #% of your maximum Mana when you Blockmana_%_gained_on_blockShields10
Reflects (10 to 15) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerHelmets, Belts10
Reflects (10 to 15) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerBody Armours300
Reflects (10 to 15) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerShields300
Reflects (16 to 40) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerHelmets, Belts20
Reflects (16 to 40) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerBody Armours450
Reflects (16 to 40) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerShields450
Reflects (41 to 80) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerHelmets, Belts30
Reflects (41 to 80) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerBody Armours550
Reflects (41 to 80) Physical Damage to Melee AttackersReflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerShields550
Reflects (41 to 80) Physical Damage to Melee Attackers
+(19 to 20)% to Global Critical Strike Multiplier
Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerHelmets, Belts1000
Reflects (41 to 80) Physical Damage to Melee Attackers
+(19 to 20)% to Global Critical Strike Multiplier
Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerShields1000
Reflects (41 to 80) Physical Damage to Melee Attackers
Attacks have +(0.5 to 1)% to Critical Strike Chance
Spells have +(0.5 to 1)% to Critical Strike Chance
Reflects # Physical Damage to Melee Attackersphysical_damage_to_return_to_melee_attackerBody Armours1000
(12 to 15)% increased Shock Duration on EnemiesShock nearby Enemies for # Seconds when you Focusshock_nearby_enemies_for_x_ms_when_you_focusRings15000
(8 to 10)% increased Shock Duration on EnemiesShock nearby Enemies for # Seconds when you Focusshock_nearby_enemies_for_x_ms_when_you_focusRings10000
-1 to Total Mana Cost of Skills
2% reduced Mana Cost of Skills
Skills Cost no Mana while Focussedskills_cost_no_mana_while_focusedAmulets2
-2 to Total Mana Cost of Skills
3% reduced Mana Cost of Skills
Skills Cost no Mana while Focussedskills_cost_no_mana_while_focusedAmulets5
-1 to Total Mana Cost of SkillsSocketed Attacks have # to Total Mana Costlocal_display_socketed_attacks_mana_cost_+Boots, Helmets, Shields, Body Armours-20
-2 to Total Mana Cost of SkillsSocketed Attacks have # to Total Mana Costlocal_display_socketed_attacks_mana_cost_+Boots, Helmets, Shields, Body Armours-40
-3 to Total Mana Cost of SkillsSocketed Attacks have # to Total Mana Costlocal_display_socketed_attacks_mana_cost_+Boots, Helmets, Shields, Body Armours-50
(12 to 13)% increased Spell DamageSocketed Gems are Supported by Level # Arcane Surgelocal_display_socketed_gems_supported_by_level_x_arcane_surgeBody Armours1
(14 to 16)% increased Spell DamageSocketed Gems are Supported by Level # Arcane Surgelocal_display_socketed_gems_supported_by_level_x_arcane_surgeBody Armours2
(17 to 20)% increased Spell DamageSocketed Gems are Supported by Level # Arcane Surgelocal_display_socketed_gems_supported_by_level_x_arcane_surgeBody Armours5
(12 to 13)% increased Attack DamageSocketed Gems are Supported by Level # Maimlocal_display_socketed_gems_supported_by_level_x_maimBody Armours1
(14 to 16)% increased Attack DamageSocketed Gems are Supported by Level # Maimlocal_display_socketed_gems_supported_by_level_x_maimBody Armours2
(17 to 20)% increased Attack DamageSocketed Gems are Supported by Level # Maimlocal_display_socketed_gems_supported_by_level_x_maimBody Armours5
(11 to 12)% increased Fire DamageSocketed Gems deal # to # additional Fire Damagelocal_display_socketed_gems_maximum_added_fire_damageGloves230
(13 to 14)% increased Fire DamageSocketed Gems deal # to # additional Fire Damagelocal_display_socketed_gems_maximum_added_fire_damageGloves460
(15 to 16)% increased Fire DamageSocketed Gems deal # to # additional Fire Damagelocal_display_socketed_gems_maximum_added_fire_damageGloves1000
(11 to 12)% increased Damage over TimeSocketed Gems deal #% more Damage over Timelocal_display_socketed_gems_damage_over_time_+%_finalGloves70
(13 to 15)% increased Damage over TimeSocketed Gems deal #% more Damage over Timelocal_display_socketed_gems_damage_over_time_+%_finalGloves100
(9 to 10)% increased Damage over TimeSocketed Gems deal #% more Damage over Timelocal_display_socketed_gems_damage_over_time_+%_finalGloves40
(13 to 14)% increased Elemental DamageSocketed Gems deal #% more Elemental Damagelocal_display_socketed_gems_elemental_damage_+%_finalHelmets40
(15 to 16)% increased Elemental DamageSocketed Gems deal #% more Elemental Damagelocal_display_socketed_gems_elemental_damage_+%_finalHelmets80
(17 to 19)% increased Elemental DamageSocketed Gems deal #% more Elemental Damagelocal_display_socketed_gems_elemental_damage_+%_finalHelmets150
(11 to 12)% increased Lightning DamageSocketed Gems gain #% of Physical Damage as extra Lightning Damagelocal_display_socketed_gems_physical_damage_%_to_add_as_lightningHelmets60
(13 to 14)% increased Lightning DamageSocketed Gems gain #% of Physical Damage as extra Lightning Damagelocal_display_socketed_gems_physical_damage_%_to_add_as_lightningHelmets110
(15 to 16)% increased Lightning Damage
Gain (3 to 5)% of Physical Damage as Extra Lightning Damage
Socketed Gems gain #% of Physical Damage as extra Lightning Damagelocal_display_socketed_gems_physical_damage_%_to_add_as_lightningHelmets200
(11 to 12)% chance to IgniteSocketed Gems have #% chance to Ignitelocal_display_socketed_gems_have_%_chance_to_ignite_with_fire_damageHelmets110
(13 to 15)% chance to Ignite
Ignites you inflict deal Damage (7 to 10)% faster
Socketed Gems have #% chance to Ignitelocal_display_socketed_gems_have_%_chance_to_ignite_with_fire_damageHelmets200
(9 to 10)% chance to IgniteSocketed Gems have #% chance to Ignitelocal_display_socketed_gems_have_%_chance_to_ignite_with_fire_damageHelmets60
3% increased Attack and Cast SpeedSocketed Gems have #% more Attack and Cast Speedlocal_display_socketed_gems_attack_and_cast_speed_+%_finalGloves17
4% increased Attack and Cast SpeedSocketed Gems have #% more Attack and Cast Speedlocal_display_socketed_gems_attack_and_cast_speed_+%_finalGloves33
5% increased Attack and Cast SpeedSocketed Gems have #% more Attack and Cast Speedlocal_display_socketed_gems_attack_and_cast_speed_+%_finalGloves100
(14 to 15)% increased Global Critical Strike ChanceSocketed Gems have +3.5% Critical Strike Chancelocal_display_socketed_gems_additional_critical_strike_chance_%Gloves360
(16 to 17)% increased Global Critical Strike ChanceSocketed Gems have +3.5% Critical Strike Chancelocal_display_socketed_gems_additional_critical_strike_chance_%Gloves710
(18 to 20)% increased Global Critical Strike ChanceSocketed Gems have +3.5% Critical Strike Chancelocal_display_socketed_gems_additional_critical_strike_chance_%Gloves1500
(23 to 26)% increased Attack DamageSocketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_finalClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres44
(27 to 30)% increased Attack DamageSocketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_finalClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres88
(29 to 35)% increased Attack DamageSocketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_finalBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(31 to 35)% increased Attack DamageSocketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_finalClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
(36 to 44)% increased Attack DamageSocketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_finalBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces44
(45 to 51)% increased Attack DamageSocketed Skills deal #% more Attack Damagelocal_display_socketed_attack_damage_+%_finalBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
(23 to 26)% increased Spell DamageSocketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_finalClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres44
(27 to 30)% increased Spell DamageSocketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_finalClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres88
(29 to 35)% increased Spell DamageSocketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_finalBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces22
(31 to 35)% increased Spell DamageSocketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_finalClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres200
(36 to 44)% increased Spell DamageSocketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_finalBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces44
(45 to 51)% increased Spell DamageSocketed Skills deal #% more Spell Damagelocal_display_socketed_spell_damage_+%_finalBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100
3% increased Attack SpeedSocketed Skills have #% increased Attack Speedlocal_display_socketed_skills_attack_speed_+%Gloves20
4% increased Attack SpeedSocketed Skills have #% increased Attack Speedlocal_display_socketed_skills_attack_speed_+%Gloves40
5% increased Attack SpeedSocketed Skills have #% increased Attack Speedlocal_display_socketed_skills_attack_speed_+%Gloves100
3% increased Cast SpeedSocketed Skills have #% increased Cast Speedlocal_display_socketed_skills_cast_speed_+%Gloves20
4% increased Cast SpeedSocketed Skills have #% increased Cast Speedlocal_display_socketed_skills_cast_speed_+%Gloves40
5% increased Cast SpeedSocketed Skills have #% increased Cast Speedlocal_display_socketed_skills_cast_speed_+%Gloves100
(4 to 5)% reduced Mana Cost of SkillsSocketed Spells have #% increased Mana Costlocal_display_socketed_spells_mana_cost_+%Boots, Helmets, Shields-100
2% reduced Mana Cost of SkillsSocketed Spells have #% increased Mana Costlocal_display_socketed_spells_mana_cost_+%Boots, Helmets, Shields-25
3% reduced Mana Cost of SkillsSocketed Spells have #% increased Mana Costlocal_display_socketed_spells_mana_cost_+%Boots, Helmets, Shields-50
Totems gain +(4 to 5)% to all Elemental ResistancesTotems gain # to all Elemental Resistancestotem_elemental_resistance_%Jewel100
Totems gain +3% to all Elemental ResistancesTotems gain # to all Elemental Resistancestotem_elemental_resistance_%Jewel25
Minions deal (11 to 12)% increased DamageTriggers Level 20 Spectral Spirits when Equippedbase_number_of_essence_spirits_allowedClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces4
Minions deal (13 to 14)% increased DamageTriggers Level 20 Spectral Spirits when Equippedbase_number_of_essence_spirits_allowedClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces7
Minions deal (15 to 16)% increased DamageTriggers Level 20 Spectral Spirits when Equippedbase_number_of_essence_spirits_allowedClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces20
(15 to 20)% increased Damage if CorruptedVaal Skills deal #% increased Damagevaal_skill_damage_+%Rings200
Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal SkillsVaal Skills deal #% increased Damagevaal_skill_damage_+%Belts200
Vaal Skills deal (13 to 16)% increased DamageVaal Skills deal #% increased Damagevaal_skill_damage_+%Rings, Belts55
Vaal Skills deal (17 to 21)% increased DamageVaal Skills deal #% increased Damagevaal_skill_damage_+%Rings, Belts110
(10 to 12)% chance to Avoid Elemental AilmentsYou are Immune to Ailments while Focussedimmune_to_status_ailments_while_focusedBoots2
(13 to 15)% chance to Avoid Elemental AilmentsYou are Immune to Ailments while Focussedimmune_to_status_ailments_while_focusedBoots5
(6 to 10)% increased Effect of your CursesYou can apply an additional Cursenumber_of_additional_curses_allowedBody Armours5
Curse Skills have (10 to 15)% increased Skill Effect DurationYou can apply an additional Cursenumber_of_additional_curses_allowedBody Armours1
Curse Skills have (16 to 20)% increased Skill Effect DurationYou can apply an additional Cursenumber_of_additional_curses_allowedBody Armours2
(5 to 6)% increased Movement SpeedYou have Onslaught during Soul Gain Preventiongain_onslaught_during_soul_gain_preventionBoots5
3% increased Attack Speed
3% increased Cast Speed
You have Onslaught during Soul Gain Preventiongain_onslaught_during_soul_gain_preventionGloves2
4% increased Attack Speed
4% increased Cast Speed
You have Onslaught during Soul Gain Preventiongain_onslaught_during_soul_gain_preventionGloves5
4% increased Movement SpeedYou have Onslaught during Soul Gain Preventiongain_onslaught_during_soul_gain_preventionBoots2
(10 to 12)% increased Damage while LeechingYou have Vaal Pact while Focussedgain_vaal_pact_while_focusedAmulets1
(13 to 15)% increased Damage while LeechingYou have Vaal Pact while Focussedgain_vaal_pact_while_focusedAmulets2
0.3% of Physical Attack Damage Leeched as Mana
10% increased Maximum total Recovery per second from Mana Leech
You have Vaal Pact while Focussedmana_leech_from_physical_attack_damage_permyriadGloves, Amulets400
(14 to 15)% increased Global Critical Strike ChanceYour Critical Strike Chance is Lucky while Focussedextra_critical_rolls_during_focusBelts1
(16 to 17)% increased Global Critical Strike ChanceYour Critical Strike Chance is Lucky while Focussedextra_critical_rolls_during_focusBelts2
(18 to 20)% increased Global Critical Strike ChanceYour Critical Strike Chance is Lucky while Focussedextra_critical_rolls_during_focusBelts5
(15 to 17)% increased Chaos DamageYour Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hitClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1
(18 to 20)% increased Chaos DamageYour Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hitClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres2
(21 to 23)% increased Chaos DamageYour Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hitClaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres10
(25 to 28)% increased Chaos DamageYour Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hitBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1
(29 to 32)% increased Chaos DamageYour Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hitBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2
(33 to 36)% increased Chaos DamageYour Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsdeal_1000_chaos_damage_per_second_for_10_seconds_on_hitBows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10